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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Back to how it was before, when it was even working at all.
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@@ -217,17 +217,17 @@
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id = newid
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update()
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/* spawn(5) // allow map load
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spawn(5) // allow map load
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conveyors = list()
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for(var/obj/machinery/conveyor/C in machines) //This works if it's: `C in world` , but that's bad practice. Best to try to fix it.
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if(C.id == id)
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conveyors += C */ //Moving this to initialise to see if it gets around the bug... do we need the spawn thing? Let's find out.
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conveyors += C //Moving this to initialise to see if it gets around the bug... do we need the spawn thing? Let's find out.
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/obj/machinery/conveyor_switch/initialize() //This whole thing is new
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/*/obj/machinery/conveyor_switch/initialize() //This whole thing is new
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conveyors = list()
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for(var/obj/machinery/conveyor/C in machines)
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for(var/obj/machinery/conveyor/C in world) //This works if it's: `C in world` , but that's bad practice. Best to try to fix it so it's in machines
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if(C.id == id)
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conveyors += C
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conveyors += C*/
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// update the icon depending on the position
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