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Part 2 of new Disabilities in Player Creation
Adds blind and mute to the disabilities list.
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@@ -505,6 +505,14 @@
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new_character.dna.SetSEState(DEAFBLOCK,1,1)
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new_character.sdisabilities |= DEAF
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if(client.prefs.disabilities & DISABILITY_FLAG_BLIND)
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new_character.dna.SetSEState(BLINDBLOCK,1,1)
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new_character.sdisabilities |= BLIND
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if(client.prefs.disabilities & DISABILITY_FLAG_MUTE)
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new_character.dna.SetSEState(MUTEBLOCK,1,1)
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new_character.sdisabilities |= MUTE
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chosen_species.handle_dna(new_character)
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domutcheck(new_character)
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