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Changes way viruses are stored in mobs.
Now it's an associative list: uniqueID - virus datum Updated most instances to match it.
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@@ -334,7 +334,7 @@
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mob.say("*sneeze")
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if (prob(50))
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var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
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M.virus2 = get_copy_viruses(mob.virus2)
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M.virus2 = virus_copylist(mob.virus2)
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/datum/disease2/effect/gunck
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name = "Flemmingtons"
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