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Added the Soul Stone Shard. tl;dr it functions like an intellicard for dead or dying humans. It will only work on a human if they are in crit/dead, if they actually have a player in them (so corpses where people have ghosted are immune) and if the soul stone shard is empty.
Right now you can't do anything them other than capture people (and talk to them if you're near the stone) Added a new belt variety that can only hold shards. Still needs its own sprites. They currently do not spawn anywhere/are admin only. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2777 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -115,4 +115,23 @@
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"/obj/item/ammo_magazine",
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"/obj/item/weapon/reagent_containers/food/snacks/donut",
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"/obj/item/weapon/reagent_containers/food/snacks/jellydonut"
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)
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)
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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icon_state = "utilitybelt"
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item_state = "utility"//Could likely use a better one.
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storage_slots = 6
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can_hold = list(
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"/obj/item/device/soulstone"
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)
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/obj/item/weapon/storage/belt/utility/full/New()
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..()
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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new /obj/item/device/soulstone(src)
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