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Ports Crusher Trophies
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@@ -474,6 +474,45 @@
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return
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new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
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/obj/item/borg/upgrade/modkit/bounty
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name = "death syphon"
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desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
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denied_type = /obj/item/borg/upgrade/modkit/bounty
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modifier = 1.25
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cost = 30
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var/maximum_bounty = 25
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var/list/bounties_reaped = list()
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/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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if(isliving(target))
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var/mob/living/L = target
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var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
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for(var/i in existing_marks)
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var/datum/status_effect/syphon_mark/SM = i
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if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
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SM.reward_target = null
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qdel(SM)
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L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)
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/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
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if(isliving(target))
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var/mob/living/L = target
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if(bounties_reaped[L.type])
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var/kill_modifier = 1
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if(K.pressure_decrease_active)
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kill_modifier *= K.pressure_decrease
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var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
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L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
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/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
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var/bonus_mod = 1
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if(ismegafauna(L)) //megafauna reward
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bonus_mod = 4
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if(!bounties_reaped[L.type])
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bounties_reaped[L.type] = min(modifier * bonus_mod, maximum_bounty)
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else
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bounties_reaped[L.type] = min(bounties_reaped[L.type] + (modifier * bonus_mod), maximum_bounty)
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//Indoors
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/obj/item/borg/upgrade/modkit/indoors
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name = "decrease pressure penalty"
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