diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 2173135cf33..a0969b82b25 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -259,11 +259,6 @@ M.visible_message("[M] shakes [src], but [p_they()] [p_do()] not respond. Probably suffering from SSD.", \ "You shake [src], but [p_theyre()] unresponsive. Probably suffering from SSD.") if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15 - var/t_him = "it" - if(gender == MALE) - t_him = "him" - else if(gender == FEMALE) - t_him = "her" if(ishuman(src)) var/mob/living/carbon/human/H = src if(H.w_uniform) @@ -277,8 +272,8 @@ playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) if(!player_logged) M.visible_message( \ - "[M] shakes [src] trying to wake [t_him] up!",\ - "You shake [src] trying to wake [t_him] up!",\ + "[M] shakes [src] trying to wake [p_them()] up!",\ + "You shake [src] trying to wake [p_them()] up!",\ ) // BEGIN HUGCODE - N3X else