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Makes borgs take damage from being flung into objects (#23000)
* we are so back * Makes it compile * Vendors, walls, windows and consoles done * Blob and living mobs * Magpulses are now based on traits * Gives borgs the trait by action button * Fixes modsuits * Update code/game/objects/objs.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/turfs/turf.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/mob/living/living.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Fixes Thunk * Actually fixes it * I took an L (away from the trait) * One proc now * Update code/modules/clothing/shoes/magboots.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/shoes/magboots.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -59,7 +59,7 @@
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return
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mod.boots.flags |= NOSLIP
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mod.slowdown += slowdown_active
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mod.boots.magbooted = TRUE
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ADD_TRAIT(mod.wearer, TRAIT_MAGPULSE, "magbooted")
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/obj/item/mod/module/magboot/on_deactivation(display_message = TRUE, deleting = FALSE)
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. = ..()
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@@ -67,7 +67,7 @@
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return
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mod.boots.flags ^= NOSLIP
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mod.slowdown -= slowdown_active
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mod.boots.magbooted = FALSE
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REMOVE_TRAIT(mod.wearer, TRAIT_MAGPULSE, "magbooted")
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/obj/item/mod/module/magboot/advanced
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name = "MOD advanced magnetic stability module"
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