Makes borgs take damage from being flung into objects (#23000)

* we are so back

* Makes it compile

* Vendors, walls, windows and consoles done

* Blob and living mobs

* Magpulses are now based on traits

* Gives borgs the trait by action button

* Fixes modsuits

* Update code/game/objects/objs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/turf.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Fixes Thunk

* Actually fixes it

* I took an L (away from the trait)

* One proc now

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
DGamerL
2023-12-13 15:22:02 +00:00
committed by GitHub
co-authored by Burzah Henri215
parent 2c85645444
commit 962e78a363
23 changed files with 108 additions and 70 deletions
+1 -1
View File
@@ -129,7 +129,7 @@
for(var/mob/living/M in range(0, src))
gravShock(M)
for(var/mob/living/M in orange(4, src))
if(!M.mob_negates_gravity())
if(!M.mob_negates_gravity() && !issilicon(M))
step_towards(M,src)
for(var/obj/O in range(0, src))
if(!O.anchored && O.loc != src && O.move_resist < MOVE_FORCE_OVERPOWERING) // so it cannot throw the anomaly core or super big things