mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 18:13:34 +01:00
New Changeling Powers!
Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA. Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals. Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives. Misc: New livingmob proc GetVoice(), used by changeling mimicing and voice changers. Will return the name of the voice that should be heard by people. Got rid of the chance to "feel" like someone isn't who they are. Commented the check for someone's gender being incorrect in life. Looks like the bug hasn't re-occured since it was put in place. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4890 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -195,7 +195,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
updateDialog()
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/device/radio/talk_into(mob/M as mob, message, channel)
|
||||
/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel)
|
||||
|
||||
if(!on) return // the device has to be on
|
||||
// Fix for permacell radios, but kinda eh about actually fixing them.
|
||||
@@ -278,10 +278,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
// --- Modifications to the mob's identity ---
|
||||
|
||||
// The mob is disguising their identity:
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(M.wear_mask:vchange)
|
||||
displayname = M.wear_mask:voice
|
||||
jobname = "Unknown"
|
||||
if (ishuman(M) && M.GetVoice() != real_name)
|
||||
displayname = M.GetVoice()
|
||||
jobname = "Unknown"
|
||||
voicemask = 1
|
||||
|
||||
|
||||
@@ -451,7 +450,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (R.client && R.client.STFU_radio) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
|
||||
continue
|
||||
if (R.say_understands(M))
|
||||
if (!ishuman(M) || istype(M.wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if (ishuman(M) && M.GetVoice() != M.real_name)
|
||||
heard_masked += R
|
||||
else
|
||||
heard_normal += R
|
||||
@@ -535,10 +534,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (length(heard_masked))
|
||||
var/N = M.name
|
||||
var/J = eqjobname
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/gas/voice)&&M.wear_mask:vchange)
|
||||
//To properly have the ninja show up on radio. Could also be useful for similar items.
|
||||
//Would not be necessary but the mob could be wearing a mask that is not a voice changer.
|
||||
N = M.wear_mask:voice
|
||||
if(ishuman(M) && M.GetVoice() != M.real_name)
|
||||
N = M.GetVoice()
|
||||
J = "Unknown"
|
||||
var/rendered = "[part_a][N][part_b][quotedmsg][part_c]"
|
||||
for (var/mob/R in heard_masked)
|
||||
|
||||
Reference in New Issue
Block a user