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Merge pull request #4560 from Tastyfish/item-action-button-fix
Fixes holsters and potentially other accessories's action buttons
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@@ -31,7 +31,7 @@
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//If this is set, The item will make an action button on the player's HUD when picked up.
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var/action_button_name //It is also the text which gets displayed on the action button. If not set it defaults to 'Use [name]'. If it's not set, there'll be no button.
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var/action_button_is_hands_free = 0 //If 1, bypass the restrained, lying, and stunned checks action buttons normally test for
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var/action_button_custom_type = null
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var/datum/action/item_action/action = null
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var/list/materials = list()
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@@ -2,7 +2,7 @@
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name = "implant"
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icon = 'icons/obj/implants.dmi'
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icon_state = "generic" //Shows up as the action button icon
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action_button_is_hands_free = 1
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action_button_custom_type = /datum/action/item_action/hands_free
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origin_tech = "materials=2;biotech=3;programming=2"
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var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like loyalty implants
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