Makes borgs take damage from being flung into objects (#23000)

* we are so back

* Makes it compile

* Vendors, walls, windows and consoles done

* Blob and living mobs

* Magpulses are now based on traits

* Gives borgs the trait by action button

* Fixes modsuits

* Update code/game/objects/objs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/turf.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Fixes Thunk

* Actually fixes it

* I took an L (away from the trait)

* One proc now

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
DGamerL
2023-12-13 16:22:02 +01:00
committed by GitHub
parent 2c85645444
commit 962e78a363
23 changed files with 108 additions and 70 deletions
@@ -59,7 +59,7 @@
return
mod.boots.flags |= NOSLIP
mod.slowdown += slowdown_active
mod.boots.magbooted = TRUE
ADD_TRAIT(mod.wearer, TRAIT_MAGPULSE, "magbooted")
/obj/item/mod/module/magboot/on_deactivation(display_message = TRUE, deleting = FALSE)
. = ..()
@@ -67,7 +67,7 @@
return
mod.boots.flags ^= NOSLIP
mod.slowdown -= slowdown_active
mod.boots.magbooted = FALSE
REMOVE_TRAIT(mod.wearer, TRAIT_MAGPULSE, "magbooted")
/obj/item/mod/module/magboot/advanced
name = "MOD advanced magnetic stability module"