Fixes t-ray scanners and map editing (#20725)

* t-ray scanner fix

* fix map editing

* autodoc stuff

* don't hide vents and things

* misc layer fixes
This commit is contained in:
unknownuser782
2023-04-08 08:14:34 +02:00
committed by GitHub
parent 9d4ea47ba7
commit 960d9e3ce0
10 changed files with 25 additions and 10 deletions
@@ -2,7 +2,7 @@
//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
icon = 'icons/effects/effects.dmi'
icon_state = "fuel"
layer = LATTICE_LAYER
layer = ABOVE_NORMAL_TURF_LAYER
var/amount = 1 //Basically moles.
/obj/effect/decal/cleanable/liquid_fuel/Initialize(mapload, amt = 1)
@@ -57,6 +57,9 @@ REAGENT SCANNER
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
if(MA.layer < TURF_LAYER)
MA.layer += TRAY_SCAN_LAYER_OFFSET
MA.plane = GAME_PLANE
I.appearance = MA
t_ray_images += I
if(length(t_ray_images))
+1 -1
View File
@@ -242,7 +242,7 @@
icon_state = "weeds"
base_icon_state = "weeds"
max_integrity = 15
layer = WIRE_TERMINAL_LAYER
layer = ABOVE_ICYOVERLAY_LAYER
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WEEDS, SMOOTH_GROUP_WALLS)