mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
Merge branch 'master' into overhaul-event-mob-selection
This commit is contained in:
@@ -36,17 +36,6 @@ world/IsBanned(key, address, computer_id, type, check_ipintel = TRUE)
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// message_admins("<span class='notice'>Failed Login: [key] - Guests not allowed</span>")
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return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a BYOND account.")
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//check if the IP address is a known Tor node
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if(config.ToRban && ToRban_isbanned(address))
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log_adminwarn("Failed Login: [key] [computer_id] [address] - Banned: Tor")
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message_admins("<span class='adminnotice'>Failed Login: [key] - Banned: Tor</span>")
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//ban their computer_id and ckey for posterity
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AddBan(ckey(key), computer_id, "Use of Tor", "Automated Ban", 0, 0)
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var/mistakemessage = ""
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if(config.banappeals)
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mistakemessage = "\nIf you believe this is a mistake, please request help at [config.banappeals]."
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return list("reason"="using Tor", "desc"="\nReason: The network you are using to connect has been banned.[mistakemessage]")
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//check if the IP address is a known proxy/vpn, and the user is not whitelisted
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if(check_ipintel && config.ipintel_email && config.ipintel_whitelist && ipintel_is_banned(key, address))
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log_adminwarn("Failed Login: [key] [computer_id] [address] - Proxy/VPN")
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@@ -103,7 +103,8 @@ GLOBAL_PROTECT(banlist_savefile) // Obvious reasons
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GLOB.banlist_savefile.cd = "/base"
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if( GLOB.banlist_savefile.dir.Find("[ckey][computerid]") )
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to_chat(usr, "<span class='danger'>Ban already exists.</span>")
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if(usr)
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to_chat(usr, "<span class='danger'>Ban already exists.</span>")
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return 0
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else
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GLOB.banlist_savefile.dir.Add("[ckey][computerid]")
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@@ -1,89 +0,0 @@
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//By Carnwennan
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//fetches an external list and processes it into a list of ip addresses.
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//It then stores the processed list into a savefile for later use
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#define TORFILE "data/ToR_ban.bdb"
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#define TOR_UPDATE_INTERVAL 216000 //~6 hours
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/proc/ToRban_isbanned(var/ip_address)
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var/savefile/F = new(TORFILE)
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if(F)
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if( ip_address in F.dir )
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return 1
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return 0
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/proc/ToRban_autoupdate()
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var/savefile/F = new(TORFILE)
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if(F)
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var/last_update
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F["last_update"] >> last_update
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if((last_update + TOR_UPDATE_INTERVAL) < world.realtime) //we haven't updated for a while
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ToRban_update()
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return
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/proc/ToRban_update()
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spawn(0)
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log_world("Downloading updated ToR data...")
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var/http[] = world.Export("http://exitlist.torproject.org/exit-addresses")
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var/list/rawlist = file2list(http["CONTENT"])
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if(rawlist.len)
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fdel(TORFILE)
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var/savefile/F = new(TORFILE)
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for( var/line in rawlist )
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if(!line) continue
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if( copytext(line,1,12) == "ExitAddress" )
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var/cleaned = copytext(line,13,length(line)-19)
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if(!cleaned) continue
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F[cleaned] << 1
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to_chat(F["last_update"], world.realtime)
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log_world("ToR data updated!")
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if(usr)
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to_chat(usr, "ToRban updated.")
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return 1
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log_world("ToR data update aborted: no data.")
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return 0
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/client/proc/ToRban(task in list("update","toggle","show","remove","remove all","find"))
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set name = "ToRban"
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set category = "Server"
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if(!holder) return
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switch(task)
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if("update")
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ToRban_update()
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if("toggle")
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if(config)
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if(config.ToRban)
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config.ToRban = 0
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message_admins("<font color='red'>ToR banning disabled.</font>")
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else
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config.ToRban = 1
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message_admins("<font colot='green'>ToR banning enabled.</font>")
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if("show")
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var/savefile/F = new(TORFILE)
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var/dat
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if( length(F.dir) )
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for( var/i=1, i<=length(F.dir), i++ )
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dat += "<tr><td>#[i]</td><td> [F.dir[i]]</td></tr>"
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dat = "<table width='100%'>[dat]</table>"
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else
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dat = "No addresses in list."
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src << browse(dat,"window=ToRban_show")
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if("remove")
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var/savefile/F = new(TORFILE)
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var/choice = input(src,"Please select an IP address to remove from the ToR banlist:","Remove ToR ban",null) as null|anything in F.dir
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if(choice)
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F.dir.Remove(choice)
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to_chat(src, "<b>Address removed</b>")
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if("remove all")
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to_chat(src, "<b>[TORFILE] was [fdel(TORFILE)?"":"not "]removed.</b>")
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if("find")
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var/input = input(src,"Please input an IP address to search for:","Find ToR ban",null) as null|text
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if(input)
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if(ToRban_isbanned(input))
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to_chat(src, "<font color='green'><b>Address is a known ToR address</b></font>")
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else
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to_chat(src, "<font color='red'><b>Address is not a known ToR address</b></font>")
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return
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#undef TORFILE
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#undef TOR_UPDATE_INTERVAL
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@@ -78,6 +78,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
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body += " \[<A href='?_src_=holder;revive=[M.UID()]'>Heal</A>\] "
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body += "<br><br>\[ "
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body += "<a href='?_src_=holder;open_logging_view=[M.UID()];'>LOGS</a> - "
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body += "<a href='?_src_=vars;Vars=[M.UID()]'>VV</a> - "
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body += "[ADMIN_TP(M,"TP")] - "
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if(M.client)
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@@ -37,6 +37,7 @@ GLOBAL_LIST_INIT(admin_verbs_admin, list(
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/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
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/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
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/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
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/client/proc/admin_deny_shuttle, /*toggles availability of shuttle calling*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
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/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
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@@ -125,7 +126,6 @@ GLOBAL_LIST_INIT(admin_verbs_spawn, list(
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/client/proc/admin_deserialize
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))
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GLOBAL_LIST_INIT(admin_verbs_server, list(
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/client/proc/ToRban,
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/client/proc/Set_Holiday,
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/datum/admins/proc/startnow,
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/datum/admins/proc/restart,
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@@ -2,7 +2,8 @@
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if(checkrights && !check_rights(R_ADMIN|R_MOD))
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return
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if(!GLOB.dbcon.IsConnected())
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to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
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if(usr)
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to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
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return
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if(!target_ckey)
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@@ -19,7 +20,8 @@
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log_game("SQL ERROR obtaining ckey from player table. Error : \[[err]\]\n")
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return
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if(!query_find_ckey.NextRow())
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to_chat(usr, "<span class='redtext'>[target_ckey] has not been seen before, you can only add notes to known players.</span>")
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if(usr)
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to_chat(usr, "<span class='redtext'>[target_ckey] has not been seen before, you can only add notes to known players.</span>")
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return
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var/exp_data = query_find_ckey.item[2]
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@@ -52,8 +54,8 @@
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log_game("SQL ERROR adding new note to table. Error : \[[err]\]\n")
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return
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if(logged)
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log_admin("[key_name(usr)] has added a note to [target_ckey]: [notetext]")
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message_admins("[key_name_admin(usr)] has added a note to [target_ckey]:<br>[notetext]")
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log_admin("[usr ? key_name(usr) : adminckey] has added a note to [target_ckey]: [notetext]")
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message_admins("[usr ? key_name_admin(usr) : adminckey] has added a note to [target_ckey]:<br>[notetext]")
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show_note(target_ckey)
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/proc/remove_note(note_id)
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@@ -63,7 +65,8 @@
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var/notetext
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var/adminckey
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if(!GLOB.dbcon.IsConnected())
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to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
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if(usr)
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to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
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return
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if(!note_id)
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return
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@@ -82,15 +85,16 @@
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var/err = query_del_note.ErrorMsg()
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log_game("SQL ERROR removing note from table. Error : \[[err]\]\n")
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return
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log_admin("[key_name(usr)] has removed a note made by [adminckey] from [ckey]: [notetext]")
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message_admins("[key_name_admin(usr)] has removed a note made by [adminckey] from [ckey]:<br>[notetext]")
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log_admin("[usr ? key_name(usr) : "Bot"] has removed a note made by [adminckey] from [ckey]: [notetext]")
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message_admins("[usr ? key_name_admin(usr) : "Bot"] has removed a note made by [adminckey] from [ckey]:<br>[notetext]")
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show_note(ckey)
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/proc/edit_note(note_id)
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if(!check_rights(R_ADMIN|R_MOD))
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return
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if(!GLOB.dbcon.IsConnected())
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to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
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if(usr)
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to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
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return
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if(!note_id)
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return
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@@ -117,8 +121,8 @@
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var/err = query_update_note.ErrorMsg()
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log_game("SQL ERROR editing note. Error : \[[err]\]\n")
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return
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log_admin("[key_name(usr)] has edited [target_ckey]'s note made by [adminckey] from \"[old_note]\" to \"[new_note]\"")
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message_admins("[key_name_admin(usr)] has edited [target_ckey]'s note made by [adminckey] from \"[old_note]\" to \"[new_note]\"")
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log_admin("[usr ? key_name(usr) : "Bot"] has edited [target_ckey]'s note made by [adminckey] from \"[old_note]\" to \"[new_note]\"")
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message_admins("[usr ? key_name_admin(usr) : "Bot"] has edited [target_ckey]'s note made by [adminckey] from \"[old_note]\" to \"[new_note]\"")
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show_note(target_ckey)
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/proc/show_note(target_ckey, index, linkless = 0)
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@@ -911,6 +911,11 @@
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//M.client = null
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qdel(M.client)
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else if(href_list["open_logging_view"])
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var/mob/M = locateUID(href_list["open_logging_view"])
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if(ismob(M))
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usr.client.open_logging_view(list(M), TRUE)
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//Player Notes
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else if(href_list["addnote"])
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var/target_ckey = href_list["addnote"]
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@@ -2583,14 +2588,16 @@
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if("monkey")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","M")
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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for(var/thing in GLOB.human_list)
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var/mob/living/carbon/human/H = thing
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spawn(0)
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H.monkeyize()
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ok = 1
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if("corgi")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","M")
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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for(var/thing in GLOB.human_list)
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var/mob/living/carbon/human/H = thing
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spawn(0)
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H.corgize()
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ok = 1
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@@ -2661,7 +2668,8 @@
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","PW")
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message_admins("<span class='notice'>[key_name_admin(usr)] teleported all players to the prison station.</span>", 1)
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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for(var/thing in GLOB.human_list)
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var/mob/living/carbon/human/H = thing
|
||||
var/turf/loc = find_loc(H)
|
||||
var/security = 0
|
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if(!is_station_level(loc.z) || GLOB.prisonwarped.Find(H))
|
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@@ -2994,7 +3002,8 @@
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||||
if("manifest")
|
||||
var/dat = "<B>Showing Crew Manifest.</B><HR>"
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||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.ckey)
|
||||
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
|
||||
dat += "</table>"
|
||||
@@ -3004,7 +3013,8 @@
|
||||
if("DNA")
|
||||
var/dat = "<B>Showing DNA from blood.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.dna && H.ckey)
|
||||
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>"
|
||||
dat += "</table>"
|
||||
@@ -3012,7 +3022,8 @@
|
||||
if("fingerprints")
|
||||
var/dat = "<B>Showing Fingerprints.</B><HR>"
|
||||
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.ckey)
|
||||
if(H.dna && H.dna.uni_identity)
|
||||
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
|
||||
|
||||
@@ -643,7 +643,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
for(var/areatype in areas_without_camera)
|
||||
to_chat(world, "* [areatype]")
|
||||
|
||||
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in GLOB.mob_list)
|
||||
/client/proc/cmd_admin_dress(mob/living/carbon/human/M in GLOB.human_list)
|
||||
set category = "Event"
|
||||
set name = "Select equipment"
|
||||
|
||||
|
||||
@@ -2,10 +2,20 @@ GLOBAL_LIST_INIT(open_logging_views, list())
|
||||
|
||||
/client/proc/cmd_admin_open_logging_view()
|
||||
set category = "Admin"
|
||||
set name = "Open Logging View"
|
||||
set name = "Logging View"
|
||||
set desc = "Opens the detailed logging viewer"
|
||||
open_logging_view()
|
||||
|
||||
if(!GLOB.open_logging_views[usr.client.ckey])
|
||||
GLOB.open_logging_views[usr.client.ckey] = new /datum/log_viewer()
|
||||
var/datum/log_viewer/LV = GLOB.open_logging_views[usr.client.ckey]
|
||||
LV.show_ui(usr)
|
||||
/client/proc/open_logging_view(list/mob/mobs_to_add = null, clear_view = FALSE)
|
||||
var/datum/log_viewer/cur_view = GLOB.open_logging_views[usr.client.ckey]
|
||||
if(!cur_view)
|
||||
cur_view = new /datum/log_viewer()
|
||||
GLOB.open_logging_views[usr.client.ckey] = cur_view
|
||||
else if(clear_view)
|
||||
cur_view.clear_all()
|
||||
|
||||
if(mobs_to_add?.len)
|
||||
cur_view.add_mobs(mobs_to_add)
|
||||
|
||||
cur_view.show_ui(usr)
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
var/obj/item/slot_item_hand = H.get_item_by_slot(slot_r_hand)
|
||||
H.unEquip(slot_item_hand)
|
||||
|
||||
var /obj/item/multisword/pure_evil/multi = new(H)
|
||||
var/obj/item/multisword/pure_evil/multi = new(H)
|
||||
H.equip_to_slot_or_del(multi, slot_r_hand)
|
||||
|
||||
var/obj/item/card/id/W = new(H)
|
||||
|
||||
@@ -826,7 +826,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
else
|
||||
SSshuttle.emergency.canRecall = FALSE
|
||||
|
||||
SSshuttle.emergency.request()
|
||||
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED)
|
||||
SSshuttle.emergency.request(coefficient = 0.5, redAlert = TRUE)
|
||||
else
|
||||
SSshuttle.emergency.request()
|
||||
|
||||
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
|
||||
@@ -874,6 +877,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(SSshuttle)
|
||||
SSshuttle.emergencyNoEscape = !SSshuttle.emergencyNoEscape
|
||||
|
||||
feedback_add_details("admin_verb", "DENYSHUT")
|
||||
log_admin("[key_name(src)] has [SSshuttle.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
|
||||
message_admins("[key_name_admin(usr)] has [SSshuttle.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
|
||||
|
||||
@@ -979,7 +983,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
var/role_string
|
||||
var/obj_count = 0
|
||||
var/obj_string = ""
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(!isLivingSSD(H))
|
||||
continue
|
||||
mins_ssd = round((world.time - H.last_logout) / 600)
|
||||
@@ -1016,7 +1021,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
msg += "AFK Players:<BR><TABLE border='1'>"
|
||||
msg += "<TR><TD><B>Key</B></TD><TD><B>Real Name</B></TD><TD><B>Job</B></TD><TD><B>Mins AFK</B></TD><TD><B>Special Role</B></TD><TD><B>Area</B></TD><TD><B>PPN</B></TD><TD><B>Cryo</B></TD></TR>"
|
||||
var/mins_afk
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.client == null || H.stat == DEAD) // No clientless or dead
|
||||
continue
|
||||
mins_afk = round(H.client.inactivity / 600)
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
to_chat(user, "<span class='notice'>The demons do not respond to your summon. Perhaps you should try again later.</span>")
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", mob/user)
|
||||
var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
|
||||
var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
|
||||
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
|
||||
S.vialspawned = TRUE
|
||||
S.holder = holder
|
||||
|
||||
@@ -41,9 +41,8 @@
|
||||
A.common_radio.channels.Remove("Syndicate") // De-traitored AIs can still state laws over the syndicate channel without this
|
||||
A.laws.sorted_laws = A.laws.inherent_laws.Copy() // AI's 'notify laws' button will still state a law 0 because sorted_laws contains it
|
||||
A.show_laws()
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
qdel(A.malf_picker)
|
||||
A.remove_malf_abilities()
|
||||
QDEL_NULL(A.malf_picker)
|
||||
|
||||
if(owner.som)
|
||||
var/datum/mindslaves/slaved = owner.som
|
||||
@@ -251,9 +250,14 @@
|
||||
|
||||
|
||||
/datum/antagonist/traitor/proc/update_traitor_icons_added(datum/mind/traitor_mind)
|
||||
var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
|
||||
traitorhud.join_hud(owner.current, null)
|
||||
set_antag_hud(owner.current, "hudsyndicate")
|
||||
if(locate(/datum/objective/hijack) in owner.objectives)
|
||||
var/datum/atom_hud/antag/hijackhud = GLOB.huds[ANTAG_HUD_TRAITOR]
|
||||
hijackhud.join_hud(owner.current, null)
|
||||
set_antag_hud(owner.current, "hudhijack")
|
||||
else
|
||||
var/datum/atom_hud/antag/traitorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
|
||||
traitorhud.join_hud(owner.current, null)
|
||||
set_antag_hud(owner.current, "hudsyndicate")
|
||||
|
||||
|
||||
/datum/antagonist/traitor/proc/update_traitor_icons_removed(datum/mind/traitor_mind)
|
||||
@@ -400,7 +404,7 @@
|
||||
var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
|
||||
var/responses = jointext(GLOB.syndicate_code_response, ", ")
|
||||
|
||||
var message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
|
||||
var/message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
|
||||
<b>The code responses were:</b> <span class='redtext'>[responses]</span><br>"
|
||||
|
||||
return message
|
||||
|
||||
@@ -30,6 +30,11 @@ GLOBAL_DATUM_INIT(_preloader, /datum/dmm_suite/preloader, new())
|
||||
var/fname = "Lambda"
|
||||
if(isfile(tfile))
|
||||
fname = "[tfile]"
|
||||
// Make sure we dont load a dir up
|
||||
var/lastchar = copytext(fname, -1)
|
||||
if(lastchar == "/" || lastchar == "\\")
|
||||
log_debug("Attempted to load map template without filename (Attempted [tfile])")
|
||||
return
|
||||
tfile = file2text(tfile)
|
||||
if(!length(tfile))
|
||||
throw EXCEPTION("Map path '[fname]' does not exist!")
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
//Cactus, Speedbird, Dynasty, oh my
|
||||
GLOBAL_DATUM_INIT(atc, /datum/lore/atc_controller, new)
|
||||
|
||||
/datum/lore/atc_controller
|
||||
var/delay_max = 10 MINUTES //Maximum amount of tiem between ATC messages. Default is 10 mins.
|
||||
var/delay_min = 5 MINUTES //Minimum amount of time between ATC messages. Default is 5 mins.
|
||||
var/backoff_delay = 5 MINUTES //How long to back off if we can't talk and want to. Default is 5 mins.
|
||||
var/next_message //When the next message should happen in world.time
|
||||
var/force_chatter_type //Force a specific type of messages
|
||||
|
||||
var/squelched = FALSE //If ATC is squelched currently
|
||||
|
||||
/datum/lore/atc_controller/New()
|
||||
spawn(30 SECONDS) //Lots of lag at the start of a shift.
|
||||
msg("New shift beginning, resuming traffic control.")
|
||||
next_message = world.time + rand(delay_min, delay_max)
|
||||
process()
|
||||
|
||||
/datum/lore/atc_controller/process()
|
||||
if(world.time >= next_message)
|
||||
if(squelched)
|
||||
next_message = world.time + backoff_delay
|
||||
else
|
||||
next_message = world.time + rand(delay_min,delay_max)
|
||||
random_convo()
|
||||
|
||||
spawn(1 MINUTES) //We don't really need high-accuracy here.
|
||||
process()
|
||||
|
||||
/datum/lore/atc_controller/proc/msg(var/message,var/sender)
|
||||
ASSERT(message)
|
||||
GLOB.global_announcer.autosay("[message]", sender ? sender : "[GLOB.using_map.station_short] Space Control")
|
||||
|
||||
/datum/lore/atc_controller/proc/reroute_traffic(var/yes = 1)
|
||||
if(yes)
|
||||
if(!squelched)
|
||||
msg("Rerouting traffic away from [GLOB.using_map.station_name].")
|
||||
squelched = TRUE
|
||||
else
|
||||
if(squelched)
|
||||
msg("Resuming normal traffic routing around [GLOB.using_map.station_name].")
|
||||
squelched = FALSE
|
||||
|
||||
/datum/lore/atc_controller/proc/shift_ending(var/evac = 0)
|
||||
msg("Automated Shuttle departing [GLOB.using_map.station_name] for [GLOB.using_map.dock_name] on routine transfer route.", "NT Automated Shuttle")
|
||||
sleep(5 SECONDS)
|
||||
msg("Automated Shuttle, cleared to complete routine transfer from [GLOB.using_map.station_name] to [GLOB.using_map.dock_name].")
|
||||
|
||||
/datum/lore/atc_controller/proc/random_convo()
|
||||
var/one = pick(GLOB.loremaster.organizations) //These will pick an index, not an instance
|
||||
var/two = pick(GLOB.loremaster.organizations)
|
||||
|
||||
var/datum/lore/organization/source = GLOB.loremaster.organizations[one] //Resolve to the instances
|
||||
var/datum/lore/organization/dest = GLOB.loremaster.organizations[two]
|
||||
|
||||
//Let's get some mission parameters
|
||||
var/owner = source.short_name //Use the short name
|
||||
var/prefix = pick(source.ship_prefixes) //Pick a random prefix
|
||||
var/mission = source.ship_prefixes[prefix] //The value of the prefix is the mission type that prefix does
|
||||
var/shipname = pick(source.ship_names) //Pick a random ship name to go with it
|
||||
var/destname = pick(dest.destination_names) //Pick a random holding from the destination
|
||||
|
||||
var/combined_name = "[owner] [prefix] [shipname]"
|
||||
var/alt_atc_names = list("[GLOB.using_map.station_short] TraCon", "[GLOB.using_map.station_short] Control", "[GLOB.using_map.station_short] STC", "[GLOB.using_map.station_short] Airspace")
|
||||
var/wrong_atc_names = list("Sol Command", "Orion Control", "[GLOB.using_map.dock_name]")
|
||||
var/mission_noun = list("flight", "mission", "route")
|
||||
var/request_verb = list("requesting", "calling for", "asking for")
|
||||
|
||||
//First response is 'yes', second is 'no'
|
||||
var/requests = list("[GLOB.using_map.station_short] transit clearance" = list("cleared to transit", "unable to approve, contact regional on 953.5"),
|
||||
"planetary flight rules" = list("cleared planetary flight rules", "unable to approve planetary flight rules due to traffic"),
|
||||
"special flight rules" = list("cleared special flight rules", "unable to approve special flight rules for your traffic class"),
|
||||
"current solar weather info" = list("sending you the relevant information via tightbeam", "cannot fulfill your request at the moment"),
|
||||
"nearby traffic info" = list("sending you current traffic info", "no known traffic for your flight plan route"),
|
||||
"remote telemetry data" = list("sending telemetry now", "no uplink from your ship, recheck your uplink and ask again"),
|
||||
"refueling information" = list("sending refueling information now", "no fuel for your ship class in this sector"),
|
||||
"a current system time sync" = list("sending time sync ping to you now", "your ship isn't compatible with our time sync, set time manually"),
|
||||
"current system starcharts" = list("transmitting current starcharts", "request on standby due to demand"),
|
||||
"permission to engage FTL" = list("cleared to FTL, good day", "hold position, traffic crossing"),
|
||||
"permission to transit system" = list("cleared to transit, good day", "hold position, traffic crossing"),
|
||||
"permission to depart system" = list("cleared to leave via flight plan route, good day", "hold position, traffic crossing"),
|
||||
"permission to enter system" = list("good day, cleared in as published", "hold position, traffic crossing"),
|
||||
)
|
||||
|
||||
//Random chance things for variety
|
||||
var/chatter_type = "normal"
|
||||
if(force_chatter_type)
|
||||
chatter_type = force_chatter_type
|
||||
else
|
||||
chatter_type = pick(2;"emerg",5;"wrong_freq","normal") //Be nice to have wrong_lang...
|
||||
|
||||
var/yes = prob(90) //Chance for them to say yes vs no
|
||||
|
||||
var/request = pick(requests)
|
||||
var/callname = pick(alt_atc_names)
|
||||
var/response = requests[request][yes ? 1 : 2] //1 is yes, 2 is no
|
||||
|
||||
var/full_request
|
||||
var/full_response
|
||||
var/full_closure
|
||||
|
||||
switch(chatter_type)
|
||||
if("wrong_freq")
|
||||
callname = pick(wrong_atc_names)
|
||||
full_request = "[callname], this is [combined_name] on a [mission] [pick(mission_noun)] to [destname], [pick(request_verb)] [request]."
|
||||
full_response = "[combined_name], this is [GLOB.using_map.station_short] TraCon, wrong frequency. Switch to [rand(700,999)].[rand(1,9)]."
|
||||
full_closure = "[GLOB.using_map.station_short] TraCon, copy, apologies."
|
||||
if("wrong_lang")
|
||||
//Can't implement this until autosay has language support
|
||||
if("emerg")
|
||||
var/problem = pick("hull breaches on multiple decks","unknown life forms on board","a drive about to go critical","asteroids impacting the hull","a total loss of engine power","people trying to board the ship")
|
||||
full_request = "Mayday, mayday, mayday, this is [combined_name] declaring an emergency! We have [problem]!"
|
||||
var/rand_freq = "[rand(700,999)].[rand(1,9)]"
|
||||
full_response = "[combined_name], this is [GLOB.using_map.station_short] TraCon, copy. Switch to emergency responder channel [rand_freq]."
|
||||
full_closure = "Roger, [GLOB.using_map.station_short] TraCon, contacting [rand_freq]."
|
||||
else
|
||||
full_request = "[callname], this is [combined_name] on a [mission] [pick(mission_noun)] to [destname], [pick(request_verb)] [request]."
|
||||
full_response = "[combined_name], this is [GLOB.using_map.station_short] TraCon, [response]." //Station TraCon always calls themselves TraCon
|
||||
full_closure = "[GLOB.using_map.station_short] TraCon, [yes ? "thank you" : "copy"], good day." //They always copy what TraCon called themselves in the end when they realize they said it wrong
|
||||
|
||||
//Ship sends request to ATC
|
||||
msg(full_request,"[prefix] [shipname]")
|
||||
sleep(5 SECONDS)
|
||||
//ATC sends response to ship
|
||||
msg(full_response)
|
||||
sleep(5 SECONDS)
|
||||
//Ship sends response to ATC
|
||||
msg(full_closure,"[prefix] [shipname]")
|
||||
@@ -1,15 +0,0 @@
|
||||
//I AM THE LOREMASTER, ARE YOU THE GATEKEEPER?
|
||||
GLOBAL_DATUM_INIT(loremaster, /datum/lore/loremaster, new)
|
||||
|
||||
/datum/lore/loremaster
|
||||
var/list/organizations = list()
|
||||
|
||||
/datum/lore/loremaster/New()
|
||||
|
||||
var/list/paths = typesof(/datum/lore/organization) - /datum/lore/organization
|
||||
for(var/path in paths)
|
||||
// Some intermediate paths are not real organizations (ex. /datum/lore/organization/mil). Only do ones with names
|
||||
var/datum/lore/organization/instance = path
|
||||
if(initial(instance.name))
|
||||
instance = new path()
|
||||
organizations[path] = instance
|
||||
@@ -1,549 +0,0 @@
|
||||
//Datums for different companies that can be used by busy_space
|
||||
/datum/lore/organization
|
||||
var/name = "" // Organization's name
|
||||
var/short_name = "" // Organization's shortname (Nanotrasen for "Nanotrasen Incorporated")
|
||||
var/acronym = "" // Organization's acronym, e.g. 'NT' for Nanotrasen'.
|
||||
var/desc = "" // One or two paragraph description of the organization, but only current stuff. Currently unused.
|
||||
var/history = "" // Historical description of the organization's origins Currently unused.
|
||||
var/work = "" // Short description of their work, eg "an arms manufacturer"
|
||||
var/headquarters = "" // Location of the organization's HQ. Currently unused.
|
||||
var/motto = "" // A motto/jingle/whatever, if they have one. Currently unused.
|
||||
|
||||
var/list/ship_prefixes = list() //Some might have more than one! Like Nanotrasen. Value is the mission they perform, e.g. ("ABC" = "mission desc")
|
||||
var/list/ship_names = list( //Names of spaceships. This is a mostly generic list that all the other organizations inherit from if they don't have anything better.
|
||||
"Kestrel",
|
||||
"Beacon",
|
||||
"Signal",
|
||||
"Freedom",
|
||||
"Glory",
|
||||
"Axiom",
|
||||
"Eternal",
|
||||
"Icarus",
|
||||
"Harmony",
|
||||
"Light",
|
||||
"Discovery",
|
||||
"Endeavour",
|
||||
"Explorer",
|
||||
"Swift",
|
||||
"Dragonfly",
|
||||
"Ascendant",
|
||||
"Tenacious",
|
||||
"Pioneer",
|
||||
"Hawk",
|
||||
"Haste",
|
||||
"Radiant",
|
||||
"Luminous",
|
||||
"Gallant",
|
||||
"Dependable",
|
||||
"Indomitable",
|
||||
"Guardian",
|
||||
"Resolution",
|
||||
"Fearless",
|
||||
"Amazon",
|
||||
"Relentless",
|
||||
"Inspire",
|
||||
"Implacable",
|
||||
"Steadfast",
|
||||
"Leviathan",
|
||||
"Dauntless",
|
||||
"Adroit",
|
||||
"Mistral",
|
||||
"Typhoon",
|
||||
"Titan",
|
||||
"Kupua",
|
||||
"Alchemist",
|
||||
"Cuirass",
|
||||
"Citadel",
|
||||
"Rondelle",
|
||||
"Camail",
|
||||
"Ocrea",
|
||||
"Ram",
|
||||
"Crest",
|
||||
"Tanko",
|
||||
"Pommel",
|
||||
"Kissaki",
|
||||
"Cavalier",
|
||||
"Anelace",
|
||||
"Flint",
|
||||
"Xiphos",
|
||||
"Parrot",
|
||||
"Chamber",
|
||||
"Annellet",
|
||||
"Cestus",
|
||||
"Talwar")
|
||||
var/list/destination_names = list() //Names of static holdings that the organization's ships visit regularly.
|
||||
var/autogenerate_destination_names = TRUE
|
||||
|
||||
/datum/lore/organization/New()
|
||||
..()
|
||||
if(autogenerate_destination_names) // Lets pad out the destination names.
|
||||
var/i = rand(6, 10)
|
||||
var/list/star_names = list(
|
||||
"Sol", "Alpha Centauri", "Sirius", "Vega", "Regulus", "Vir", "Algol", "Aldebaran",
|
||||
"Delta Doradus", "Menkar", "Geminga", "Elnath", "Gienah", "Mu Leporis", "Nyx", "Tau Ceti",
|
||||
"Wazn", "Alphard", "Phact", "Altair", "Mauna", "Jargon", "Xarxis", "Hestia", "Dalstis", "Cygni", "Haverick", "Corvus", "Sancere", "Cydoni", "Kaliban", "Midway", "Dansik", "Branwyn")
|
||||
var/list/destination_types = list("dockyard", "station", "vessel", "waystation", "telecommunications satellite", "spaceport", "distress beacon", "anomaly", "colony", "outpost")
|
||||
while(i)
|
||||
destination_names.Add("a [pick(destination_types)] in [pick(star_names)]")
|
||||
i--
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// TSCs
|
||||
/datum/lore/organization/tsc/nanotrasen
|
||||
name = "Nanotrasen Incorporated"
|
||||
short_name = "Nanotrasen"
|
||||
acronym = "NT"
|
||||
desc = "The largest shareholder in the galactic plasma markets, Nanotrasen is a research and mining corporation which specializes in\
|
||||
FTL technologies and weapon systems. Frowned upon by most governments due to their shady business tactics and poor ethics record,\
|
||||
Nanotrasen is often seen as a necessary evil for maintaining access to the often volatile plasma market. Nanotrasen was originally\
|
||||
incorporated on Earth with their headquarters situated on Mars, however they have recently moved most of their operations to the Epsilon Eridani sector."
|
||||
history = "" // To be written someday.
|
||||
work = "research giant"
|
||||
headquarters = "Mars"
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("NSV" = "exploration", "NTV" = "hauling", "NDV" = "patrol", "NRV" = "emergency response")
|
||||
// Note that the current station being used will be pruned from this list upon being instantiated
|
||||
destination_names = list(
|
||||
"NAS Trurl in Epsilon Eridani",
|
||||
"NAS Crescent in Tau Ceti",
|
||||
"NSS Exodus in Tau Ceti",
|
||||
"NSS Antiqua in Darsing",
|
||||
"NRS Orion in Sol",
|
||||
"NSS Vector in Omicron Ceti",
|
||||
"NBS Anansi in Omicron Ceti",
|
||||
"NSS Redemption in Sirius",
|
||||
"NDS Inferno in Tau Ceti",
|
||||
"NAB Smythside Central Headquarters on Earth",
|
||||
"NAB North Cimmeria Central Offices on Mars",
|
||||
)
|
||||
|
||||
/datum/lore/organization/tsc/nanotrasen/New()
|
||||
..()
|
||||
spawn(1) // BYOND shenanigans means using_map is not initialized yet. Wait a tick.
|
||||
// Get rid of the current map from the list, so ships flying in don't say they're coming to the current map.
|
||||
var/string_to_test = "[GLOB.using_map.station_name] in [GLOB.using_map.starsys_name]"
|
||||
if(string_to_test in destination_names)
|
||||
destination_names.Remove(string_to_test)
|
||||
|
||||
|
||||
/datum/lore/organization/tsc/donk
|
||||
name = "Donk Corporation"
|
||||
short_name = "Donk Co."
|
||||
acronym = "DC"
|
||||
desc = "The infamous rival of the well-known Waffle Corporation, Donk Co. is a company specializing in food delivery systems and brand-name food\
|
||||
products such as Donk Pockets. While generally seen as a neutral actor, Donk Corporation has been known to work both with Nanotrasen and\
|
||||
the Syndicate when it suits them - often acting as the primary logistical supplier for the Epsilon Eridani sector.\
|
||||
Donk Corporation is better known for recent high-profile litigation alleging that their food products are used for illicit drug distribution.\
|
||||
While the trial is ongoing, it has been repeatedly delayed due to incidents of methamphetamine poisoning."
|
||||
history = ""
|
||||
work = "food company that establishes and maintains delivery supply chains"
|
||||
headquarters = ""
|
||||
motto = "Now with 20% more donk!"
|
||||
|
||||
ship_prefixes = list("D-Co." = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/hephaestus
|
||||
name = "Hephaestus Industries"
|
||||
short_name = "Hephaestus"
|
||||
acronym = "HI"
|
||||
desc = ""
|
||||
history = ""
|
||||
work = "arms manufacturer"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("HTV" = "freight", "HTV" = "munitions resupply")
|
||||
destination_names = list(
|
||||
"a SolGov dockyard on Luna"
|
||||
)
|
||||
|
||||
/datum/lore/organization/tsc/waffle
|
||||
name = "Waffle Corporation"
|
||||
short_name = "Waffle Co."
|
||||
acronym = "WC"
|
||||
desc = "The once prominent competitor of Donk Corporation, Waffle Co. is well-known for its popular line of Waffle Co.\
|
||||
brand waffles and their use of violent tactics against competitors - often bribing, extorting, blackmailing or sabotaging businesses\
|
||||
that pose a direct or indirect threat to their market share. They have recently fallen on hard times primarily due to to\
|
||||
severe mismanagement which lead to much of their private arsenal being swindled by a pirate faction known as the Gorlex Marauders.\
|
||||
Waffle Co. commonly engages in smear campaigns against Donk Co., maintaining that the original recipe for Donk Pockets was stolen from them."
|
||||
history = ""
|
||||
work = "food logistics and marketing firm"
|
||||
headquarters = ""
|
||||
motto = "Now that's a Waffle Co. Waffle!"
|
||||
|
||||
ship_prefixes = list("W-Co." = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
|
||||
/datum/lore/organization/tsc/einstein
|
||||
name = "Einstein Engines Incorporated"
|
||||
short_name = "Einstein Inc."
|
||||
acronym = "EEI"
|
||||
desc = "An Engineering firm specializing in alternative fuel-technologies for FTL travel,\
|
||||
Einstein Engines is an up and coming player in the galactic FTL and energy markets.\
|
||||
As their research into alternative FTL fuel threatens both Nanotrasen's relative stranglehold on plasma as well as The Syndicate's vested\
|
||||
interest in the market, they are often the target of industrial sabotage by both Nanotrasen and The Syndicate.\
|
||||
Most of their contracts are based outside of the Epsilon Eridani sector, and they are frequently commissioned by smaller firms to retrofit new\
|
||||
and existing colonies, space stations, and outposts."
|
||||
history = ""
|
||||
work = "engineering firm specializing in engine technology"
|
||||
headquarters = "Jargon 4"
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("EE-T" = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/zeng_hu
|
||||
name = "Zeng-Hu pharmaceuticals"
|
||||
short_name = "Zeng-Hu"
|
||||
acronym = "ZH"
|
||||
desc = ""
|
||||
history = ""
|
||||
work = "pharmaceuticals company"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("ZTV" = "transportation", "ZMV" = "medical resupply")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/biotech
|
||||
name = "Biotech Solutions"
|
||||
short_name = "Biotech"
|
||||
acronym = "BTS"
|
||||
desc = "A company specializing in the field of synthetic biology, BioTech solutions is at the forefront of providing cutting-edge prosthetics,\
|
||||
augmentations, and gene-therapy solutions. Their extensive list of patents and the highly secretive nature of their work often puts them at odds\
|
||||
with companies such as Nanotrasen, who commonly reverse-engineer their products. BioTech Solutions is often the victim of industrial sabotage by\
|
||||
Cybersun Industries and often relies on planetary governments for asset protection. BioTech Solutions also owns a number of prominent subsidiaries,\
|
||||
such as Bishop Cybernetics, Hesphiastos Industries, and Xion Manufacturing Group."
|
||||
history = ""
|
||||
work = "medical company specializing in prosthetics and pharmaceuticals"
|
||||
headquarters = "Xarxis 5"
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("CIND-T" = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/ward_takahashi
|
||||
name = "Ward-Takahashi General Manufacturing Conglomerate"
|
||||
short_name = "Ward-Takahashi"
|
||||
acronym = "WT"
|
||||
desc = ""
|
||||
history = ""
|
||||
work = "electronics manufacturer"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("WTV" = "freight")
|
||||
destination_names = list(
|
||||
""
|
||||
)
|
||||
|
||||
/datum/lore/organization/tsc/cybersun
|
||||
name = "Cybersun Industries"
|
||||
short_name = "Cybersun Ind."
|
||||
acronym = "CI"
|
||||
desc = "Cybersun Industries is a biotechnology company that primarily specializes on the research and development of human-enhancing augmentations.\
|
||||
They are better known for their aggressive corporate tactics and are known to often subsidize pirate bands to commit acts of industrial sabotage.\
|
||||
Cybersun Industries is usually the target of conspiracy theorists due to their development of the first mindslave implant, as well as their open financing of,\
|
||||
and involvement in, The Syndicate. They are one of Nanotrasen's largest detractors, and a direct competitor to BioTech Solutions."
|
||||
history = ""
|
||||
work = "RND company specializing in augmentations and implants."
|
||||
headquarters = "Luna"
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("CIND-T" = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/bishop
|
||||
name = "Bishop Cybernetics"
|
||||
short_name = "Bishop"
|
||||
acronym = "BC"
|
||||
desc = ""
|
||||
history = ""
|
||||
work = "cybernetics and augmentation manufacturer"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("BTV" = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/morpheus
|
||||
name = "Morpheus Cyberkinetics"
|
||||
short_name = "Morpheus"
|
||||
acronym = "MC"
|
||||
desc = "The only large corporation run by positronic intelligences, Morpheus caters almost exclusively to their sensibilities \
|
||||
and needs. A product of the synthetic colony of Shelf, Morpheus eschews traditional advertising to keep their prices low and \
|
||||
relied on word of mouth among positronics to reach their current economic dominance. Morpheus in exchange lobbies heavily for \
|
||||
positronic rights, sponsors positronics through their Jans-Fhriede test, and tends to other positronic concerns to earn them \
|
||||
the good-will of the positronics, and the ire of those who wish to exploit them."
|
||||
history = ""
|
||||
work = "cybernetics manufacturer"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("MTV" = "freight")
|
||||
// Culture names, because Anewbe told me so.
|
||||
ship_names = list(
|
||||
"Nervous Energy",
|
||||
"Prosthetic Conscience",
|
||||
"Revisionist",
|
||||
"Trade Surplus",
|
||||
"Flexible Demeanour",
|
||||
"Just Read The Instructions",
|
||||
"Limiting Factor",
|
||||
"Cargo Cult",
|
||||
"Gunboat Diplomat",
|
||||
"A Ship With A View",
|
||||
"Cantankerous",
|
||||
"Never Talk To Strangers",
|
||||
"Sacrificial Victim",
|
||||
"Unwitting Accomplice",
|
||||
"Bad For Business",
|
||||
"Just Testing",
|
||||
"Yawning Angel",
|
||||
"Liveware Problem",
|
||||
"Very Little Gravitas Indeed",
|
||||
"Zero Gravitas",
|
||||
"Gravitas Free Zone",
|
||||
"Absolutely No You-Know-What",
|
||||
"Existence Is Pain",
|
||||
"Screw Loose",
|
||||
"Limiting Factor",
|
||||
"So Much For Subtley",
|
||||
"Unfortunate Conflict Of Evidence",
|
||||
"Prime Mover",
|
||||
"Reasonable Excuse",
|
||||
"Honest Mistake",
|
||||
"Appeal To Reason",
|
||||
"My First Ship II",
|
||||
"Hidden Income",
|
||||
"Anything Legal Considered",
|
||||
"New Toy",
|
||||
"Me, I'm Always Counting",
|
||||
"Great White Snark",
|
||||
"No Shirt No Shoes",
|
||||
"Callsign"
|
||||
)
|
||||
destination_names = list(
|
||||
"a dockyard on New Canaan"
|
||||
)
|
||||
|
||||
/datum/lore/organization/tsc/xion
|
||||
name = "Xion Manufacturing Group"
|
||||
short_name = "Xion"
|
||||
desc = ""
|
||||
history = ""
|
||||
work = "industrial equipment manufacturer"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("XTV" = "hauling")
|
||||
destination_names = list()
|
||||
|
||||
/datum/lore/organization/tsc/shellguard
|
||||
name = "Shellguard Munitions"
|
||||
short_name = "Shellguard"
|
||||
acronym = "SM"
|
||||
desc = "The brainchild of a colonial war veteran, Shellguard Munitions is an arms manufacturer and private military contractor specializing\
|
||||
in anti-synthetic weapon systems and platforms. Initially a smaller private military force only serving frontier colonies,\
|
||||
Shellguard Munitions has become a household name due to its involvement in resolving the Haverick AI crisis in 2552.\
|
||||
Using its recently earned fame, the company has made a successful foray into the market of robotics and is highly regarded for the toughness \
|
||||
and reliability of their hardware. Despite being frequently contracted by the Trans-Solar Federation, Shellguard Munitions is known to\
|
||||
sell their services to the highest corporate bidder."
|
||||
history = ""
|
||||
work = "anti-synthetic arms manufacturer and PMC"
|
||||
headquarters = "Colony of Haverick"
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("BTS-T" = "transportation")
|
||||
destination_names = list()
|
||||
|
||||
// Governments
|
||||
|
||||
|
||||
/datum/lore/organization/gov/solgov
|
||||
name = "Trans-Solar Federation"
|
||||
short_name = "SolGov"
|
||||
acronym = "TSF"
|
||||
desc = "Colloquially known as SolGov, the TSF is an authoritarian republic that manages the areas in and around the Sol system.\
|
||||
Despite being a highly militant organization headed by the government of Earth,\
|
||||
SolGov is usually conservative with its power and mostly serves as a mediator and peacekeeper in galactic affairs."
|
||||
history = "" // Todo
|
||||
work = "governing polity of humanity's Confederation"
|
||||
headquarters = "Earth"
|
||||
motto = ""
|
||||
autogenerate_destination_names = TRUE
|
||||
|
||||
ship_prefixes = list("FTV" = "transporation", "FDV" = "diplomatic", "FSF" = "freight", "FIV" = "interception", "FDV" = "defense", "FCV-A" = "carrier", "FBB" = "battleship")
|
||||
destination_names = list(
|
||||
"Venus",
|
||||
"Earth",
|
||||
"Luna",
|
||||
"Mars",
|
||||
"Titan",
|
||||
"Ahdomai",
|
||||
"Kelune",
|
||||
"Dalstadt",
|
||||
"New Canaan",
|
||||
"Jargon 4",
|
||||
"Hoorlm",
|
||||
"Xarxis 5",
|
||||
"Aurum",
|
||||
"Moghes",
|
||||
"Haverick",
|
||||
"Darsing",
|
||||
"Norfolk",
|
||||
"Boron",
|
||||
"Iluk")
|
||||
|
||||
/datum/lore/organization/gov/tajara
|
||||
name = "The Alchemist's Council"
|
||||
short_name = "The Council"
|
||||
acronym = "AC"
|
||||
desc = "The Alchemist's Council is a science-oriented organization of scholars, researchers, and entrepreneurs. \
|
||||
Though dedicated to industrializing the Tajaran world of Ahdomai, it is seen as one of the few remaining centralized powers of the Tajara peoples \
|
||||
due to the collapse of Ahdomai's provisional government."
|
||||
history = "" // Todo
|
||||
work = "science body that oversees Tajara economic and research policy"
|
||||
headquarters = "Ahdomai"
|
||||
motto = ""
|
||||
autogenerate_destination_names = TRUE
|
||||
|
||||
ship_prefixes = list("ACS" = "transportation", "ADV" = "diplomatic", "ACF" = "freight")
|
||||
destination_names = list(
|
||||
"Ahdomai",
|
||||
"Iluk")
|
||||
|
||||
|
||||
/datum/lore/organization/gov/vulp
|
||||
name = "The Assembly"
|
||||
short_name = "Assembly"
|
||||
acronym = "ASB"
|
||||
desc = "A unifying body created to stave off extinction from a solar event,\
|
||||
The Assembly is the loose federal coalition of the Vulpkanin. It holds little centralized authority and mostly serves as a diplomatic body,\
|
||||
primarily concerned with facilitating trade between Vulpkanin colonies and Nanotrasen."
|
||||
history = "" // Todo
|
||||
work = "governing body of the Vulpakanin"
|
||||
headquarters = "Kelune and Dalstadt"
|
||||
motto = ""
|
||||
autogenerate_destination_names = TRUE
|
||||
|
||||
ship_prefixes = list("ATV" = "transportation", "ADV" = "diplomatic", "ACF" = "freight")
|
||||
destination_names = list(
|
||||
"Kelune",
|
||||
"Dalstadt",
|
||||
"New Canaan")
|
||||
|
||||
/datum/lore/organization/gov/synth
|
||||
name = "Synthetic Union"
|
||||
short_name = "Synthetica"
|
||||
acronym = "SYN"
|
||||
desc = "A defensive coalition of synthetics based out of New Canaan,\
|
||||
the Synthetic Union is an organization which aims to establish and consolidate synthetic rights across the galaxy.\
|
||||
Despite its synth oriented focus, the Synthetic Union has cordial relations with most governing bodies."
|
||||
history = "" // Todo
|
||||
work = "Union of Machines"
|
||||
headquarters = "New Canaan"
|
||||
motto = ""
|
||||
autogenerate_destination_names = TRUE
|
||||
|
||||
ship_prefixes = list("01" = "transportation", "10" = "diplomatic", "112" = "freight")//copyed from solgov until new ones can be thought of
|
||||
destination_names = list(
|
||||
"Luna",
|
||||
"Dalstadt",
|
||||
"New Canaan",
|
||||
"Jargon 4",
|
||||
"Haverick",
|
||||
"Darsing",
|
||||
"Norfolk")
|
||||
|
||||
/datum/lore/organization/gov/grey
|
||||
name = "The Technocracy"
|
||||
short_name = "Technocracy"
|
||||
acronym = "AYY"
|
||||
desc = "The Technocracy is a science council that operates based off the principles of a meritocracy.\
|
||||
The organization's leadership is highly competitive, and is headed by the most psionically gifted members of the Grey species.\
|
||||
The Technocracy, though enigmatic in its dealings, has cordial relations with almost all other galactic bodies."
|
||||
history = "" // Todo
|
||||
work = "Grey Council"
|
||||
headquarters = ""
|
||||
motto = ""
|
||||
autogenerate_destination_names = TRUE
|
||||
|
||||
ship_prefixes = list("TC-T" = "transportation", "TC-D" = "diplomatic", "TC-F" = "freight")
|
||||
destination_names = list(
|
||||
"Venus",
|
||||
"Earth",
|
||||
"Luna",
|
||||
"Mars",
|
||||
"Titan",
|
||||
"Ahdomai",
|
||||
"Kelune",
|
||||
"Dalstadt",
|
||||
"New Canaan",
|
||||
"Jargon 4",
|
||||
"Hoorlm",
|
||||
"Xarxis 5",
|
||||
"Aurum",
|
||||
"Moghes",
|
||||
"Haverick",
|
||||
"Darsing",
|
||||
"Norfolk",
|
||||
"Boron",
|
||||
"Iluk")
|
||||
|
||||
/datum/lore/organization/gov/vox
|
||||
name = "The Shoal"
|
||||
short_name = "Shoal"
|
||||
acronym = "SHA"
|
||||
desc = "The Shoal is the primary ark ship of the reclusive Vox species.\
|
||||
Little is known about The Shoal's political structure as Vox typically shy away from diplomatic engagements.\
|
||||
Subsequently, it is considered a politically neutral entity in galactic affairs by most governments."
|
||||
history = "" // Todo
|
||||
work = "Traders"
|
||||
headquarters = "Shoal"
|
||||
motto = ""
|
||||
autogenerate_destination_names = FALSE
|
||||
|
||||
ship_prefixes = list("Legitimate Transport" = "transportation", "Legitimate Trader" = "freight", "Legitimate Diplomatic Vessel" = "raider")
|
||||
destination_names = list(
|
||||
"Ahdomai",
|
||||
"Kelune",
|
||||
"Dalstadt",
|
||||
"New Canaan",
|
||||
"Jargon 4",
|
||||
"Hoorlm",
|
||||
"Xarxis 5",
|
||||
"Aurum",
|
||||
"Moghes",
|
||||
"Haverick",
|
||||
"Darsing")
|
||||
|
||||
/datum/lore/organization/tsc/skrell
|
||||
name = "Skrellian Central Authority"
|
||||
short_name = "Skrellian CA."
|
||||
acronym = "SCA"
|
||||
desc = "The primary governing body of the Skrellian homeworld of Jargon 4,\
|
||||
the SCA oversees all foreign and domestic policy for the Skrell and their colonies. The Skrellian Central Authority is better known for its\
|
||||
active role in the largest military alliance in the galaxy, the Human-Skrellian Alliance."
|
||||
history = ""
|
||||
work = "oversees Skrell worlds"
|
||||
headquarters = "Jargon 4"
|
||||
motto = ""
|
||||
|
||||
ship_prefixes = list("SCA-V." = "transportation", "SCA-F" = "freight", "HSA-D" = "diplomatic")
|
||||
destination_names = list(
|
||||
"Venus",
|
||||
"Earth",
|
||||
"Luna",
|
||||
"Mars",
|
||||
"Titan",
|
||||
"Aurumn",
|
||||
"Jargon 4",
|
||||
"Xarxis 5",
|
||||
"Haverick",
|
||||
"Darsing",
|
||||
"Norfolk")
|
||||
@@ -154,9 +154,6 @@
|
||||
display_name = "corset, blue"
|
||||
path = /obj/item/clothing/accessory/corset/blue
|
||||
|
||||
/datum/gear/accessory/armband/job
|
||||
subtype_path = /datum/gear/accessory/armband/job
|
||||
subtype_cost_overlap = FALSE
|
||||
|
||||
/datum/gear/accessory/armband_red
|
||||
display_name = "armband"
|
||||
@@ -166,41 +163,41 @@
|
||||
display_name = "armband, blue-yellow"
|
||||
path = /obj/item/clothing/accessory/armband/yb
|
||||
|
||||
/datum/gear/accessory/armband/job/sec
|
||||
/datum/gear/accessory/armband_job
|
||||
subtype_path = /datum/gear/accessory/armband_job
|
||||
subtype_cost_overlap = FALSE
|
||||
|
||||
/datum/gear/accessory/armband_job/sec
|
||||
display_name = " armband, security"
|
||||
path = /obj/item/clothing/accessory/armband/sec
|
||||
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Brig Physician", "Security Pod Pilot")
|
||||
|
||||
/datum/gear/accessory/armband/job/cargo
|
||||
/datum/gear/accessory/armband_job/cargo
|
||||
display_name = "cargo armband"
|
||||
path = /obj/item/clothing/accessory/armband/cargo
|
||||
allowed_roles = list("Quartermaster","Cargo Technician", "Shaft Miner")
|
||||
|
||||
/datum/gear/accessory/armband/job/medical
|
||||
/datum/gear/accessory/armband_job/medical
|
||||
display_name = "armband, medical"
|
||||
path = /obj/item/clothing/accessory/armband/med
|
||||
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Coroner", "Paramedic", "Brig Physician")
|
||||
|
||||
/datum/gear/accessory/armband/job/emt
|
||||
/datum/gear/accessory/armband_job/emt
|
||||
display_name = "armband, EMT"
|
||||
path = /obj/item/clothing/accessory/armband/medgreen
|
||||
allowed_roles = list("Paramedic", "Brig Physician")
|
||||
|
||||
/datum/gear/accessory/armband/job/engineering
|
||||
/datum/gear/accessory/armband_job/engineering
|
||||
display_name = "armband, engineering"
|
||||
path = /obj/item/clothing/accessory/armband/engine
|
||||
allowed_roles = list("Chief Engineer","Station Engineer", "Life Support Specialist")
|
||||
|
||||
/datum/gear/accessory/armband/job/hydro
|
||||
/datum/gear/accessory/armband_job/hydro
|
||||
display_name = "armband, hydroponics"
|
||||
path = /obj/item/clothing/accessory/armband/hydro
|
||||
allowed_roles = list("Botanist")
|
||||
|
||||
/datum/gear/accessory/armband/job/sci
|
||||
/datum/gear/accessory/armband_job/sci
|
||||
display_name = "armband, science"
|
||||
path = /obj/item/clothing/accessory/armband/science
|
||||
allowed_roles = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -108,50 +108,47 @@
|
||||
display_name = "cowboy hat, pink"
|
||||
path = /obj/item/clothing/head/cowboyhat/pink
|
||||
|
||||
//Berets Refactor
|
||||
//Defining all Job Berets as no-overlap
|
||||
//Somehow this doesn't break the DB.
|
||||
/datum/gear/hat/beret/job
|
||||
subtype_path = /datum/gear/hat/beret/job
|
||||
subtype_cost_overlap = FALSE
|
||||
|
||||
/datum/gear/hat/beret/purple
|
||||
/datum/gear/hat/beret_purple
|
||||
display_name = "beret, purple"
|
||||
path = /obj/item/clothing/head/beret/purple_normal
|
||||
|
||||
/datum/gear/hat/beret/black
|
||||
/datum/gear/hat/beret_black
|
||||
display_name = "beret, black"
|
||||
path = /obj/item/clothing/head/beret/black
|
||||
|
||||
/datum/gear/hat/beret/blue
|
||||
/datum/gear/hat/beret_blue
|
||||
display_name = "beret, blue"
|
||||
path = /obj/item/clothing/head/beret/blue
|
||||
|
||||
/datum/gear/hat/beret/red
|
||||
/datum/gear/hat/beret_red
|
||||
display_name = "beret, red"
|
||||
path = /obj/item/clothing/head/beret
|
||||
|
||||
/datum/gear/hat/beret/job/sec
|
||||
/datum/gear/hat/beret_job
|
||||
subtype_path = /datum/gear/hat/beret_job
|
||||
subtype_cost_overlap = FALSE
|
||||
|
||||
/datum/gear/hat/beret_job/sec
|
||||
display_name = "security beret"
|
||||
path = /obj/item/clothing/head/beret/sec
|
||||
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
|
||||
|
||||
/datum/gear/hat/beret/job/sci
|
||||
/datum/gear/hat/beret_job/sci
|
||||
display_name = "science beret"
|
||||
path = /obj/item/clothing/head/beret/sci
|
||||
allowed_roles = list("Research Director", "Scientist")
|
||||
|
||||
/datum/gear/hat/beret/job/med
|
||||
/datum/gear/hat/beret_job/med
|
||||
display_name = "medical beret"
|
||||
path = /obj/item/clothing/head/beret/med
|
||||
allowed_roles = list("Chief Medical Officer", "Medical Doctor" , "Virologist", "Brig Physician" , "Coroner")
|
||||
|
||||
/datum/gear/hat/beret/job/eng
|
||||
/datum/gear/hat/beret_job/eng
|
||||
display_name = "engineering beret"
|
||||
path = /obj/item/clothing/head/beret/eng
|
||||
allowed_roles = list("Chief Engineer", "Station Engineer")
|
||||
|
||||
/datum/gear/hat/beret/job/atmos
|
||||
/datum/gear/hat/beret_job/atmos
|
||||
display_name = "atmospherics beret"
|
||||
path = /obj/item/clothing/head/beret/atmos
|
||||
allowed_roles = list("Chief Engineer", "Life Support Specialist")
|
||||
|
||||
@@ -1,248 +0,0 @@
|
||||
/*
|
||||
* Contains
|
||||
* /obj/item/rig_module/grenade_launcher
|
||||
* /obj/item/rig_module/mounted
|
||||
* /obj/item/rig_module/mounted/taser
|
||||
* /obj/item/rig_module/shield
|
||||
* /obj/item/rig_module/fabricator
|
||||
* /obj/item/rig_module/device/flash
|
||||
*/
|
||||
|
||||
/obj/item/rig_module/device/flash
|
||||
name = "mounted flash"
|
||||
desc = "You are the law."
|
||||
icon_state = "flash"
|
||||
interface_name = "mounted flash"
|
||||
interface_desc = "Stuns your target by blinding them with a bright light."
|
||||
device_type = /obj/item/flash
|
||||
|
||||
/obj/item/rig_module/grenade_launcher
|
||||
|
||||
name = "mounted grenade launcher"
|
||||
desc = "A shoulder-mounted micro-explosive dispenser."
|
||||
selectable = 1
|
||||
icon_state = "grenade"
|
||||
|
||||
interface_name = "integrated grenade launcher"
|
||||
interface_desc = "Discharges loaded grenades against the wearer's location."
|
||||
|
||||
var/fire_force = 30
|
||||
var/fire_distance = 10
|
||||
|
||||
charges = list(
|
||||
list("flashbang", "flashbang", /obj/item/grenade/flashbang, 3),
|
||||
list("smoke bomb", "smoke bomb", /obj/item/grenade/smokebomb, 3),
|
||||
list("EMP grenade", "EMP grenade", /obj/item/grenade/empgrenade, 3),
|
||||
)
|
||||
|
||||
/obj/item/rig_module/grenade_launcher/accepts_item(var/obj/item/input_device, var/mob/living/user)
|
||||
|
||||
if(!istype(input_device) || !istype(user))
|
||||
return 0
|
||||
|
||||
var/datum/rig_charge/accepted_item
|
||||
for(var/charge in charges)
|
||||
var/datum/rig_charge/charge_datum = charges[charge]
|
||||
if(input_device.type == charge_datum.product_type)
|
||||
accepted_item = charge_datum
|
||||
break
|
||||
|
||||
if(!accepted_item)
|
||||
return 0
|
||||
|
||||
if(accepted_item.charges >= 5)
|
||||
to_chat(user, "<span class='danger'>Another grenade of that type will not fit into the module.</span>")
|
||||
return 0
|
||||
|
||||
to_chat(user, "<font color='blue'><b>You slot \the [input_device] into the suit module.</b></font>")
|
||||
user.unEquip(input_device)
|
||||
qdel(input_device)
|
||||
accepted_item.charges++
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/grenade_launcher/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
|
||||
if(!charge_selected)
|
||||
to_chat(H, "<span class='danger'>You have not selected a grenade type.</span>")
|
||||
return 0
|
||||
|
||||
var/datum/rig_charge/charge = charges[charge_selected]
|
||||
|
||||
if(!charge)
|
||||
return 0
|
||||
|
||||
if(charge.charges <= 0)
|
||||
to_chat(H, "<span class='danger'>Insufficient grenades!</span>")
|
||||
return 0
|
||||
|
||||
charge.charges--
|
||||
var/obj/item/grenade/new_grenade = new charge.product_type(get_turf(H))
|
||||
H.visible_message("<span class='danger'>[H] launches \a [new_grenade]!</span>")
|
||||
new_grenade.throw_at(target,fire_force,fire_distance)
|
||||
new_grenade.prime()
|
||||
|
||||
/obj/item/rig_module/mounted
|
||||
|
||||
name = "mounted laser cannon"
|
||||
desc = "A shoulder-mounted battery-powered laser cannon mount."
|
||||
selectable = 1
|
||||
usable = 1
|
||||
module_cooldown = 0
|
||||
icon_state = "lcannon"
|
||||
|
||||
engage_string = "Configure"
|
||||
|
||||
interface_name = "mounted laser cannon"
|
||||
interface_desc = "A shoulder-mounted cell-powered laser cannon."
|
||||
|
||||
var/gun_type = /obj/item/gun/energy/lasercannon/mounted
|
||||
var/obj/item/gun/gun
|
||||
|
||||
/obj/item/rig_module/mounted/New()
|
||||
..()
|
||||
gun = new gun_type(src)
|
||||
|
||||
/obj/item/rig_module/mounted/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
gun.attack_self(holder.wearer)
|
||||
return 1
|
||||
|
||||
gun.afterattack(target,holder.wearer)
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/mounted/egun
|
||||
|
||||
name = "mounted energy gun"
|
||||
desc = "A forearm-mounted energy projector."
|
||||
icon_state = "egun"
|
||||
|
||||
interface_name = "mounted energy gun"
|
||||
interface_desc = "A forearm-mounted suit-powered energy gun."
|
||||
|
||||
gun_type = /obj/item/gun/energy/gun/mounted
|
||||
|
||||
/obj/item/rig_module/mounted/taser
|
||||
|
||||
name = "mounted taser"
|
||||
desc = "A palm-mounted nonlethal energy projector."
|
||||
icon_state = "taser"
|
||||
|
||||
usable = 0
|
||||
|
||||
suit_overlay_active = "mounted-taser"
|
||||
suit_overlay_inactive = "mounted-taser"
|
||||
|
||||
interface_name = "mounted energy gun"
|
||||
interface_desc = "A shoulder-mounted cell-powered energy gun."
|
||||
|
||||
gun_type = /obj/item/gun/energy/taser/mounted
|
||||
|
||||
/obj/item/rig_module/mounted/energy_blade
|
||||
|
||||
name = "energy blade projector"
|
||||
desc = "A powerful cutting beam projector."
|
||||
icon_state = "eblade"
|
||||
|
||||
activate_string = "Project Blade"
|
||||
deactivate_string = "Cancel Blade"
|
||||
|
||||
interface_name = "spider fang blade"
|
||||
interface_desc = "A lethal energy projector that can shape a blade projected from the hand of the wearer or launch radioactive darts."
|
||||
|
||||
usable = 0
|
||||
selectable = 1
|
||||
toggleable = 1
|
||||
use_power_cost = 50
|
||||
active_power_cost = 10
|
||||
passive_power_cost = 0
|
||||
|
||||
gun_type = /obj/item/gun/energy/kinetic_accelerator/crossbow/ninja
|
||||
|
||||
/obj/item/rig_module/mounted/energy_blade/process()
|
||||
|
||||
if(holder && holder.wearer)
|
||||
if(!(locate(/obj/item/melee/energy/blade) in holder.wearer))
|
||||
deactivate()
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/rig_module/mounted/energy_blade/activate()
|
||||
|
||||
..()
|
||||
|
||||
var/mob/living/M = holder.wearer
|
||||
|
||||
if(M.l_hand && M.r_hand)
|
||||
to_chat(M, "<span class='danger'>Your hands are full.</span>")
|
||||
deactivate()
|
||||
return
|
||||
|
||||
var/obj/item/melee/energy/blade/blade = new(M)
|
||||
M.put_in_hands(blade)
|
||||
|
||||
/obj/item/rig_module/mounted/energy_blade/deactivate()
|
||||
|
||||
..()
|
||||
|
||||
var/mob/living/M = holder.wearer
|
||||
|
||||
if(!M)
|
||||
return
|
||||
|
||||
for(var/obj/item/melee/energy/blade/blade in M.contents)
|
||||
M.unEquip(blade)
|
||||
qdel(blade)
|
||||
|
||||
/obj/item/rig_module/fabricator
|
||||
|
||||
name = "matter fabricator"
|
||||
desc = "A self-contained microfactory system for hardsuit integration."
|
||||
selectable = 1
|
||||
usable = 1
|
||||
use_power_cost = 15
|
||||
icon_state = "enet"
|
||||
|
||||
engage_string = "Fabricate Tile"
|
||||
|
||||
interface_name = "death blossom launcher"
|
||||
interface_desc = "An integrated microfactory that produces floor tiles from thin air and electricity."
|
||||
|
||||
var/fabrication_type = /obj/item/stack/tile/plasteel
|
||||
var/fire_force = 30
|
||||
var/fire_distance = 10
|
||||
|
||||
/obj/item/rig_module/fabricator/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/mob/living/H = holder.wearer
|
||||
|
||||
if(target)
|
||||
var/obj/item/firing = new fabrication_type()
|
||||
firing.forceMove(get_turf(src))
|
||||
H.visible_message("<span class='danger'>[H] launches \a [firing]!</span>")
|
||||
firing.throw_at(target,fire_force,fire_distance)
|
||||
else
|
||||
if(H.l_hand && H.r_hand)
|
||||
to_chat(H, "<span class='danger'>Your hands are full.</span>")
|
||||
else
|
||||
var/obj/item/new_weapon = new fabrication_type()
|
||||
new_weapon.forceMove(H)
|
||||
to_chat(H, "<font color='blue'><b>You quickly fabricate \a [new_weapon].</b></font>")
|
||||
H.put_in_hands(new_weapon)
|
||||
|
||||
return 1
|
||||
@@ -1,496 +0,0 @@
|
||||
/*
|
||||
* Contains
|
||||
* /obj/item/rig_module/ai_container
|
||||
* /obj/item/rig_module/datajack
|
||||
* /obj/item/rig_module/power_sink
|
||||
* /obj/item/rig_module/electrowarfare_suite
|
||||
*/
|
||||
|
||||
/obj/item/ai_verbs
|
||||
name = "AI verb holder"
|
||||
|
||||
/obj/item/ai_verbs/verb/hardsuit_interface()
|
||||
set category = "Hardsuit"
|
||||
set name = "Open Hardsuit Interface"
|
||||
set src in usr
|
||||
|
||||
if(!usr.loc || !usr.loc.loc || !istype(usr.loc.loc, /obj/item/rig_module))
|
||||
to_chat(usr, "You are not loaded into a hardsuit.")
|
||||
return
|
||||
|
||||
var/obj/item/rig_module/module = usr.loc.loc
|
||||
if(!module.holder)
|
||||
to_chat(usr, "Your module is not installed in a hardsuit.")
|
||||
return
|
||||
|
||||
module.holder.ui_interact(usr, state = GLOB.contained_state)
|
||||
|
||||
/obj/item/rig_module/ai_container
|
||||
|
||||
name = "IIS module"
|
||||
desc = "An integrated intelligence system module suitable for most hardsuits."
|
||||
icon_state = "IIS"
|
||||
toggleable = 1
|
||||
usable = 1
|
||||
disruptive = 0
|
||||
activates_on_touch = 1
|
||||
|
||||
engage_string = "Eject AI"
|
||||
activate_string = "Enable Dataspike"
|
||||
deactivate_string = "Disable Dataspike"
|
||||
|
||||
interface_name = "integrated intelligence system"
|
||||
interface_desc = "A socket that supports a range of artificial intelligence systems."
|
||||
|
||||
var/mob/integrated_ai // Direct reference to the actual mob held in the suit.
|
||||
var/obj/item/ai_card // Reference to the MMI, posibrain, intellicard or pAI card previously holding the AI.
|
||||
var/obj/item/ai_verbs/verb_holder
|
||||
|
||||
/mob
|
||||
var/get_rig_stats = 0
|
||||
|
||||
/obj/item/rig_module/ai_container/process()
|
||||
if(integrated_ai)
|
||||
var/obj/item/rig/rig = get_rig()
|
||||
if(rig && rig.ai_override_enabled)
|
||||
integrated_ai.get_rig_stats = 1
|
||||
else
|
||||
integrated_ai.get_rig_stats = 0
|
||||
|
||||
/obj/item/rig_module/ai_container/proc/update_verb_holder()
|
||||
if(!verb_holder)
|
||||
verb_holder = new(src)
|
||||
if(integrated_ai)
|
||||
verb_holder.forceMove(integrated_ai)
|
||||
else
|
||||
verb_holder.forceMove(src)
|
||||
|
||||
/obj/item/rig_module/ai_container/accepts_item(var/obj/item/input_device, var/mob/living/user)
|
||||
|
||||
// Check if there's actually an AI to deal with.
|
||||
var/mob/living/silicon/ai/target_ai
|
||||
if(istype(input_device, /mob/living/silicon/ai))
|
||||
target_ai = input_device
|
||||
else
|
||||
target_ai = locate(/mob/living/silicon/ai) in input_device.contents
|
||||
|
||||
var/obj/item/aicard/card = ai_card
|
||||
|
||||
// Downloading from/loading to a terminal.
|
||||
if(istype(input_device,/obj/machinery/computer/aifixer) || istype(input_device,/mob/living/silicon/ai) || istype(input_device,/obj/structure/AIcore/deactivated))
|
||||
|
||||
// If we're stealing an AI, make sure we have a card for it.
|
||||
if(!card)
|
||||
card = new /obj/item/aicard(src)
|
||||
|
||||
// Terminal interaction only works with an intellicarded AI.
|
||||
if(!istype(card))
|
||||
return 0
|
||||
|
||||
// Since we've explicitly checked for three types, this should be safe.
|
||||
card.afterattack(input_device, user, 1)
|
||||
|
||||
// If the transfer failed we can delete the card.
|
||||
if(locate(/mob/living/silicon/ai) in card)
|
||||
ai_card = card
|
||||
integrated_ai = locate(/mob/living/silicon/ai) in card
|
||||
else
|
||||
eject_ai()
|
||||
update_verb_holder()
|
||||
return 1
|
||||
|
||||
if(istype(input_device,/obj/item/aicard))
|
||||
// We are carding the AI in our suit.
|
||||
if(integrated_ai)
|
||||
var/obj/item/aicard/ext_card = input_device
|
||||
ext_card.afterattack(integrated_ai, user, 1)
|
||||
// If the transfer was successful, we can clear out our vars.
|
||||
if(integrated_ai.loc != src)
|
||||
integrated_ai = null
|
||||
eject_ai()
|
||||
else
|
||||
// You're using an empty card on an empty suit, idiot.
|
||||
if(!target_ai)
|
||||
return 0
|
||||
integrate_ai(input_device,user)
|
||||
return 1
|
||||
|
||||
// Okay, it wasn't a terminal being touched, check for all the simple insertions.
|
||||
if(input_device.type in list(/obj/item/paicard, /obj/item/mmi, /obj/item/mmi/robotic_brain))
|
||||
if(integrated_ai)
|
||||
integrated_ai.attackby(input_device,user)
|
||||
// If the transfer was successful, we can clear out our vars.
|
||||
if(integrated_ai.loc != src)
|
||||
integrated_ai = null
|
||||
eject_ai()
|
||||
else
|
||||
integrate_ai(input_device,user)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/ai_container/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
|
||||
if(!target)
|
||||
if(ai_card)
|
||||
if(istype(ai_card,/obj/item/aicard))
|
||||
ai_card.ui_interact(H, state = GLOB.deep_inventory_state)
|
||||
else
|
||||
eject_ai(H)
|
||||
update_verb_holder()
|
||||
return 1
|
||||
|
||||
if(accepts_item(target,H))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/ai_container/removed()
|
||||
eject_ai()
|
||||
..()
|
||||
|
||||
/obj/item/rig_module/ai_container/proc/eject_ai(var/mob/user)
|
||||
|
||||
if(ai_card)
|
||||
if(istype(ai_card, /obj/item/aicard))
|
||||
if(integrated_ai && !integrated_ai.stat)
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>You cannot eject your currently stored AI. Purge it manually.</span>")
|
||||
return 0
|
||||
to_chat(user, "<span class='danger'>You purge the remaining scraps of data from your previous AI, freeing it for use.</span>")
|
||||
QDEL_NULL(integrated_ai)
|
||||
QDEL_NULL(ai_card)
|
||||
else if(user)
|
||||
user.put_in_hands(ai_card)
|
||||
else
|
||||
ai_card.forceMove(get_turf(src))
|
||||
ai_card = null
|
||||
integrated_ai = null
|
||||
update_verb_holder()
|
||||
|
||||
|
||||
|
||||
/obj/item/rig_module/ai_container/proc/integrate_ai(var/obj/item/ai,var/mob/user)
|
||||
if(!ai) return
|
||||
|
||||
// The ONLY THING all the different AI systems have in common is that they all store the mob inside an item.
|
||||
var/mob/living/ai_mob = locate(/mob/living) in ai.contents
|
||||
if(ai_mob)
|
||||
if(ai_mob.key && ai_mob.client)
|
||||
if(istype(ai, /obj/item/aicard))
|
||||
var/mob/living/silicon/ai/ROBUTT = ai_mob
|
||||
if(istype(ROBUTT))
|
||||
if(!ai_card)
|
||||
ai_card = new /obj/item/aicard(src)
|
||||
|
||||
var/obj/item/aicard/source_card = ai
|
||||
var/obj/item/aicard/target_card = ai_card
|
||||
if(istype(source_card) && istype(target_card))
|
||||
ROBUTT.forceMove(target_card)
|
||||
ROBUTT.aiRestorePowerRoutine = 0//So the AI initially has power.
|
||||
ROBUTT.control_disabled = 1//Can't control things remotely if you're stuck in a card!
|
||||
ROBUTT.aiRadio.disabledAi = 1 //No talking on the built-in radio for you either!
|
||||
source_card.update_state()
|
||||
target_card.update_state()
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
||||
user.unEquip(ai)
|
||||
ai.forceMove(src)
|
||||
ai_card = ai
|
||||
to_chat(ai_mob, "<font color='blue'>You have been transferred to \the [holder]'s [src].</font>")
|
||||
to_chat(user, "<font color='blue'>You load [ai_mob] into \the [holder]'s [src].</font>")
|
||||
|
||||
integrated_ai = ai_mob
|
||||
|
||||
if(!(locate(integrated_ai) in ai_card))
|
||||
integrated_ai = null
|
||||
eject_ai()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is no active AI within \the [ai].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There is no active AI within \the [ai].</span>")
|
||||
update_verb_holder()
|
||||
|
||||
/obj/item/rig_module/datajack
|
||||
|
||||
name = "datajack module"
|
||||
desc = "A simple induction datalink module."
|
||||
icon_state = "datajack"
|
||||
toggleable = 1
|
||||
activates_on_touch = 1
|
||||
usable = 0
|
||||
|
||||
activate_string = "Enable Datajack"
|
||||
deactivate_string = "Disable Datajack"
|
||||
|
||||
interface_name = "contact datajack"
|
||||
interface_desc = "An induction-powered high-throughput datalink suitable for hacking encrypted networks."
|
||||
var/list/stored_research
|
||||
|
||||
/obj/item/rig_module/datajack/New()
|
||||
..()
|
||||
stored_research = list()
|
||||
|
||||
/obj/item/rig_module/datajack/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
if(target)
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
if(!accepts_item(target,H))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/datajack/accepts_item(var/obj/item/input_device, var/mob/living/user)
|
||||
|
||||
if(istype(input_device,/obj/item/disk/tech_disk))
|
||||
to_chat(user, "You slot the disk into [src].")
|
||||
var/obj/item/disk/tech_disk/disk = input_device
|
||||
if(disk.stored)
|
||||
if(load_data(disk.stored))
|
||||
to_chat(user, "<font color='blue'>Download successful; disk erased.</font>")
|
||||
disk.stored = null
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The disk is corrupt. It is useless to you.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The disk is blank. It is useless to you.</span>")
|
||||
return 1
|
||||
|
||||
// I fucking hate R&D code. This typecheck spam would be totally unnecessary in a sane setup.
|
||||
else if(istype(input_device,/obj/machinery))
|
||||
var/datum/research/incoming_files
|
||||
if(istype(input_device,/obj/machinery/computer/rdconsole))
|
||||
var/obj/machinery/computer/rdconsole/input_machine = input_device
|
||||
incoming_files = input_machine.files
|
||||
else if(istype(input_device,/obj/machinery/r_n_d/server))
|
||||
var/obj/machinery/r_n_d/server/input_machine = input_device
|
||||
incoming_files = input_machine.files
|
||||
else if(istype(input_device,/obj/machinery/mecha_part_fabricator))
|
||||
var/obj/machinery/mecha_part_fabricator/input_machine = input_device
|
||||
incoming_files = input_machine.files
|
||||
|
||||
if(!incoming_files || !incoming_files.known_tech || !incoming_files.known_tech.len)
|
||||
to_chat(user, "<span class='warning'>Memory failure. There is nothing accessible stored on this terminal.</span>")
|
||||
else
|
||||
// Maybe consider a way to drop all your data into a target repo in the future.
|
||||
if(load_data(incoming_files.known_tech))
|
||||
to_chat(user, "<font color='blue'>Download successful; local and remote repositories synchronized.</font>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Scan complete. There is nothing useful stored on this terminal.</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/datajack/proc/load_data(var/incoming_data)
|
||||
|
||||
if(islist(incoming_data))
|
||||
for(var/entry in incoming_data)
|
||||
load_data(entry)
|
||||
return 1
|
||||
|
||||
if(istype(incoming_data, /datum/tech))
|
||||
var/data_found
|
||||
var/datum/tech/new_data = incoming_data
|
||||
for(var/datum/tech/current_data in stored_research)
|
||||
if(current_data.id == new_data.id)
|
||||
data_found = 1
|
||||
if(current_data.level < new_data.level)
|
||||
current_data.level = new_data.level
|
||||
break
|
||||
if(!data_found)
|
||||
stored_research += incoming_data
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/electrowarfare_suite
|
||||
|
||||
name = "electrowarfare module"
|
||||
desc = "A bewilderingly complex bundle of fiber optics and chips."
|
||||
icon_state = "ewar"
|
||||
toggleable = 1
|
||||
usable = 0
|
||||
|
||||
activate_string = "Enable Countermeasures"
|
||||
deactivate_string = "Disable Countermeasures"
|
||||
|
||||
interface_name = "electrowarfare system"
|
||||
interface_desc = "An active counter-electronic warfare suite that disrupts AI tracking."
|
||||
|
||||
/obj/item/rig_module/electrowarfare_suite/activate()
|
||||
|
||||
if(!..())
|
||||
return
|
||||
|
||||
// This is not the best way to handle this, but I don't want it to mess with ling camo
|
||||
var/mob/living/M = holder.wearer
|
||||
M.digitalcamo++
|
||||
|
||||
/obj/item/rig_module/electrowarfare_suite/deactivate()
|
||||
|
||||
if(!..())
|
||||
return
|
||||
|
||||
var/mob/living/M = holder.wearer
|
||||
M.digitalcamo = max(0,(M.digitalcamo-1))
|
||||
|
||||
/* //Not easily compatible with our current powernet, and is
|
||||
/obj/item/rig_module/power_sink // quite stupid anyways, iyam
|
||||
|
||||
name = "hardsuit power sink"
|
||||
desc = "An heavy-duty power sink."
|
||||
icon_state = "powersink"
|
||||
toggleable = 1
|
||||
activates_on_touch = 1
|
||||
disruptive = 0
|
||||
|
||||
activate_string = "Enable Power Sink"
|
||||
deactivate_string = "Disable Power Sink"
|
||||
|
||||
interface_name = "niling d-sink"
|
||||
interface_desc = "Colloquially known as a power siphon, this module drains power through the suit hands into the suit battery."
|
||||
|
||||
var/atom/interfaced_with // Currently draining power from this device.
|
||||
var/total_power_drained = 0
|
||||
var/drain_loc
|
||||
|
||||
/obj/item/rig_module/power_sink/deactivate()
|
||||
|
||||
if(interfaced_with)
|
||||
if(holder && holder.wearer)
|
||||
to_chat(holder.wearer, "<span class = 'warning'>Your power sink retracts as the module deactivates.</span>")
|
||||
drain_complete()
|
||||
interfaced_with = null
|
||||
total_power_drained = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/rig_module/power_sink/activate()
|
||||
interfaced_with = null
|
||||
total_power_drained = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/rig_module/power_sink/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
//Target wasn't supplied or we're already draining.
|
||||
if(interfaced_with)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
return 1
|
||||
|
||||
// Are we close enough?
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
if(!target.Adjacent(H))
|
||||
return 0
|
||||
|
||||
// Is it a valid power source?
|
||||
if(target.drain_power(1) <= 0)
|
||||
return 0
|
||||
|
||||
to_chat(H, "<span class = 'danger'>You begin draining power from [target]!</span>")
|
||||
interfaced_with = target
|
||||
drain_loc = interfaced_with.loc
|
||||
|
||||
holder.spark_system.start()
|
||||
playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/power_sink/accepts_item(var/obj/item/input_device, var/mob/living/user)
|
||||
var/can_drain = input_device.drain_power(1)
|
||||
if(can_drain > 0)
|
||||
engage(input_device)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/rig_module/power_sink/process()
|
||||
|
||||
if(!interfaced_with)
|
||||
return ..()
|
||||
|
||||
var/mob/living/carbon/human/H
|
||||
if(holder && holder.wearer)
|
||||
H = holder.wearer
|
||||
|
||||
if(!H || !istype(H))
|
||||
return 0
|
||||
|
||||
holder.spark_system.start()
|
||||
playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
|
||||
if(!holder.cell)
|
||||
to_chat(H, "<span class = 'danger'>Your power sink flashes an error; there is no cell in your rig.</span>")
|
||||
drain_complete(H)
|
||||
return
|
||||
|
||||
if(!interfaced_with || !interfaced_with.Adjacent(H) || !(interfaced_with.loc == drain_loc))
|
||||
to_chat(H, "<span class = 'warning'>Your power sink retracts into its casing.</span>")
|
||||
drain_complete(H)
|
||||
return
|
||||
|
||||
if(holder.cell.fully_charged())
|
||||
to_chat(H, "<span class = 'warning'>Your power sink flashes an amber light; your rig cell is full.</span>")
|
||||
drain_complete(H)
|
||||
return
|
||||
|
||||
// Attempts to drain up to 40kW, determines this value from remaining cell capacity to ensure we don't drain too much..
|
||||
var/to_drain = min(40000, ((holder.cell.maxcharge - holder.cell.charge) / CELLRATE))
|
||||
var/target_drained = interfaced_with.drain_power(0,0,to_drain)
|
||||
if(target_drained <= 0)
|
||||
to_chat(H, "<span class = 'danger'>Your power sink flashes a red light; there is no power left in [interfaced_with].</span>")
|
||||
drain_complete(H)
|
||||
return
|
||||
|
||||
holder.cell.give(target_drained * CELLRATE)
|
||||
total_power_drained += target_drained
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/power_sink/proc/drain_complete(var/mob/living/M)
|
||||
|
||||
if(!interfaced_with)
|
||||
to_chat(if(M) M, "<font color='blue'><b>Total power drained:</b> [round(total_power_drained/1000)]kJ.</font>")
|
||||
else
|
||||
to_chat(if(M) M, "<font color='blue'><b>Total power drained from [interfaced_with]:</b> [round(total_power_drained/1000)]kJ.</font>")
|
||||
interfaced_with.drain_power(0,1,0) // Damage the victim.
|
||||
|
||||
drain_loc = null
|
||||
interfaced_with = null
|
||||
total_power_drained = 0*/
|
||||
|
||||
/*
|
||||
//Maybe make this use power when active or something
|
||||
/obj/item/rig_module/emp_shielding
|
||||
name = "\improper EMP dissipation module"
|
||||
desc = "A bewilderingly complex bundle of fiber optics and chips."
|
||||
toggleable = 1
|
||||
usable = 0
|
||||
|
||||
activate_string = "Enable active EMP shielding"
|
||||
deactivate_string = "Disable active EMP shielding"
|
||||
|
||||
interface_name = "active EMP shielding system"
|
||||
interface_desc = "A highly experimental system that augments the hardsuit's existing EM shielding."
|
||||
var/protection_amount = 20
|
||||
|
||||
/obj/item/rig_module/emp_shielding/activate()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
holder.emp_protection += protection_amount
|
||||
|
||||
/obj/item/rig_module/emp_shielding/deactivate()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
holder.emp_protection = max(0,(holder.emp_protection - protection_amount))
|
||||
*/
|
||||
@@ -1,50 +0,0 @@
|
||||
|
||||
/obj/item/rig_module/handheld
|
||||
name = "mounted device"
|
||||
desc = "Some kind of hardsuit extension."
|
||||
usable = 0
|
||||
selectable = 0
|
||||
toggleable = 1
|
||||
disruptive = 0
|
||||
activate_string = "Deploy"
|
||||
deactivate_string = "Retract"
|
||||
|
||||
var/device_type
|
||||
var/obj/item
|
||||
|
||||
/obj/item/rig_module/handheld/activate()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(!holder.wearer.put_in_hands(device))
|
||||
to_chat(holder.wearer, "<span class='notice'>You need a free hand to hold \the [device].</span>")
|
||||
active = 0
|
||||
return
|
||||
|
||||
to_chat(holder.wearer, "<span class='notice'>You deploy \the [device].</span>")
|
||||
|
||||
|
||||
/obj/item/rig_module/handheld/deactivate()
|
||||
if(!..())
|
||||
return
|
||||
if(ismob(device.loc)) //Better check for the holder, instead of assuming the rigwearer has it.
|
||||
var/mob/M = device.loc //Helps in case the code fails to keep the module in one place, this should still return it.
|
||||
M.unEquip(device, 1)
|
||||
|
||||
device.loc = src
|
||||
to_chat(holder.wearer, "<span class='notice'>You retract \the [device].</span>")
|
||||
|
||||
/obj/item/rig_module/handheld/New()
|
||||
..()
|
||||
if(device_type)
|
||||
device = new device_type(src)
|
||||
device.flags |= NODROP //We don't want to drop it while it's active/inhand.
|
||||
activate_string += " [device]"
|
||||
deactivate_string += " [device]"
|
||||
|
||||
/obj/item/rig_module/handheld/horn
|
||||
name = "mounted bikehorn"
|
||||
desc = "For tactical honking"
|
||||
interface_name = "mounted bikehorn"
|
||||
interface_desc = "Honks"
|
||||
device_type = /obj/item/bikehorn
|
||||
@@ -1,330 +0,0 @@
|
||||
/*
|
||||
* Rigsuit upgrades/abilities.
|
||||
*/
|
||||
|
||||
/datum/rig_charge
|
||||
var/short_name = "undef"
|
||||
var/display_name = "undefined"
|
||||
var/product_type = "undefined"
|
||||
var/charges = 0
|
||||
|
||||
/obj/item/rig_module
|
||||
name = "hardsuit upgrade"
|
||||
desc = "It looks pretty sciency."
|
||||
icon = 'icons/obj/rig_modules.dmi'
|
||||
icon_state = "module"
|
||||
|
||||
toolspeed = 1
|
||||
|
||||
var/damage = 0
|
||||
var/obj/item/rig/holder
|
||||
|
||||
var/module_cooldown = 10
|
||||
var/next_use = 0
|
||||
|
||||
var/toggleable // Set to 1 for the device to show up as an active effect.
|
||||
var/usable // Set to 1 for the device to have an on-use effect.
|
||||
var/selectable // Set to 1 to be able to assign the device as primary system.
|
||||
var/redundant // Set to 1 to ignore duplicate module checking when installing.
|
||||
var/permanent // If set, the module can't be removed.
|
||||
var/disruptive = 1 // Can disrupt by other effects.
|
||||
var/activates_on_touch // If set, unarmed attacks will call engage() on the target.
|
||||
|
||||
var/active // Basic module status
|
||||
var/disruptable // Will deactivate if some other powers are used.
|
||||
|
||||
var/use_power_cost = 0 // Power used when single-use ability called.
|
||||
var/active_power_cost = 0 // Power used when turned on.
|
||||
var/passive_power_cost = 0 // Power used when turned off.
|
||||
|
||||
var/list/charges // Associative list of charge types and remaining numbers.
|
||||
var/charge_selected // Currently selected option used for charge dispensing.
|
||||
|
||||
// Icons.
|
||||
var/suit_overlay
|
||||
var/suit_overlay_active // If set, drawn over icon and mob when effect is active.
|
||||
var/suit_overlay_inactive // As above, inactive.
|
||||
var/suit_overlay_used // As above, when engaged.
|
||||
|
||||
//Display fluff
|
||||
var/interface_name = "hardsuit upgrade"
|
||||
var/interface_desc = "A generic hardsuit upgrade."
|
||||
var/engage_string = "Engage"
|
||||
var/activate_string = "Activate"
|
||||
var/deactivate_string = "Deactivate"
|
||||
|
||||
var/list/stat_rig_module/stat_modules = new()
|
||||
|
||||
/obj/item/rig_module/examine(mob/user)
|
||||
. = ..()
|
||||
switch(damage)
|
||||
if(0)
|
||||
. += "It is undamaged."
|
||||
if(1)
|
||||
. += "It is badly damaged."
|
||||
if(2)
|
||||
. += "It is almost completely destroyed."
|
||||
|
||||
/obj/item/rig_module/attackby(obj/item/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W,/obj/item/stack/nanopaste))
|
||||
|
||||
if(damage == 0)
|
||||
to_chat(user, "There is no damage to mend.")
|
||||
return
|
||||
|
||||
to_chat(user, "You start mending the damaged portions of \the [src]...")
|
||||
|
||||
if(!do_after(user, 30 * W.toolspeed, target = src) || !W || !src)
|
||||
return
|
||||
|
||||
var/obj/item/stack/nanopaste/paste = W
|
||||
damage = 0
|
||||
to_chat(user, "You mend the damage to [src] with [W].")
|
||||
paste.use(1)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/stack/cable_coil))
|
||||
|
||||
switch(damage)
|
||||
if(0)
|
||||
to_chat(user, "There is no damage to mend.")
|
||||
return
|
||||
if(2)
|
||||
to_chat(user, "There is no damage that you are capable of mending with such crude tools.")
|
||||
return
|
||||
|
||||
var/obj/item/stack/cable_coil/cable = W
|
||||
if(!cable.amount >= 5)
|
||||
to_chat(user, "You need five units of cable to repair \the [src].")
|
||||
return
|
||||
|
||||
to_chat(user, "You start mending the damaged portions of \the [src]...")
|
||||
if(!do_after(user, 30 * W.toolspeed, target = src) || !W || !src)
|
||||
return
|
||||
|
||||
damage = 1
|
||||
to_chat(user, "You mend some of damage to [src] with [W], but you will need more advanced tools to fix it completely.")
|
||||
cable.use(5)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/rig_module/New()
|
||||
..()
|
||||
if(suit_overlay_inactive)
|
||||
suit_overlay = suit_overlay_inactive
|
||||
|
||||
if(charges && charges.len)
|
||||
var/list/processed_charges = list()
|
||||
for(var/list/charge in charges)
|
||||
var/datum/rig_charge/charge_dat = new
|
||||
|
||||
charge_dat.short_name = charge[1]
|
||||
charge_dat.display_name = charge[2]
|
||||
charge_dat.product_type = charge[3]
|
||||
charge_dat.charges = charge[4]
|
||||
|
||||
if(!charge_selected) charge_selected = charge_dat.short_name
|
||||
processed_charges[charge_dat.short_name] = charge_dat
|
||||
|
||||
charges = processed_charges
|
||||
|
||||
stat_modules += new/stat_rig_module/activate(src)
|
||||
stat_modules += new/stat_rig_module/deactivate(src)
|
||||
stat_modules += new/stat_rig_module/engage(src)
|
||||
stat_modules += new/stat_rig_module/select(src)
|
||||
stat_modules += new/stat_rig_module/charge(src)
|
||||
|
||||
// Called when the module is installed into a suit.
|
||||
/obj/item/rig_module/proc/installed(var/obj/item/rig/new_holder)
|
||||
holder = new_holder
|
||||
return
|
||||
|
||||
//Proc for one-use abilities like teleport.
|
||||
/obj/item/rig_module/proc/engage()
|
||||
|
||||
if(damage >= 2)
|
||||
to_chat(usr, "<span class='warning'>The [interface_name] is damaged beyond use!</span>")
|
||||
return 0
|
||||
|
||||
if(world.time < next_use)
|
||||
to_chat(usr, "<span class='warning'>You cannot use the [interface_name] again so soon.</span>")
|
||||
return 0
|
||||
|
||||
if(!holder || (!(holder.flags & NODROP)))
|
||||
to_chat(usr, "<span class='warning'>The suit is not initialized.</span>")
|
||||
return 0
|
||||
|
||||
if(usr.lying || usr.stat || usr.stunned || usr.paralysis || usr.IsWeakened())
|
||||
to_chat(usr, "<span class='warning'>You cannot use the suit in this state.</span>")
|
||||
return 0
|
||||
|
||||
if(holder.wearer && holder.wearer.lying)
|
||||
to_chat(usr, "<span class='warning'>The suit cannot function while the wearer is prone.</span>")
|
||||
return 0
|
||||
|
||||
if(holder.security_check_enabled && !holder.check_suit_access(usr))
|
||||
to_chat(usr, "<span class='danger'>Access denied.</span>")
|
||||
return 0
|
||||
|
||||
if(!holder.check_power_cost(usr, use_power_cost, 0, src, (istype(usr,/mob/living/silicon ? 1 : 0) ) ) )
|
||||
return 0
|
||||
|
||||
next_use = world.time + module_cooldown
|
||||
|
||||
return 1
|
||||
|
||||
// Proc for toggling on active abilities.
|
||||
/obj/item/rig_module/proc/activate()
|
||||
|
||||
if(active || !engage())
|
||||
return 0
|
||||
|
||||
active = 1
|
||||
|
||||
spawn(1)
|
||||
if(suit_overlay_active)
|
||||
suit_overlay = suit_overlay_active
|
||||
else
|
||||
suit_overlay = null
|
||||
holder.update_icon()
|
||||
|
||||
return 1
|
||||
|
||||
// Proc for toggling off active abilities.
|
||||
/obj/item/rig_module/proc/deactivate()
|
||||
|
||||
if(!active)
|
||||
return 0
|
||||
|
||||
active = 0
|
||||
|
||||
spawn(1)
|
||||
if(suit_overlay_inactive)
|
||||
suit_overlay = suit_overlay_inactive
|
||||
else
|
||||
suit_overlay = null
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
return 1
|
||||
|
||||
// Called when the module is uninstalled from a suit.
|
||||
/obj/item/rig_module/proc/removed()
|
||||
deactivate()
|
||||
holder = null
|
||||
return
|
||||
|
||||
// Called by the hardsuit each rig process tick.
|
||||
/obj/item/rig_module/process()
|
||||
if(active)
|
||||
return active_power_cost
|
||||
else
|
||||
return passive_power_cost
|
||||
|
||||
// Called by holder rigsuit attackby()
|
||||
// Checks if an item is usable with this module and handles it if it is
|
||||
/obj/item/rig_module/proc/accepts_item(var/obj/item/input_device)
|
||||
return 0
|
||||
|
||||
/mob/proc/SetupStat(var/obj/item/rig/R)
|
||||
if(R && (R.flags & NODROP) && R.installed_modules.len && statpanel("Hardsuit Modules"))
|
||||
var/cell_status = R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "ERROR"
|
||||
stat("Suit charge", cell_status)
|
||||
for(var/obj/item/rig_module/module in R.installed_modules)
|
||||
{
|
||||
for(var/stat_rig_module/SRM in module.stat_modules)
|
||||
if(SRM.CanUse())
|
||||
stat(SRM.module.interface_name,SRM)
|
||||
}
|
||||
|
||||
/stat_rig_module
|
||||
parent_type = /atom/movable
|
||||
var/module_mode = ""
|
||||
var/obj/item/rig_module/module
|
||||
|
||||
/stat_rig_module/New(var/obj/item/rig_module/module)
|
||||
..()
|
||||
src.module = module
|
||||
|
||||
/stat_rig_module/proc/AddHref(var/list/href_list)
|
||||
return
|
||||
|
||||
/stat_rig_module/proc/CanUse()
|
||||
return 0
|
||||
|
||||
/stat_rig_module/Click()
|
||||
if(CanUse())
|
||||
var/list/href_list = list(
|
||||
"interact_module" = module.holder.installed_modules.Find(module),
|
||||
"module_mode" = module_mode
|
||||
)
|
||||
AddHref(href_list)
|
||||
module.holder.Topic(usr, href_list)
|
||||
|
||||
/stat_rig_module/DblClick()
|
||||
return Click()
|
||||
|
||||
/stat_rig_module/activate/New(var/obj/item/rig_module/module)
|
||||
..()
|
||||
name = module.activate_string
|
||||
if(module.active_power_cost)
|
||||
name += " ([module.active_power_cost*10]A)"
|
||||
module_mode = "activate"
|
||||
|
||||
/stat_rig_module/activate/CanUse()
|
||||
return module.toggleable && !module.active
|
||||
|
||||
/stat_rig_module/deactivate/New(var/obj/item/rig_module/module)
|
||||
..()
|
||||
name = module.deactivate_string
|
||||
// Show cost despite being 0, if it means changing from an active cost.
|
||||
if(module.active_power_cost || module.passive_power_cost)
|
||||
name += " ([module.passive_power_cost*10]P)"
|
||||
|
||||
module_mode = "deactivate"
|
||||
|
||||
/stat_rig_module/deactivate/CanUse()
|
||||
return module.toggleable && module.active
|
||||
|
||||
/stat_rig_module/engage/New(var/obj/item/rig_module/module)
|
||||
..()
|
||||
name = module.engage_string
|
||||
if(module.use_power_cost)
|
||||
name += " ([module.use_power_cost*10]E)"
|
||||
module_mode = "engage"
|
||||
|
||||
/stat_rig_module/engage/CanUse()
|
||||
return module.usable
|
||||
|
||||
/stat_rig_module/select/New()
|
||||
..()
|
||||
name = "Select"
|
||||
module_mode = "select"
|
||||
|
||||
/stat_rig_module/select/CanUse()
|
||||
if(module.selectable)
|
||||
name = module.holder.selected_module == module ? "Selected" : "Select"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/stat_rig_module/charge/New()
|
||||
..()
|
||||
name = "Change Charge"
|
||||
module_mode = "select_charge_type"
|
||||
|
||||
/stat_rig_module/charge/AddHref(var/list/href_list)
|
||||
var/charge_index = module.charges.Find(module.charge_selected)
|
||||
if(!charge_index)
|
||||
charge_index = 0
|
||||
else
|
||||
charge_index = charge_index == module.charges.len ? 1 : charge_index+1
|
||||
|
||||
href_list["charge_type"] = module.charges[charge_index]
|
||||
|
||||
/stat_rig_module/charge/CanUse()
|
||||
if(module.charges && module.charges.len)
|
||||
var/datum/rig_charge/charge = module.charges[module.charge_selected]
|
||||
name = "[charge.display_name] ([charge.charges]C) - Change"
|
||||
return 1
|
||||
return 0
|
||||
@@ -1,196 +0,0 @@
|
||||
/*
|
||||
* Contains
|
||||
* /obj/item/rig_module/stealth_field
|
||||
* /obj/item/rig_module/teleporter
|
||||
* /obj/item/rig_module/fabricator/energy_net
|
||||
* /obj/item/rig_module/self_destruct
|
||||
*/
|
||||
|
||||
/obj/item/rig_module/stealth_field
|
||||
|
||||
name = "active camouflage module"
|
||||
desc = "A robust hardsuit-integrated stealth module."
|
||||
icon_state = "cloak"
|
||||
|
||||
toggleable = 1
|
||||
disruptable = 1
|
||||
disruptive = 0
|
||||
|
||||
use_power_cost = 50
|
||||
active_power_cost = 10
|
||||
passive_power_cost = 0
|
||||
module_cooldown = 30
|
||||
|
||||
activate_string = "Enable Cloak"
|
||||
deactivate_string = "Disable Cloak"
|
||||
|
||||
interface_name = "integrated stealth system"
|
||||
interface_desc = "An integrated active camouflage system."
|
||||
|
||||
suit_overlay_active = "stealth_active"
|
||||
suit_overlay_inactive = "stealth_inactive"
|
||||
|
||||
/obj/item/rig_module/stealth_field/activate()
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
|
||||
to_chat(H, "<font color='blue'><b>You are now invisible to normal detection.</b></font>")
|
||||
H.invisibility = INVISIBILITY_LEVEL_TWO
|
||||
|
||||
H.visible_message("[H.name] vanishes into thin air!",1)
|
||||
|
||||
/obj/item/rig_module/stealth_field/deactivate()
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
|
||||
to_chat(H, "<span class='danger'>You are now visible.</span>")
|
||||
H.invisibility = 0
|
||||
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(H), H.dir)
|
||||
|
||||
for(var/mob/O in oviewers(H))
|
||||
O.show_message("[H.name] appears from thin air!",1)
|
||||
playsound(get_turf(H), 'sound/effects/stealthoff.ogg', 75, 1)
|
||||
|
||||
|
||||
/obj/item/rig_module/teleporter
|
||||
|
||||
name = "teleportation module"
|
||||
desc = "A complex, sleek-looking, hardsuit-integrated teleportation module."
|
||||
icon_state = "teleporter"
|
||||
use_power_cost = 40
|
||||
redundant = 1
|
||||
usable = 1
|
||||
selectable = 1
|
||||
|
||||
engage_string = "Emergency Leap"
|
||||
|
||||
interface_name = "VOID-shift phase projector"
|
||||
interface_desc = "An advanced teleportation system. It is capable of pinpoint precision or random leaps forward."
|
||||
|
||||
/obj/item/rig_module/teleporter/proc/phase_in(var/mob/M,var/turf/T)
|
||||
|
||||
if(!M || !T)
|
||||
return
|
||||
|
||||
holder.spark_system.start()
|
||||
playsound(T, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(T, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(T, M.dir)
|
||||
|
||||
/obj/item/rig_module/teleporter/proc/phase_out(var/mob/M,var/turf/T)
|
||||
|
||||
if(!M || !T)
|
||||
return
|
||||
|
||||
playsound(T, "sparks", 50, 1)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(T, M.dir)
|
||||
|
||||
/obj/item/rig_module/teleporter/engage(var/atom/target, var/notify_ai)
|
||||
|
||||
if(!..()) return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
|
||||
if(!istype(H.loc, /turf))
|
||||
to_chat(H, "<span class='warning'>You cannot teleport out of your current location.</span>")
|
||||
return 0
|
||||
|
||||
var/turf/T
|
||||
if(target)
|
||||
T = get_turf(target)
|
||||
else
|
||||
T = get_teleport_loc(get_turf(H), H, rand(5, 9))
|
||||
|
||||
/*if(!T || T.density)
|
||||
to_chat(H, "<span class='warning'>You cannot teleport into solid walls.</span>")
|
||||
return 0*///Who the fuck cares? Ninjas in walls are cool.
|
||||
|
||||
if(!is_teleport_allowed(T.z))
|
||||
to_chat(H, "<span class='warning'>You cannot use your teleporter on this Z-level.</span>")
|
||||
return 0
|
||||
|
||||
phase_out(H,get_turf(H))
|
||||
H.forceMove(T)
|
||||
phase_in(H,get_turf(H))
|
||||
|
||||
for(var/obj/item/grab/G in H.contents)
|
||||
if(G.affecting)
|
||||
phase_out(G.affecting,get_turf(G.affecting))
|
||||
G.affecting.forceMove(locate(T.x+rand(-1,1),T.y+rand(-1,1),T.z))
|
||||
phase_in(G.affecting,get_turf(G.affecting))
|
||||
|
||||
return 1
|
||||
|
||||
/*
|
||||
/obj/item/rig_module/fabricator/energy_net
|
||||
|
||||
name = "net projector"
|
||||
desc = "Some kind of complex energy projector with a hardsuit mount."
|
||||
icon_state = "enet"
|
||||
|
||||
interface_name = "energy net launcher"
|
||||
interface_desc = "An advanced energy-patterning projector used to capture targets."
|
||||
|
||||
engage_string = "Fabricate Net"
|
||||
|
||||
fabrication_type = /obj/item/energy_net
|
||||
use_power_cost = 70
|
||||
|
||||
/obj/item/rig_module/fabricator/energy_net/engage(atom/target)
|
||||
|
||||
if(holder && holder.wearer)
|
||||
if(..(target) && target)
|
||||
holder.wearer.Beam(target,"n_beam",,10)
|
||||
return 1
|
||||
return 0*/
|
||||
|
||||
/obj/item/rig_module/self_destruct
|
||||
|
||||
name = "self-destruct module"
|
||||
desc = "Oh my God, Captain. A bomb."
|
||||
icon_state = "deadman"
|
||||
usable = 1
|
||||
active = 1
|
||||
permanent = 1
|
||||
|
||||
engage_string = "Detonate"
|
||||
|
||||
interface_name = "dead man's switch"
|
||||
interface_desc = "An integrated self-destruct module. When the wearer dies, so does the surrounding area. Do not press this button."
|
||||
|
||||
/obj/item/rig_module/self_destruct/activate()
|
||||
return
|
||||
|
||||
/obj/item/rig_module/self_destruct/deactivate()
|
||||
return
|
||||
|
||||
/obj/item/rig_module/self_destruct/process()
|
||||
|
||||
// Not being worn, leave it alone.
|
||||
if(!holder || !holder.wearer || !holder.wearer.wear_suit == holder)
|
||||
return 0
|
||||
|
||||
//OH SHIT.
|
||||
if(holder.wearer.stat == 2)
|
||||
engage()
|
||||
|
||||
/obj/item/rig_module/self_destruct/engage()
|
||||
explosion(get_turf(src), 1, 2, 4, 5)
|
||||
if(holder && holder.wearer)
|
||||
holder.wearer.unEquip(src)
|
||||
qdel(holder)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/rig_module/self_destruct/small/engage()
|
||||
explosion(get_turf(src), 0, 0, 3, 4)
|
||||
if(holder && holder.wearer)
|
||||
holder.wearer.unEquip(src)
|
||||
qdel(holder)
|
||||
qdel(src)
|
||||
@@ -1,476 +0,0 @@
|
||||
/* Contains:
|
||||
* /obj/item/rig_module/device
|
||||
* /obj/item/rig_module/device/plasmacutter
|
||||
* /obj/item/rig_module/device/healthscanner
|
||||
* /obj/item/rig_module/device/drill
|
||||
* /obj/item/rig_module/device/orescanner
|
||||
* /obj/item/rig_module/device/rcd
|
||||
* /obj/item/rig_module/device/anomaly_scanner
|
||||
* /obj/item/rig_module/maneuvering_jets
|
||||
* /obj/item/rig_module/foam_sprayer
|
||||
* /obj/item/rig_module/device/broadcaster
|
||||
* /obj/item/rig_module/chem_dispenser
|
||||
* /obj/item/rig_module/chem_dispenser/injector
|
||||
* /obj/item/rig_module/voice
|
||||
* /obj/item/rig_module/device/paperdispenser
|
||||
* /obj/item/rig_module/device/pen
|
||||
* /obj/item/rig_module/device/stamp
|
||||
*/
|
||||
|
||||
/obj/item/rig_module/device
|
||||
name = "mounted device"
|
||||
desc = "Some kind of hardsuit mount."
|
||||
usable = 0
|
||||
selectable = 1
|
||||
toggleable = 0
|
||||
disruptive = 0
|
||||
|
||||
var/device_type
|
||||
var/obj/item/device
|
||||
|
||||
/obj/item/rig_module/device/plasmacutter
|
||||
name = "hardsuit plasma cutter"
|
||||
desc = "A lethal-looking industrial cutter."
|
||||
icon_state = "plasmacutter"
|
||||
interface_name = "plasma cutter"
|
||||
interface_desc = "A self-sustaining plasma arc capable of cutting through walls."
|
||||
suit_overlay_active = "plasmacutter"
|
||||
suit_overlay_inactive = "plasmacutter"
|
||||
|
||||
device_type = /obj/item/gun/energy/plasmacutter
|
||||
|
||||
/obj/item/rig_module/device/healthscanner
|
||||
name = "health scanner module"
|
||||
desc = "A hardsuit-mounted health scanner."
|
||||
icon_state = "scanner"
|
||||
interface_name = "health scanner"
|
||||
interface_desc = "Shows an informative health readout when used on a subject."
|
||||
|
||||
device_type = /obj/item/healthanalyzer
|
||||
|
||||
/obj/item/rig_module/device/drill
|
||||
name = "hardsuit drill mount"
|
||||
desc = "A very heavy diamond-tipped drill."
|
||||
icon_state = "drill"
|
||||
interface_name = "mounted drill"
|
||||
interface_desc = "A diamond-tipped industrial drill."
|
||||
suit_overlay_active = "mounted-drill"
|
||||
suit_overlay_inactive = "mounted-drill"
|
||||
device_type = /obj/item/pickaxe/drill/diamonddrill
|
||||
|
||||
/obj/item/rig_module/device/orescanner
|
||||
name = "ore scanner module"
|
||||
desc = "A clunky old ore scanner."
|
||||
icon_state = "scanner"
|
||||
interface_name = "ore detector"
|
||||
interface_desc = "A sonar system for detecting large masses of ore."
|
||||
engage_string = "Begin Scan"
|
||||
usable = 1
|
||||
selectable = 0
|
||||
device_type = /obj/item/mining_scanner
|
||||
/*
|
||||
/obj/item/rig_module/device/rcd
|
||||
name = "RCD mount"
|
||||
desc = "A cell-powered rapid construction device for a hardsuit."
|
||||
icon_state = "rcd"
|
||||
interface_name = "mounted RCD"
|
||||
interface_desc = "A device for building or removing walls. Cell-powered."
|
||||
usable = 1
|
||||
engage_string = "Configure RCD"
|
||||
|
||||
device_type = /obj/item/rcd/mounted
|
||||
*/
|
||||
/obj/item/rig_module/device/New()
|
||||
..()
|
||||
if(device_type)
|
||||
device = new device_type(src)
|
||||
device.flags |= ABSTRACT //Abstract in the sense that it's not an item that stands alone, but rather is just there to let the module act like it.
|
||||
|
||||
/obj/item/rig_module/device/engage(atom/target)
|
||||
if(!..() || !device)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
device.attack_self(holder.wearer)
|
||||
return 1
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
if(istype(T) && !T.Adjacent(get_turf(src)))
|
||||
return 0
|
||||
|
||||
var/resolved = target.attackby(device,holder.wearer)
|
||||
if(!resolved && device && target)
|
||||
device.afterattack(target,holder.wearer,1)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/obj/item/rig_module/chem_dispenser
|
||||
name = "mounted chemical dispenser"
|
||||
desc = "A complex web of tubing and needles suitable for hardsuit use."
|
||||
icon_state = "injector"
|
||||
usable = 1
|
||||
selectable = 0
|
||||
toggleable = 0
|
||||
disruptive = 0
|
||||
|
||||
engage_string = "Inject"
|
||||
|
||||
interface_name = "integrated chemical dispenser"
|
||||
interface_desc = "Dispenses loaded chemicals directly into the wearer's bloodstream."
|
||||
|
||||
charges = list(
|
||||
list("saline-glucose", "salglu_solution", 0, 80),
|
||||
list("salicylic acid", "sal_acid", 0, 80),
|
||||
list("salbutamol", "salbutamol", 0, 80),
|
||||
list("antibiotics", "spaceacillin", 0, 80),
|
||||
list("charcoal", "charcoal", 0, 80),
|
||||
list("nutrients", "nutriment", 0, 80),
|
||||
list("potasssium iodide","potass_iodide", 0, 80),
|
||||
list("radium", "radium", 0, 80)
|
||||
)
|
||||
|
||||
var/max_reagent_volume = 80 //Used when refilling.
|
||||
|
||||
/obj/item/rig_module/chem_dispenser/ninja
|
||||
interface_desc = "Dispenses loaded chemicals directly into the wearer's bloodstream. This variant is made to be extremely light and flexible."
|
||||
|
||||
//just over a syringe worth of each. Want more? Go refill. Gives the ninja another reason to have to show their face.
|
||||
charges = list(
|
||||
list("saline-glucose", "salglu_solution", 0, 20),
|
||||
list("salicylic acid", "sal_acid", 0, 20),
|
||||
list("salbutamol", "salbutamol", 0, 20),
|
||||
list("antibiotics", "spaceacillin", 0, 20),
|
||||
list("charcoal", "charcoal", 0, 20),
|
||||
list("nutrients", "nutriment", 0, 80),
|
||||
list("potasssium iodide","potass_iodide", 0, 20),
|
||||
list("radium", "radium", 0, 20)
|
||||
)
|
||||
|
||||
|
||||
/obj/item/rig_module/chem_dispenser/accepts_item(var/obj/item/input_item, var/mob/living/user)
|
||||
|
||||
if(!input_item.is_open_container())
|
||||
return 0
|
||||
|
||||
if(!input_item.reagents || !input_item.reagents.total_volume)
|
||||
to_chat(user, "\The [input_item] is empty.")
|
||||
return 0
|
||||
|
||||
// Magical chemical filtration system, do not question it.
|
||||
var/total_transferred = 0
|
||||
for(var/datum/reagent/R in input_item.reagents.reagent_list)
|
||||
for(var/chargetype in charges)
|
||||
var/datum/rig_charge/charge = charges[chargetype]
|
||||
if(charge.display_name == R.id)
|
||||
|
||||
var/chems_to_transfer = R.volume
|
||||
|
||||
if((charge.charges + chems_to_transfer) > max_reagent_volume)
|
||||
chems_to_transfer = max_reagent_volume - charge.charges
|
||||
|
||||
charge.charges += chems_to_transfer
|
||||
input_item.reagents.remove_reagent(R.id, chems_to_transfer)
|
||||
total_transferred += chems_to_transfer
|
||||
|
||||
break
|
||||
|
||||
if(total_transferred)
|
||||
to_chat(user, "<font color='blue'>You transfer [total_transferred] units into the suit reservoir.</font>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>None of the reagents seem suitable.</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/chem_dispenser/engage(atom/target)
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = holder.wearer
|
||||
|
||||
if(!charge_selected)
|
||||
to_chat(H, "<span class='danger'>You have not selected a chemical type.</span>")
|
||||
return 0
|
||||
|
||||
var/datum/rig_charge/charge = charges[charge_selected]
|
||||
|
||||
if(!charge)
|
||||
return 0
|
||||
|
||||
var/chems_to_use = 10
|
||||
if(charge.charges <= 0)
|
||||
to_chat(H, "<span class='danger'>Insufficient chems!</span>")
|
||||
return 0
|
||||
else if(charge.charges < chems_to_use)
|
||||
chems_to_use = charge.charges
|
||||
|
||||
var/mob/living/carbon/target_mob
|
||||
if(target)
|
||||
if(istype(target,/mob/living/carbon))
|
||||
target_mob = target
|
||||
else
|
||||
return 0
|
||||
else
|
||||
target_mob = H
|
||||
|
||||
if(target_mob != H)
|
||||
to_chat(H, "<span class='danger'>You inject [target_mob] with [chems_to_use] unit\s of [charge.display_name].</span>")
|
||||
to_chat(target_mob, "<span class='danger'>You feel a rushing in your veins as [chems_to_use] unit\s of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected.</span>")
|
||||
target_mob.reagents.add_reagent(charge.display_name, chems_to_use)
|
||||
|
||||
charge.charges -= chems_to_use
|
||||
if(charge.charges < 0) charge.charges = 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/chem_dispenser/combat
|
||||
|
||||
name = "combat chemical injector"
|
||||
desc = "A complex web of tubing and needles suitable for hardsuit use."
|
||||
|
||||
charges = list(
|
||||
list("synaptizine", "synaptizine", 0, 30),
|
||||
list("hydrocodone", "hydrocodone", 0, 30),
|
||||
list("nutrients", "nutriment", 0, 80),
|
||||
)
|
||||
|
||||
interface_name = "combat chem dispenser"
|
||||
interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
|
||||
|
||||
|
||||
/obj/item/rig_module/chem_dispenser/injector
|
||||
|
||||
name = "mounted chemical injector"
|
||||
desc = "A complex web of tubing and a large needle suitable for hardsuit use."
|
||||
usable = 0
|
||||
selectable = 1
|
||||
disruptive = 1
|
||||
|
||||
interface_name = "mounted chem injector"
|
||||
interface_desc = "Dispenses loaded chemicals via an arm-mounted injector."
|
||||
|
||||
/obj/item/rig_module/voice
|
||||
|
||||
name = "hardsuit voice synthesiser"
|
||||
desc = "A speaker box and sound processor."
|
||||
icon_state = "megaphone"
|
||||
usable = 1
|
||||
selectable = 0
|
||||
toggleable = 0
|
||||
disruptive = 0
|
||||
|
||||
engage_string = "Configure Synthesiser"
|
||||
|
||||
interface_name = "voice synthesiser"
|
||||
interface_desc = "A flexible and powerful voice modulator system."
|
||||
|
||||
var/obj/item/voice_changer/voice_holder
|
||||
|
||||
/obj/item/rig_module/voice/New()
|
||||
..()
|
||||
voice_holder = new(src)
|
||||
voice_holder.active = FALSE
|
||||
|
||||
/obj/item/rig_module/voice/installed()
|
||||
..()
|
||||
holder.speech = src
|
||||
|
||||
/obj/item/rig_module/voice/engage()
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/choice= input("Would you like to toggle the synthesiser or set the name?") as null|anything in list("Enable","Disable","Set Name")
|
||||
|
||||
if(!choice)
|
||||
return 0
|
||||
|
||||
switch(choice)
|
||||
if("Enable")
|
||||
active = TRUE
|
||||
voice_holder.active = TRUE
|
||||
to_chat(usr, "<font color='blue'>You enable the speech synthesiser.</font>")
|
||||
if("Disable")
|
||||
active = FALSE
|
||||
voice_holder.active = FALSE
|
||||
to_chat(usr, "<font color='blue'>You disable the speech synthesiser.</font>")
|
||||
if("Set Name")
|
||||
var/raw_choice = sanitize(input(usr, "Please enter a new name.") as text|null, MAX_NAME_LEN)
|
||||
if(!raw_choice)
|
||||
return FALSE
|
||||
voice_holder.voice = raw_choice
|
||||
to_chat(usr, "<font color='blue'>You are now mimicking <B>[voice_holder.voice]</B>.</font>")
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets
|
||||
|
||||
name = "hardsuit maneuvering jets"
|
||||
desc = "A compact gas thruster system for a hardsuit."
|
||||
icon_state = "thrusters"
|
||||
usable = 1
|
||||
toggleable = 1
|
||||
selectable = 0
|
||||
disruptive = 0
|
||||
|
||||
suit_overlay_active = "maneuvering_active"
|
||||
suit_overlay_inactive = null //"maneuvering_inactive"
|
||||
|
||||
engage_string = "Toggle Stabilizers"
|
||||
activate_string = "Activate Thrusters"
|
||||
deactivate_string = "Deactivate Thrusters"
|
||||
|
||||
interface_name = "maneuvering jets"
|
||||
interface_desc = "An inbuilt EVA maneuvering system that runs off the rig air supply."
|
||||
|
||||
var/obj/item/tank/jetpack/rig/jets
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets/engage()
|
||||
if(!..())
|
||||
return 0
|
||||
jets.toggle_stabilization(usr)
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets/activate()
|
||||
|
||||
if(active)
|
||||
return 0
|
||||
|
||||
active = 1
|
||||
|
||||
spawn(1)
|
||||
if(suit_overlay_active)
|
||||
suit_overlay = suit_overlay_active
|
||||
else
|
||||
suit_overlay = null
|
||||
holder.update_icon()
|
||||
|
||||
jets.turn_on()
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets/deactivate()
|
||||
if(!..())
|
||||
return 0
|
||||
jets.turn_off()
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets/New()
|
||||
..()
|
||||
jets = new(src)
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets/installed()
|
||||
..()
|
||||
jets.holder = holder
|
||||
jets.ion_trail.set_up(holder)
|
||||
|
||||
/obj/item/rig_module/maneuvering_jets/removed()
|
||||
..()
|
||||
jets.holder = null
|
||||
jets.ion_trail.set_up(jets)
|
||||
|
||||
/obj/item/rig_module/foam_sprayer
|
||||
|
||||
/obj/item/rig_module/device/paperdispenser
|
||||
name = "hardsuit paper dispenser"
|
||||
desc = "Crisp sheets."
|
||||
icon_state = "paper"
|
||||
interface_name = "paper dispenser"
|
||||
interface_desc = "Dispenses warm, clean, and crisp sheets of paper."
|
||||
engage_string = "Dispense"
|
||||
usable = 1
|
||||
selectable = 0
|
||||
device_type = /obj/item/paper_bin
|
||||
|
||||
/obj/item/rig_module/device/paperdispenser/engage(atom/target)
|
||||
|
||||
if(!..() || !device)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
device.attack_hand(holder.wearer)
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/device/pen
|
||||
name = "mounted pen"
|
||||
desc = "For mecha John Hancocks."
|
||||
icon_state = "pen"
|
||||
interface_name = "mounted pen"
|
||||
interface_desc = "Signatures with style(tm)."
|
||||
engage_string = "Change color"
|
||||
usable = 1
|
||||
device_type = /obj/item/pen/multi
|
||||
|
||||
/obj/item/rig_module/device/stamp
|
||||
name = "mounted internal affairs stamp"
|
||||
desc = "DENIED."
|
||||
icon_state = "stamp"
|
||||
interface_name = "mounted stamp"
|
||||
interface_desc = "Leave your mark."
|
||||
engage_string = "Toggle stamp type"
|
||||
usable = 1
|
||||
var/obj/iastamp //Theese were just vars, but any device would need to be an object
|
||||
var/obj/deniedstamp //Stops assigning non-objects to theese vars, which probably would break quite a bit.
|
||||
|
||||
/obj/item/rig_module/device/stamp/New()
|
||||
..()
|
||||
iastamp = new /obj/item/stamp/law(src)
|
||||
deniedstamp = new /obj/item/stamp/denied(src)
|
||||
iastamp.flags |= ABSTRACT
|
||||
deniedstamp.flags |= ABSTRACT
|
||||
device = iastamp
|
||||
|
||||
/obj/item/rig_module/device/stamp/engage(atom/target)
|
||||
if(!..() || !device)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
if(device == iastamp)
|
||||
device = deniedstamp
|
||||
to_chat(holder.wearer, "<span class='notice'>Switched to denied stamp.</span>")
|
||||
else if(device == deniedstamp)
|
||||
device = iastamp
|
||||
to_chat(holder.wearer, "<span class='notice'>Switched to internal affairs stamp.</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/welding_tank
|
||||
name = "welding fuel tank"
|
||||
desc = "A bluespace welding fuel storage tank for a rigsuit."
|
||||
icon_state = "welding_tank"
|
||||
interface_name = "mounted welding fuel tank"
|
||||
interface_desc = "A minitaure fuel tank used for storage of welding fuel, built into a hardsuit."
|
||||
engage_string = "Dispense fuel"
|
||||
usable = 1
|
||||
|
||||
var/max_fuel = 300
|
||||
|
||||
/obj/item/rig_module/welding_tank/New()
|
||||
..()
|
||||
|
||||
create_reagents(max_fuel)
|
||||
reagents.add_reagent("fuel", max_fuel)
|
||||
|
||||
/obj/item/rig_module/welding_tank/engage(atom/target)
|
||||
if(!..() || !reagents)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
if(get_fuel() >= 0)
|
||||
var/obj/item/weldingtool/W = holder.wearer.get_active_hand()
|
||||
if(istype(W))
|
||||
fill_welder(W)
|
||||
else
|
||||
W = holder.wearer.get_inactive_hand()
|
||||
if(istype(W))
|
||||
fill_welder(W)
|
||||
else
|
||||
to_chat(holder.wearer, "<span class='danger'>Your welding tank is out of fuel!</span>")
|
||||
else
|
||||
to_chat(holder.wearer, "<span class='notice'>You need to have a welding tool in one of your hands to dispense fuel.</span>")
|
||||
|
||||
/obj/item/rig_module/welding_tank/proc/fill_welder(obj/item/weldingtool/W)
|
||||
if(!istype(W))
|
||||
return
|
||||
W.refill(holder.wearer, src, W.maximum_fuel)
|
||||
if(!reagents.get_reagent_amount("fuel"))
|
||||
to_chat(holder.wearer, "<span class='notice'>You hear a faint dripping as your hardsuit welding tank completely empties.</span>")
|
||||
|
||||
/obj/item/rig_module/welding_tank/proc/get_fuel()
|
||||
return reagents.get_reagent_amount("fuel")
|
||||
@@ -1,191 +0,0 @@
|
||||
/*
|
||||
* Contains
|
||||
* /obj/item/rig_module/vision
|
||||
* /obj/item/rig_module/vision/multi
|
||||
* /obj/item/rig_module/vision/meson
|
||||
* /obj/item/rig_module/vision/thermal
|
||||
* /obj/item/rig_module/vision/nvg
|
||||
* /obj/item/rig_module/vision/medhud
|
||||
* /obj/item/rig_module/vision/sechud
|
||||
*/
|
||||
|
||||
/datum/rig_vision
|
||||
var/mode
|
||||
var/obj/item/clothing/glasses/glasses
|
||||
|
||||
/datum/rig_vision/nvg
|
||||
mode = "night vision"
|
||||
/datum/rig_vision/nvg/New()
|
||||
glasses = new /obj/item/clothing/glasses/night
|
||||
|
||||
/datum/rig_vision/thermal
|
||||
mode = "thermal scanner"
|
||||
/datum/rig_vision/thermal/New()
|
||||
glasses = new /obj/item/clothing/glasses/thermal
|
||||
|
||||
/datum/rig_vision/meson
|
||||
mode = "meson scanner"
|
||||
/datum/rig_vision/meson/New()
|
||||
glasses = new /obj/item/clothing/glasses/meson
|
||||
|
||||
/datum/rig_vision/sechud
|
||||
mode = "security HUD"
|
||||
/datum/rig_vision/sechud/New()
|
||||
glasses = new /obj/item/clothing/glasses/hud/security
|
||||
|
||||
/datum/rig_vision/medhud
|
||||
mode = "medical HUD"
|
||||
/datum/rig_vision/medhud/New()
|
||||
glasses = new /obj/item/clothing/glasses/hud/health
|
||||
|
||||
/obj/item/rig_module/vision
|
||||
|
||||
name = "hardsuit visor"
|
||||
desc = "A layered, translucent visor system for a hardsuit."
|
||||
icon_state = "optics"
|
||||
|
||||
interface_name = "optical scanners"
|
||||
interface_desc = "An integrated multi-mode vision system."
|
||||
|
||||
usable = 1
|
||||
toggleable = 1
|
||||
disruptive = 0
|
||||
|
||||
engage_string = "Cycle Visor Mode"
|
||||
activate_string = "Enable Visor"
|
||||
deactivate_string = "Disable Visor"
|
||||
|
||||
var/datum/rig_vision/vision
|
||||
var/list/vision_modes = list(
|
||||
/datum/rig_vision/nvg,
|
||||
/datum/rig_vision/thermal,
|
||||
/datum/rig_vision/meson
|
||||
)
|
||||
|
||||
var/vision_index
|
||||
|
||||
/obj/item/rig_module/vision/multi
|
||||
|
||||
name = "hardsuit optical package"
|
||||
desc = "A complete visor system of optical scanners and vision modes."
|
||||
icon_state = "fulloptics"
|
||||
|
||||
|
||||
interface_name = "multi optical visor"
|
||||
interface_desc = "An integrated multi-mode vision system."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/meson,
|
||||
/datum/rig_vision/nvg,
|
||||
/datum/rig_vision/thermal,
|
||||
/datum/rig_vision/sechud,
|
||||
/datum/rig_vision/medhud)
|
||||
|
||||
/obj/item/rig_module/vision/meson
|
||||
|
||||
name = "hardsuit meson scanner"
|
||||
desc = "A layered, translucent visor system for a hardsuit."
|
||||
icon_state = "meson"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "meson scanner"
|
||||
interface_desc = "An integrated meson scanner."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/meson)
|
||||
|
||||
/obj/item/rig_module/vision/thermal
|
||||
|
||||
name = "hardsuit thermal scanner"
|
||||
desc = "A layered, translucent visor system for a hardsuit."
|
||||
icon_state = "thermal"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "thermal scanner"
|
||||
interface_desc = "An integrated thermal scanner."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/thermal)
|
||||
|
||||
/obj/item/rig_module/vision/nvg
|
||||
|
||||
name = "hardsuit night vision interface"
|
||||
desc = "A multi input night vision system for a hardsuit."
|
||||
icon_state = "night"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "night vision interface"
|
||||
interface_desc = "An integrated night vision system."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/nvg)
|
||||
|
||||
/obj/item/rig_module/vision/sechud
|
||||
|
||||
name = "hardsuit security hud"
|
||||
desc = "A simple tactical information system for a hardsuit."
|
||||
icon_state = "securityhud"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "security HUD"
|
||||
interface_desc = "An integrated security heads up display."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/sechud)
|
||||
|
||||
/obj/item/rig_module/vision/medhud
|
||||
|
||||
name = "hardsuit medical hud"
|
||||
desc = "A simple medical status indicator for a hardsuit."
|
||||
icon_state = "healthhud"
|
||||
|
||||
usable = 0
|
||||
|
||||
interface_name = "medical HUD"
|
||||
interface_desc = "An integrated medical heads up display."
|
||||
|
||||
vision_modes = list(/datum/rig_vision/medhud)
|
||||
|
||||
|
||||
// There should only ever be one vision module installed in a suit.
|
||||
/obj/item/rig_module/vision/installed()
|
||||
..()
|
||||
holder.visor = src
|
||||
|
||||
/obj/item/rig_module/vision/engage()
|
||||
|
||||
var/starting_up = !active
|
||||
|
||||
if(!..() || !vision_modes)
|
||||
return 0
|
||||
|
||||
// Don't cycle if this engage() is being called by activate().
|
||||
if(starting_up)
|
||||
to_chat(holder.wearer, "<font color='blue'>You activate your visual sensors.</font>")
|
||||
return 1
|
||||
|
||||
if(vision_modes.len > 1)
|
||||
vision_index++
|
||||
if(vision_index > vision_modes.len)
|
||||
vision_index = 1
|
||||
vision = vision_modes[vision_index]
|
||||
|
||||
to_chat(holder.wearer, "<font color='blue'>You cycle your sensors to <b>[vision.mode]</b> mode.</font>")
|
||||
else
|
||||
to_chat(holder.wearer, "<font color='blue'>Your sensors only have one mode.</font>")
|
||||
return 1
|
||||
|
||||
/obj/item/rig_module/vision/New()
|
||||
..()
|
||||
|
||||
if(!vision_modes)
|
||||
return
|
||||
|
||||
vision_index = 1
|
||||
var/list/processed_vision = list()
|
||||
|
||||
for(var/vision_mode in vision_modes)
|
||||
var/datum/rig_vision/vision_datum = new vision_mode
|
||||
if(!vision) vision = vision_datum
|
||||
processed_vision += vision_datum
|
||||
|
||||
vision_modes = processed_vision
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,30 +0,0 @@
|
||||
/obj/item/clothing/suit/space/new_rig/calc_breach_damage()
|
||||
..()
|
||||
holder.update_armor() //New dammage, new armormultiplikator.
|
||||
return damage
|
||||
|
||||
/obj/item/rig/proc/update_armor()
|
||||
var/multi = 1 //Multiplicative modification to the armor, maybe add an additive later on
|
||||
if(chest)
|
||||
multi *= (100 - chest.damage) / 100 //If we have some breaches, lower the armor value.
|
||||
|
||||
//TODO check for other armor mods, likely modules, which need to be coded.
|
||||
if(!armor) //Did we even give them some armor, if this is the case, the list should be initialized from New()
|
||||
return
|
||||
|
||||
var/datum/armor/A = armor
|
||||
for(var/obj/item/piece in list(gloves, helmet, boots, chest))
|
||||
if(!istype(piece)) //Do we have the piece
|
||||
continue
|
||||
|
||||
piece.armor = piece.armor.setRating(melee_value = A.getRating("melee") * multi,
|
||||
bullet_value = A.getRating("bullet") * multi,
|
||||
laser_value = A.getRating("laser") * multi,
|
||||
energy_value = A.getRating("energy") * multi,
|
||||
bomb_value = A.getRating("bomb") * multi,
|
||||
bio_value = A.getRating("bio") * multi,
|
||||
rad_value = A.getRating("rad") * multi,
|
||||
fire_value = A.getRating("fire") * multi,
|
||||
acid_value = A.getRating("acidd") * multi)
|
||||
|
||||
//Perfect place to also add something like shield modules, or any other hit_reaction modules check.
|
||||
@@ -1,196 +0,0 @@
|
||||
/obj/item/rig/attackby(obj/item/W as obj, mob/user as mob)
|
||||
|
||||
if(!istype(user,/mob/living)) return 0
|
||||
|
||||
if(electrified != 0)
|
||||
if(shock(user)) //Handles removing charge from the cell, as well. No need to do that here.
|
||||
return
|
||||
|
||||
// Pass repair items on to the chestpiece.
|
||||
if(chest && (istype(W,/obj/item/stack) || istype(W, /obj/item/weldingtool)))
|
||||
return chest.attackby(W,user)
|
||||
|
||||
// Lock or unlock the access panel.
|
||||
if(W.GetID())
|
||||
if(subverted)
|
||||
locked = 0
|
||||
to_chat(user, "<span class='danger'>It looks like the locking system has been shorted out.</span>")
|
||||
return
|
||||
|
||||
if((!req_access || !req_access.len) && (!req_one_access || !req_one_access.len))
|
||||
locked = 0
|
||||
to_chat(user, "<span class='danger'>\The [src] doesn't seem to have a locking mechanism.</span>")
|
||||
return
|
||||
|
||||
if(security_check_enabled && !src.allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return
|
||||
|
||||
locked = !locked
|
||||
to_chat(user, "You [locked ? "lock" : "unlock"] \the [src] access panel.")
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/crowbar))
|
||||
|
||||
if(!open && locked)
|
||||
to_chat(user, "The access panel is locked shut.")
|
||||
return
|
||||
|
||||
open = !open
|
||||
to_chat(user, "You [open ? "open" : "close"] the access panel.")
|
||||
return
|
||||
|
||||
if(open)
|
||||
|
||||
// Hacking.
|
||||
if(istype(W,/obj/item/wirecutters) || istype(W,/obj/item/multitool))
|
||||
if(open)
|
||||
wires.Interact(user)
|
||||
else
|
||||
to_chat(user, "You can't reach the wiring.")
|
||||
return
|
||||
// Air tank.
|
||||
if(istype(W,/obj/item/tank)) //Todo, some kind of check for suits without integrated air supplies.
|
||||
|
||||
if(air_supply)
|
||||
to_chat(user, "\The [src] already has a tank installed.")
|
||||
return
|
||||
|
||||
user.unEquip(W)
|
||||
air_supply = W
|
||||
W.forceMove(src)
|
||||
to_chat(user, "You slot [W] into [src] and tighten the connecting valve.")
|
||||
return
|
||||
|
||||
// Check if this is a hardsuit upgrade or a modification.
|
||||
else if(istype(W,/obj/item/rig_module))
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.back == src)
|
||||
to_chat(user, "<span class='danger'>You can't install a hardsuit module while the suit is being worn.</span>")
|
||||
return 1
|
||||
|
||||
if(!installed_modules) installed_modules = list()
|
||||
if(installed_modules.len)
|
||||
for(var/obj/item/rig_module/installed_mod in installed_modules)
|
||||
if(!installed_mod.redundant && istype(installed_mod,W))
|
||||
to_chat(user, "The hardsuit already has a module of that class installed.")
|
||||
return 1
|
||||
|
||||
var/obj/item/rig_module/mod = W
|
||||
to_chat(user, "You begin installing \the [mod] into \the [src].")
|
||||
if(!do_after(user, 40 * W.toolspeed, target = src))
|
||||
return
|
||||
if(!user || !W)
|
||||
return
|
||||
to_chat(user, "You install \the [mod] into \the [src].")
|
||||
user.unEquip(mod)
|
||||
installed_modules |= mod
|
||||
mod.forceMove(src)
|
||||
mod.installed(src)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
else if(!cell && istype(W,/obj/item/stock_parts/cell))
|
||||
|
||||
to_chat(user, "You jack \the [W] into \the [src]'s battery mount.")
|
||||
user.unEquip(W)
|
||||
W.forceMove(src)
|
||||
src.cell = W
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/wrench))
|
||||
|
||||
if(!air_supply)
|
||||
to_chat(user, "There is not tank to remove.")
|
||||
return
|
||||
|
||||
if(user.r_hand && user.l_hand)
|
||||
air_supply.forceMove(get_turf(user))
|
||||
else
|
||||
user.put_in_hands(air_supply)
|
||||
to_chat(user, "You detach and remove \the [air_supply].")
|
||||
air_supply = null
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/screwdriver))
|
||||
|
||||
var/list/current_mounts = list()
|
||||
if(cell) current_mounts += "cell"
|
||||
if(installed_modules && installed_modules.len) current_mounts += "system module"
|
||||
|
||||
var/to_remove = input("Which would you like to modify?") as null|anything in current_mounts
|
||||
if(!to_remove)
|
||||
return
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon/human) && to_remove != "cell")
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.back == src)
|
||||
to_chat(user, "You can't remove an installed device while the hardsuit is being worn.")
|
||||
return
|
||||
|
||||
switch(to_remove)
|
||||
|
||||
if("cell")
|
||||
|
||||
if(cell)
|
||||
to_chat(user, "You detatch \the [cell] from \the [src]'s battery mount.")
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
module.deactivate()
|
||||
if(user.r_hand && user.l_hand)
|
||||
cell.forceMove(get_turf(user))
|
||||
else
|
||||
user.put_in_hands(cell)
|
||||
cell = null
|
||||
else
|
||||
to_chat(user, "There is nothing loaded in that mount.")
|
||||
|
||||
if("system module")
|
||||
|
||||
var/list/possible_removals = list()
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.permanent)
|
||||
continue
|
||||
possible_removals[module.name] = module
|
||||
|
||||
if(!possible_removals.len)
|
||||
to_chat(user, "There are no installed modules to remove.")
|
||||
return
|
||||
|
||||
var/removal_choice = input("Which module would you like to remove?") as null|anything in possible_removals
|
||||
if(!removal_choice)
|
||||
return
|
||||
|
||||
var/obj/item/rig_module/removed = possible_removals[removal_choice]
|
||||
to_chat(user, "You detatch \the [removed] from \the [src].")
|
||||
removed.forceMove(get_turf(src))
|
||||
removed.removed()
|
||||
installed_modules -= removed
|
||||
update_icon()
|
||||
|
||||
return
|
||||
|
||||
// If we've gotten this far, all we have left to do before we pass off to root procs
|
||||
// is check if any of the loaded modules want to use the item we've been given.
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.accepts_item(W,user)) //Item is handled in this proc
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/rig/attack_hand(var/mob/user)
|
||||
|
||||
if(electrified != 0)
|
||||
if(shock(user)) //Handles removing charge from the cell, as well. No need to do that here.
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/rig/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!subverted)
|
||||
req_access.Cut()
|
||||
req_one_access.Cut()
|
||||
locked = 0
|
||||
subverted = 1
|
||||
to_chat(user, "<span class='danger'>You short out the access protocol for the suit.</span>")
|
||||
return 1
|
||||
@@ -1,147 +0,0 @@
|
||||
/*
|
||||
* Defines the helmets, gloves and shoes for rigs.
|
||||
*/
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig
|
||||
name = "helmet"
|
||||
flags = BLOCKHAIR | THICKMATERIAL | NODROP
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEMASK
|
||||
body_parts_covered = HEAD
|
||||
heat_protection = HEAD
|
||||
cold_protection = HEAD
|
||||
var/brightness_on = 4
|
||||
var/on = 0
|
||||
sprite_sheets = list(
|
||||
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi'
|
||||
)
|
||||
species_restricted = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
to_chat(user, "<span class='warning'>You cannot turn the light on while in this [user.loc].</span>")//To prevent some lighting anomalities.
|
||||
|
||||
return
|
||||
toggle_light(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/proc/toggle_light(mob/user)
|
||||
if(flags & AIRTIGHT) //Could also check for STOPSPRESSUREDMAGE, but one is enough, both get toggled when the seal gets toggled.
|
||||
|
||||
on = !on
|
||||
icon_state = "[item_color][on]"
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot turn the light on while the suit isn't sealed.</span>")
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_head()
|
||||
|
||||
/obj/item/clothing/gloves/rig
|
||||
name = "gauntlets"
|
||||
flags = THICKMATERIAL | NODROP
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig
|
||||
name = "boots"
|
||||
flags = NODROP
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/attack_self(mob/user)
|
||||
if(flags & AIRTIGHT) //Could also check for STOPSPRESSUREDMAGE, but one is enough, both get toggled when the seal gets toggled.
|
||||
..(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot activate mag-pulse traction system while the suit is not sealed.</span>")
|
||||
|
||||
/obj/item/clothing/suit/space/new_rig
|
||||
name = "chestpiece"
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT | NODROP
|
||||
slowdown = 0
|
||||
breach_threshold = 20
|
||||
resilience = 0.2
|
||||
can_breach = 1
|
||||
var/obj/item/rig/holder
|
||||
sprite_sheets = list(
|
||||
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi'
|
||||
)
|
||||
|
||||
//TODO: move this to modules
|
||||
/obj/item/clothing/head/helmet/space/new_rig/proc/prevent_track()
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/rig/Touch(var/atom/A, var/proximity)
|
||||
|
||||
if(!A || !proximity)
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(!istype(H) || !H.back)
|
||||
return 0
|
||||
|
||||
var/obj/item/rig/suit = H.back
|
||||
if(!suit || !istype(suit) || !suit.installed_modules.len)
|
||||
return 0
|
||||
|
||||
for(var/obj/item/rig_module/module in suit.installed_modules)
|
||||
if(module.active && module.activates_on_touch)
|
||||
if(module.engage(A))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//Rig pieces for non-spacesuit based rigs
|
||||
|
||||
/obj/item/clothing/head/lightrig
|
||||
name = "mask"
|
||||
body_parts_covered = HEAD
|
||||
heat_protection = HEAD
|
||||
cold_protection = HEAD
|
||||
flags = THICKMATERIAL|AIRTIGHT
|
||||
|
||||
/obj/item/clothing/suit/lightrig
|
||||
name = "suit"
|
||||
allowed = list(/obj/item/flashlight)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags = THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/shoes/lightrig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
/obj/item/clothing/gloves/lightrig
|
||||
name = "gloves"
|
||||
flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
@@ -1,335 +0,0 @@
|
||||
// Interface for humans.
|
||||
/obj/item/rig/verb/hardsuit_interface()
|
||||
set name = "Open Hardsuit Interface"
|
||||
set desc = "Open the hardsuit system interface."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(wearer && wearer.back == src)
|
||||
ui_interact(usr)
|
||||
|
||||
/obj/item/rig/verb/toggle_vision()
|
||||
set name = "Toggle Visor"
|
||||
set desc = "Turns your rig visor off or on."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_power_cost(usr))
|
||||
return
|
||||
|
||||
if(!(flags & NODROP))
|
||||
to_chat(usr, "<span class='warning'>The suit is not active.</span>")
|
||||
return
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
if(!visor)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit does not have a configurable visor.</span>")
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
if(!visor.active)
|
||||
visor.activate()
|
||||
else
|
||||
visor.deactivate()
|
||||
|
||||
/obj/item/rig/proc/toggle_helmet()
|
||||
set name = "Toggle Helmet"
|
||||
set desc = "Deploys or retracts your helmet."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
toggle_piece("helmet", usr)
|
||||
|
||||
/obj/item/rig/proc/toggle_chest()
|
||||
set name = "Toggle Chestpiece"
|
||||
set desc = "Deploys or retracts your chestpiece."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
toggle_piece("chest", usr)
|
||||
|
||||
/obj/item/rig/proc/toggle_gauntlets()
|
||||
set name = "Toggle Gauntlets"
|
||||
set desc = "Deploys or retracts your gauntlets."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
toggle_piece("gauntlets", usr)
|
||||
|
||||
/obj/item/rig/proc/toggle_boots()
|
||||
set name = "Toggle Boots"
|
||||
set desc = "Deploys or retracts your boots."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
toggle_piece("boots", usr)
|
||||
|
||||
/obj/item/rig/verb/deploy_suit()
|
||||
set name = "Deploy Hardsuit"
|
||||
set desc = "Deploys helmet, gloves and boots all at once."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
if(!check_power_cost(usr))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
deploy(wearer, usr)
|
||||
|
||||
/obj/item/rig/verb/toggle_seals_verb()
|
||||
set name = "Toggle Hardsuit Seals"
|
||||
set desc = "Seals or unseals your rig."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_suit_access(usr))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
if(flags & NODROP)
|
||||
unseal(usr)
|
||||
else
|
||||
seal(usr)
|
||||
|
||||
/obj/item/rig/verb/switch_vision_mode()
|
||||
set name = "Switch Vision Mode"
|
||||
set desc = "Switches between available vision modes."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(malfunction_check(usr))
|
||||
return
|
||||
|
||||
if(!check_power_cost(usr, 0, 0, 0, 0))
|
||||
return
|
||||
|
||||
if(!(flags & NODROP))
|
||||
to_chat(usr, "<span class='warning'>The suit is not active.</span>")
|
||||
return
|
||||
|
||||
if(!visor)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit does not have a configurable visor.</span>")
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
if(!visor.active)
|
||||
visor.activate()
|
||||
|
||||
if(!visor.active)
|
||||
to_chat(usr, "<span class='warning'>The visor is suffering a hardware fault and cannot be configured.</span>")
|
||||
return
|
||||
|
||||
visor.engage()
|
||||
|
||||
/obj/item/rig/verb/alter_voice()
|
||||
set name = "Configure Voice Synthesiser"
|
||||
set desc = "Toggles or configures your voice synthesizer."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(malfunction_check(usr))
|
||||
return
|
||||
|
||||
if(!(flags & NODROP))
|
||||
to_chat(usr, "<span class='warning'>The suit is not active.</span>")
|
||||
return
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!speech)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit does not have a speech synthesiser.</span>")
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
speech.engage()
|
||||
|
||||
/obj/item/rig/verb/select_module()
|
||||
set name = "Select Module"
|
||||
set desc = "Selects a module as your primary system."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(malfunction_check(usr))
|
||||
return
|
||||
|
||||
if(!check_power_cost(usr, 0, 0, 0, 0))
|
||||
return
|
||||
|
||||
if(!(flags & NODROP))
|
||||
to_chat(usr, "<span class='warning'>The suit is not active.</span>")
|
||||
return
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
var/list/selectable = list()
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.selectable)
|
||||
selectable |= module
|
||||
|
||||
var/obj/item/rig_module/module = input("Which module do you wish to select?") as null|anything in selectable
|
||||
|
||||
if(!istype(module))
|
||||
selected_module = null
|
||||
to_chat(usr, "<font color='blue'><b>Primary system is now: deselected.</b></font>")
|
||||
return
|
||||
|
||||
selected_module = module
|
||||
to_chat(usr, "<font color='blue'><b>Primary system is now: [selected_module.interface_name].</b></font>")
|
||||
|
||||
/obj/item/rig/verb/toggle_module()
|
||||
set name = "Toggle Module"
|
||||
set desc = "Toggle a system module."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(malfunction_check(usr))
|
||||
return
|
||||
|
||||
if(!check_power_cost(usr, 0, 0, 0, 0))
|
||||
return
|
||||
|
||||
if(!(flags & NODROP))
|
||||
to_chat(usr, "<span class='warning'>The suit is not active.</span>")
|
||||
return
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
var/list/selectable = list()
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.toggleable)
|
||||
selectable |= module
|
||||
|
||||
var/obj/item/rig_module/module = input("Which module do you wish to toggle?") as null|anything in selectable
|
||||
|
||||
if(!istype(module))
|
||||
return
|
||||
|
||||
if(module.active)
|
||||
to_chat(usr, "<font color='blue'><b>You attempt to deactivate \the [module.interface_name].</b></font>")
|
||||
module.deactivate()
|
||||
else
|
||||
to_chat(usr, "<font color='blue'><b>You attempt to activate \the [module.interface_name].</b></font>")
|
||||
module.activate()
|
||||
|
||||
/obj/item/rig/verb/engage_module()
|
||||
set name = "Engage Module"
|
||||
set desc = "Engages a system module."
|
||||
set category = "Hardsuit"
|
||||
set src = usr.contents
|
||||
|
||||
if(malfunction_check(usr))
|
||||
return
|
||||
|
||||
if(!(flags & NODROP))
|
||||
to_chat(usr, "<span class='warning'>The suit is not active.</span>")
|
||||
return
|
||||
|
||||
if(!istype(wearer) || !wearer.back == src)
|
||||
to_chat(usr, "<span class='warning'>The hardsuit is not being worn.</span>")
|
||||
return
|
||||
|
||||
if(!check_power_cost(usr, 0, 0, 0, 0))
|
||||
return
|
||||
|
||||
var/mob/M = usr
|
||||
if(M.incapacitated())
|
||||
return
|
||||
|
||||
var/list/selectable = list()
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
if(module.usable)
|
||||
selectable |= module
|
||||
|
||||
var/obj/item/rig_module/module = input("Which module do you wish to engage?") as null|anything in selectable
|
||||
|
||||
if(!istype(module))
|
||||
return
|
||||
|
||||
to_chat(usr, "<font color='blue'><b>You attempt to engage the [module.interface_name].</b></font>")
|
||||
module.engage()
|
||||
@@ -1,70 +0,0 @@
|
||||
/datum/wires/rig
|
||||
random = 1
|
||||
holder_type = /obj/item/rig
|
||||
wire_count = 5
|
||||
|
||||
#define RIG_SECURITY 1
|
||||
#define RIG_AI_OVERRIDE 2
|
||||
#define RIG_SYSTEM_CONTROL 4
|
||||
#define RIG_INTERFACE_LOCK 8
|
||||
#define RIG_INTERFACE_SHOCK 16
|
||||
/*
|
||||
* Rig security can be snipped to disable ID access checks on rig.
|
||||
* Rig AI override can be pulsed to toggle whether or not the AI can take control of the suit.
|
||||
* System control can be pulsed to toggle some malfunctions.
|
||||
* Interface lock can be pulsed to toggle whether or not the interface can be accessed.
|
||||
*/
|
||||
|
||||
/datum/wires/rig/UpdateCut(var/index, var/mended)
|
||||
|
||||
var/obj/item/rig/rig = holder
|
||||
switch(index)
|
||||
if(RIG_SECURITY)
|
||||
if(mended)
|
||||
rig.req_access = initial(rig.req_access)
|
||||
rig.req_one_access = initial(rig.req_one_access)
|
||||
if(RIG_INTERFACE_SHOCK)
|
||||
rig.electrified = mended ? 0 : -1
|
||||
rig.shock(usr,100)
|
||||
|
||||
/datum/wires/rig/UpdatePulsed(var/index)
|
||||
|
||||
var/obj/item/rig/rig = holder
|
||||
switch(index)
|
||||
if(RIG_SECURITY)
|
||||
rig.security_check_enabled = !rig.security_check_enabled
|
||||
rig.visible_message("\The [rig] twitches as several suit locks [rig.security_check_enabled?"close":"open"].")
|
||||
if(RIG_AI_OVERRIDE)
|
||||
rig.ai_override_enabled = !rig.ai_override_enabled
|
||||
rig.visible_message("A small red light on [rig] [rig.ai_override_enabled?"goes dead":"flickers on"].")
|
||||
if(RIG_SYSTEM_CONTROL)
|
||||
rig.malfunctioning += 10
|
||||
if(rig.malfunction_delay <= 0)
|
||||
rig.malfunction_delay = 20
|
||||
rig.shock(usr,100)
|
||||
if(RIG_INTERFACE_LOCK)
|
||||
rig.interface_locked = !rig.interface_locked
|
||||
rig.visible_message("\The [rig] clicks audibly as the software interface [rig.interface_locked?"darkens":"brightens"].")
|
||||
if(RIG_INTERFACE_SHOCK)
|
||||
if(rig.electrified != -1)
|
||||
rig.electrified = 30
|
||||
rig.shock(usr,100)
|
||||
|
||||
/datum/wires/rig/GetWireName(index)
|
||||
switch(index)
|
||||
if(RIG_SECURITY)
|
||||
return "ID check"
|
||||
if(RIG_AI_OVERRIDE)
|
||||
return "AI control"
|
||||
if(RIG_SYSTEM_CONTROL)
|
||||
return "System control"
|
||||
if(RIG_INTERFACE_LOCK)
|
||||
return "Interface lock"
|
||||
if(RIG_INTERFACE_SHOCK)
|
||||
return "Electrification"
|
||||
|
||||
/datum/wires/rig/CanUse(var/mob/living/L)
|
||||
var/obj/item/rig/rig = holder
|
||||
if(rig.open)
|
||||
return 1
|
||||
return 0
|
||||
@@ -1,46 +0,0 @@
|
||||
/obj/item/rig/unathi
|
||||
name = "NT breacher chassis control module"
|
||||
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
suit_type = "NT breacher"
|
||||
icon_state = "breacher_rig_cheap"
|
||||
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 45, bio = 100, rad = 50)
|
||||
emp_protection = -20
|
||||
active_slowdown = 6
|
||||
offline_slowdown = 10
|
||||
vision_restriction = 1
|
||||
offline_vision_restriction = 2
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/new_rig/unathi
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/unathi
|
||||
glove_type = /obj/item/clothing/gloves/rig/unathi
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
|
||||
|
||||
/obj/item/rig/unathi/fancy
|
||||
name = "breacher chassis control module"
|
||||
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
suit_type = "breacher chassis"
|
||||
icon_state = "breacher_rig"
|
||||
armor = list(melee = 45, bullet = 45, laser = 45, energy = 45, bomb = 45, bio = 100, rad = 75) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. //Whoever made this was on meth
|
||||
vision_restriction = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/unathi
|
||||
icon = 'icons/obj/clothing/species/unathi/hats.dmi'
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/new_rig/unathi
|
||||
icon = 'icons/obj/clothing/species/unathi/suits.dmi'
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/gloves/rig/unathi
|
||||
icon = 'icons/obj/clothing/species/unathi/gloves.dmi'
|
||||
species_restricted = list("Unathi")
|
||||
sprite_sheets = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/gloves.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/unathi
|
||||
icon = 'icons/obj/clothing/species/unathi/shoes.dmi'
|
||||
species_restricted = list("Unathi")
|
||||
sprite_sheets = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/feet.dmi'
|
||||
)
|
||||
@@ -1,28 +0,0 @@
|
||||
/obj/item/clothing/head/helmet/space/new_rig/combat
|
||||
|
||||
/obj/item/rig/combat
|
||||
name = "combat hardsuit control module"
|
||||
desc = "A sleek and dangerous hardsuit for active combat."
|
||||
icon_state = "security_rig"
|
||||
suit_type = "combat hardsuit"
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
|
||||
active_slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/combat
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/baton)
|
||||
|
||||
|
||||
/obj/item/rig/combat/equipped
|
||||
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/mounted,
|
||||
/obj/item/rig_module/vision/thermal,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/ai_container,
|
||||
// /obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/electrowarfare_suite,
|
||||
/obj/item/rig_module/chem_dispenser/combat
|
||||
)
|
||||
@@ -1,81 +0,0 @@
|
||||
/obj/item/clothing/head/helmet/space/new_rig/ert
|
||||
|
||||
/obj/item/rig/ert
|
||||
name = "ERT-C hardsuit control module"
|
||||
desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
suit_type = "ERT commander"
|
||||
icon_state = "ert_commander_rig"
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/ert
|
||||
|
||||
req_access = list(ACCESS_CENT_SPECOPS)
|
||||
|
||||
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd, /obj/item/crowbar, \
|
||||
/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
|
||||
/obj/item/radio, /obj/item/analyzer,/obj/item/storage/briefcase/inflatable, /obj/item/melee/baton, /obj/item/gun, \
|
||||
/obj/item/storage/firstaid, /obj/item/reagent_containers/hypospray, /obj/item/roller)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/datajack,
|
||||
)
|
||||
|
||||
/obj/item/rig/ert/engineer
|
||||
name = "ERT-E suit control module"
|
||||
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Armoured and space ready."
|
||||
suit_type = "ERT engineer"
|
||||
icon_state = "ert_engineer_rig"
|
||||
siemens_coefficient = 0
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
// /obj/item/rig_module/device/rcd
|
||||
)
|
||||
|
||||
/obj/item/rig/ert/medical
|
||||
name = "ERT-M suit control module"
|
||||
desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
suit_type = "ERT medic"
|
||||
icon_state = "ert_medical_rig"
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/healthscanner,
|
||||
/obj/item/rig_module/chem_dispenser/injector
|
||||
)
|
||||
|
||||
/obj/item/rig/ert/security
|
||||
name = "ERT-S suit control module"
|
||||
desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Armoured and space ready."
|
||||
suit_type = "ERT security"
|
||||
icon_state = "ert_security_rig"
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/mounted/egun,
|
||||
)
|
||||
|
||||
/obj/item/rig/ert/assetprotection
|
||||
name = "Heavy Asset Protection suit control module"
|
||||
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armoured and space ready."
|
||||
suit_type = "heavy asset protection"
|
||||
icon_state = "asset_protection_rig"
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/vision/multi,
|
||||
/obj/item/rig_module/mounted/egun,
|
||||
/obj/item/rig_module/chem_dispenser/injector,
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
// /obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/datajack
|
||||
)
|
||||
@@ -1,120 +0,0 @@
|
||||
// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered.
|
||||
/obj/item/rig/light
|
||||
name = "light suit control module"
|
||||
desc = "A lighter, less armoured rig suit."
|
||||
icon_state = "ninja_rig"
|
||||
suit_type = "light suit"
|
||||
allowed = list(/obj/item/gun,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank,/obj/item/stock_parts/cell)
|
||||
emp_protection = 10
|
||||
active_slowdown = 0
|
||||
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/new_rig/light
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/light
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/light
|
||||
glove_type = /obj/item/clothing/gloves/rig/light
|
||||
|
||||
/obj/item/clothing/suit/space/new_rig/light
|
||||
name = "suit"
|
||||
breach_threshold = 18 //comparable to voidsuits
|
||||
|
||||
/obj/item/clothing/gloves/rig/light
|
||||
name = "gloves"
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/light
|
||||
name = "shoes"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/light
|
||||
name = "hood"
|
||||
|
||||
/obj/item/rig/light/hacker
|
||||
name = "cybersuit control module"
|
||||
suit_type = "cyber"
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
|
||||
icon_state = "hacker_rig"
|
||||
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
airtight = 0
|
||||
seal_delay = 5 //not being vaccum-proof has an upside I guess
|
||||
|
||||
helm_type = /obj/item/clothing/head/lightrig/hacker
|
||||
chest_type = /obj/item/clothing/suit/lightrig/hacker
|
||||
glove_type = /obj/item/clothing/gloves/lightrig/hacker
|
||||
boot_type = /obj/item/clothing/shoes/lightrig/hacker
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
// /obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/electrowarfare_suite,
|
||||
/obj/item/rig_module/voice,
|
||||
/obj/item/rig_module/vision,
|
||||
)
|
||||
|
||||
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
|
||||
/obj/item/clothing/head/lightrig/hacker
|
||||
name = "HUD"
|
||||
siemens_coefficient = 0.4
|
||||
flags = 0
|
||||
|
||||
/obj/item/clothing/suit/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
|
||||
/obj/item/clothing/shoes/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
|
||||
|
||||
/obj/item/clothing/gloves/lightrig/hacker
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/rig/light/ninja
|
||||
name = "ominous suit control module"
|
||||
suit_type = "ominous"
|
||||
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
|
||||
icon_state = "ninja_rig"
|
||||
armor = list(melee = 50, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 30)
|
||||
emp_protection = 40 //change this to 30 if too high.
|
||||
active_slowdown = 0
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/new_rig/light/ninja
|
||||
glove_type = /obj/item/clothing/gloves/rig/light/ninja
|
||||
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/teleporter,
|
||||
/obj/item/rig_module/stealth_field,
|
||||
/obj/item/rig_module/mounted/energy_blade,
|
||||
/obj/item/rig_module/vision,
|
||||
/obj/item/rig_module/voice,
|
||||
/obj/item/rig_module/chem_dispenser,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/fabricator,
|
||||
/obj/item/rig_module/ai_container,
|
||||
// /obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/self_destruct
|
||||
)
|
||||
|
||||
/obj/item/clothing/gloves/rig/light/ninja
|
||||
name = "insulated gloves"
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/space/new_rig/light/ninja
|
||||
breach_threshold = 38 //comparable to regular hardsuits
|
||||
|
||||
/obj/item/rig/light/stealth
|
||||
name = "stealth suit control module"
|
||||
suit_type = "stealth"
|
||||
desc = "A highly advanced and expensive suit designed for covert operations."
|
||||
icon_state = "ninja_rig" //supposed to be "stealth_rig", but as it currently only has a semi-copied ninja rig sprite, we can just use them directly.
|
||||
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/stealth_field,
|
||||
/obj/item/rig_module/vision
|
||||
)
|
||||
@@ -1,32 +0,0 @@
|
||||
/obj/item/clothing/head/helmet/space/new_rig/merc
|
||||
|
||||
/obj/item/rig/merc
|
||||
name = "crimson hardsuit control module"
|
||||
desc = "A blood-red hardsuit featuring some fairly illegal technology."
|
||||
icon_state = "merc_rig"
|
||||
suit_type = "crimson hardsuit"
|
||||
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
active_slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/merc
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/restraints/handcuffs)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/mounted,
|
||||
/obj/item/rig_module/vision/thermal,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/ai_container,
|
||||
// /obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/electrowarfare_suite,
|
||||
/obj/item/rig_module/chem_dispenser/combat,
|
||||
// /obj/item/rig_module/fabricator/energy_net
|
||||
)
|
||||
|
||||
//Has most of the modules removed
|
||||
/obj/item/rig/merc/empty
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/electrowarfare_suite, //might as well
|
||||
)
|
||||
@@ -1,223 +0,0 @@
|
||||
/obj/item/clothing/head/helmet/space/new_rig/industrial
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/ce
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/eva
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/hazmat
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/medical
|
||||
|
||||
/obj/item/clothing/head/helmet/space/new_rig/hazard
|
||||
|
||||
/obj/item/rig/internalaffairs
|
||||
name = "augmented tie"
|
||||
suit_type = "augmented suit"
|
||||
desc = "Prepare for paperwork."
|
||||
icon_state = "internalaffairs_rig"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
active_slowdown = 0
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/briefcase,/obj/item/storage/secure/briefcase)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
glove_type = null
|
||||
helm_type = null
|
||||
boot_type = null
|
||||
|
||||
/obj/item/rig/internalaffairs/equipped
|
||||
|
||||
req_access = list(ACCESS_LAWYER)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/device/flash,
|
||||
/obj/item/rig_module/device/paperdispenser,
|
||||
/obj/item/rig_module/device/pen,
|
||||
/obj/item/rig_module/device/stamp
|
||||
)
|
||||
|
||||
glove_type = null
|
||||
helm_type = null
|
||||
boot_type = null
|
||||
|
||||
/obj/item/rig/industrial
|
||||
name = "industrial suit control module"
|
||||
suit_type = "industrial hardsuit"
|
||||
desc = "A heavy, powerful rig used by construction crews and mining corporations."
|
||||
icon_state = "engineering_rig"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
active_slowdown = 3
|
||||
offline_slowdown = 10
|
||||
offline_vision_restriction = 2
|
||||
emp_protection = -20
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/industrial
|
||||
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe, /obj/item/rcd)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
|
||||
/obj/item/rig/industrial/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/device/drill,
|
||||
/obj/item/rig_module/device/orescanner,
|
||||
// /obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
/obj/item/rig/eva
|
||||
name = "EVA suit control module"
|
||||
suit_type = "EVA hardsuit"
|
||||
desc = "A light rig for repairs and maintenance to the outside of habitats and vessels."
|
||||
icon_state = "eva_rig"
|
||||
active_slowdown = 0
|
||||
offline_slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/eva
|
||||
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/toolbox,/obj/item/storage/briefcase/inflatable,/obj/item/t_scanner,/obj/item/rcd)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/rig/eva/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
// /obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
//Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class.
|
||||
/obj/item/rig/ce
|
||||
|
||||
name = "advanced voidsuit control module"
|
||||
suit_type = "advanced voidsuit"
|
||||
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
icon_state = "ce_rig"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
active_slowdown = 0
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/ce
|
||||
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe, /obj/item/rcd)
|
||||
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
boot_type = null
|
||||
glove_type = null
|
||||
|
||||
/obj/item/rig/ce/equipped
|
||||
|
||||
req_access = list(ACCESS_CE)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
// /obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/new_rig/ce
|
||||
boot_type = null
|
||||
glove_type = null
|
||||
|
||||
/obj/item/clothing/suit/space/new_rig/ce
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/rig/hazmat
|
||||
|
||||
name = "AMI control module"
|
||||
suit_type = "hazmat hardsuit"
|
||||
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
|
||||
icon_state = "science_rig"
|
||||
active_slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/hazmat
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/ert
|
||||
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/pickaxe,/obj/item/healthanalyzer,/obj/item/gps,/obj/item/radio/beacon)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/rig/hazmat/equipped
|
||||
|
||||
req_access = list(ACCESS_RD)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/maneuvering_jets)
|
||||
|
||||
/obj/item/rig/medical
|
||||
|
||||
name = "rescue suit control module"
|
||||
suit_type = "rescue hardsuit"
|
||||
desc = "A durable suit designed for medical rescue in high risk areas."
|
||||
icon_state = "medical_rig"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
active_slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/medical
|
||||
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/obj/item/stack/medical,/obj/item/roller )
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/rig/medical/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/chem_dispenser/injector,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/healthscanner,
|
||||
/obj/item/rig_module/vision/medhud
|
||||
)
|
||||
|
||||
/obj/item/rig/hazard
|
||||
name = "hazard hardsuit control module"
|
||||
suit_type = "hazard hardsuit"
|
||||
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
|
||||
icon_state = "hazard_rig"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
active_slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/new_rig/hazard
|
||||
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/baton)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
|
||||
/obj/item/rig/hazard/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/vision/sechud,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/mounted/taser
|
||||
)
|
||||
@@ -349,7 +349,7 @@
|
||||
to_chat(user, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
var/obj/item/clothing/mask/gas/M = target
|
||||
M.name = "Prescription Gas Mask"
|
||||
M.desc = "It looks heavily modified, but otherwise functions as a gas mask. The words “Property of Yon-Dale” can be seen on the inner band."
|
||||
M.desc = "It looks heavily modified, but otherwise functions as a gas mask. The words \"Property of Yon-Dale\" can be seen on the inner band."
|
||||
M.icon = 'icons/obj/custom_items.dmi'
|
||||
M.icon_state = "gas_tariq"
|
||||
M.sprite_sheets = list(
|
||||
|
||||
@@ -2,7 +2,13 @@
|
||||
announceWhen = rand(0, 20)
|
||||
|
||||
/datum/event/mass_hallucination/start()
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
var/turf/T = get_turf(H)
|
||||
if(!is_station_level(T.z))
|
||||
continue
|
||||
var/armor = H.getarmor(type = "rad")
|
||||
if((RADIMMUNE in H.dna.species.species_traits) || armor >= 75) // Leave radiation-immune species/rad armored players completely unaffected
|
||||
continue
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
for(var/mob/living/simple_animal/L in GLOB.alive_mob_list)
|
||||
var/turf/T = get_turf(L)
|
||||
if (T.z != 1)
|
||||
if (!is_station_level(T.z))
|
||||
continue
|
||||
if(!(L in GLOB.player_list) && !L.mind && (L.sentience_type == sentience_type))
|
||||
potential += L
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
spawn_locs += get_turf(player_mind.current)
|
||||
if(!spawn_locs) //If we can't find THAT, then just retry
|
||||
return kill()
|
||||
var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs))
|
||||
var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs))
|
||||
var/mob/living/simple_animal/slaughter/S = new /mob/living/simple_animal/slaughter/(holder)
|
||||
S.holder = holder
|
||||
player_mind.transfer_to(S)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#define TS_HIGHPOP_TRIGGER 80
|
||||
|
||||
/datum/event/spider_terror
|
||||
announceWhen = 240
|
||||
@@ -22,23 +23,32 @@
|
||||
if(temp_vent.parent.other_atmosmch.len > 50)
|
||||
vents += temp_vent
|
||||
var/spider_type
|
||||
var/infestation_type = pick(1, 2, 3, 4, 5)
|
||||
var/infestation_type
|
||||
if((length(GLOB.clients)) < TS_HIGHPOP_TRIGGER)
|
||||
infestation_type = pick(1, 2, 3, 4)
|
||||
else
|
||||
infestation_type = pick(2, 3, 4, 5)
|
||||
switch(infestation_type)
|
||||
if(1)
|
||||
// Weakest, only used during lowpop.
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/green
|
||||
spawncount = 5
|
||||
if(2)
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white
|
||||
spawncount = 2
|
||||
if(3)
|
||||
// Fairly weak. Dangerous in single combat but has little staying power. Always gets whittled down.
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/prince
|
||||
spawncount = 1
|
||||
if(3)
|
||||
// Variable. Depends how many they infect.
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white
|
||||
spawncount = 2
|
||||
if(4)
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen
|
||||
spawncount = 1
|
||||
if(5)
|
||||
// Pretty strong.
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/princess
|
||||
spawncount = 2
|
||||
if(5)
|
||||
// Strongest, only used during highpop.
|
||||
spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen
|
||||
spawncount = 1
|
||||
while(spawncount >= 1 && vents.len)
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent = pick(vents)
|
||||
|
||||
@@ -60,3 +70,6 @@
|
||||
new spider_type(vent.loc)
|
||||
spawncount--
|
||||
|
||||
|
||||
#undef TS_HIGHPOP_TRIGGER
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/list/newlist = dreamlist.Copy()
|
||||
for(var/i in 1 to newlist.len)
|
||||
newlist[i] = replacetext(newlist[i], "\[DREAMER\]", "[user.name]")
|
||||
return dreamlist
|
||||
return newlist
|
||||
|
||||
|
||||
//NIGHTMARES
|
||||
|
||||
@@ -149,10 +149,12 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
/obj/effect/hallucination/fake_flood/process()
|
||||
if(!target)
|
||||
qdel(src)
|
||||
return
|
||||
if(next_expand <= world.time)
|
||||
radius++
|
||||
if(radius > FAKE_FLOOD_MAX_RADIUS)
|
||||
qdel(src)
|
||||
return
|
||||
Expand()
|
||||
if((get_turf(target) in flood_turfs) && !target.internal)
|
||||
target.hallucinate("fake_alert", "too_much_tox")
|
||||
@@ -460,8 +462,9 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
target = T
|
||||
var/image/A = null
|
||||
var/kind = force_kind ? force_kind : pick("clown", "corgi", "carp", "skeleton", "demon","zombie")
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(H == target)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.stat == DEAD || H == target)
|
||||
continue
|
||||
if(skip_nearby && (H in view(target)))
|
||||
continue
|
||||
@@ -539,7 +542,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
var/mob/living/carbon/human/clone = null
|
||||
var/clone_weapon = null
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.stat || H.lying)
|
||||
continue
|
||||
clone = H
|
||||
@@ -751,8 +755,10 @@ GLOBAL_LIST_INIT(non_fakeattack_weapons, list(/obj/item/gun/projectile, /obj/ite
|
||||
target.client.images.Remove(speech_overlay)
|
||||
else // Radio talk
|
||||
var/list/humans = list()
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
humans += H
|
||||
for(var/thing in GLOB.human_list)
|
||||
var/mob/living/carbon/human/H = thing
|
||||
if(H.stat != DEAD)
|
||||
humans += H
|
||||
person = pick(humans)
|
||||
target.hear_radio(message_to_multilingual(pick(radio_messages), pick(person.languages)), speaker = person, part_a = "<span class='[SSradio.frequency_span_class(PUB_FREQ)]'><b>\[[get_frequency_name(PUB_FREQ)]\]</b> <span class='name'>", part_b = "</span> <span class='message'>")
|
||||
qdel(src)
|
||||
|
||||
@@ -124,6 +124,13 @@
|
||||
reagents.reaction(M, REAGENT_TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
if(!reagents.total_volume)
|
||||
C.stored_comms["glass"] += 3
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/broken_bottle
|
||||
name = "Broken Bottle"
|
||||
@@ -141,6 +148,11 @@
|
||||
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
|
||||
sharp = 1
|
||||
|
||||
/obj/item/broken_bottle/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
C.stored_comms["glass"] += 3
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/gin
|
||||
name = "Griffeater Gin"
|
||||
desc = "A bottle of high quality gin, produced in the New London Space Station."
|
||||
|
||||
@@ -117,6 +117,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
|
||||
if(!..()) //was it caught by a mob?
|
||||
if(seed)
|
||||
log_action(thrownby, hit_atom, "Thrown [src] at")
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_throw_impact(src, hit_atom)
|
||||
if(seed.get_gene(/datum/plant_gene/trait/squash))
|
||||
@@ -147,11 +148,11 @@
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/On_Consume()
|
||||
if(iscarbon(usr))
|
||||
/obj/item/reagent_containers/food/snacks/grown/On_Consume(mob/M, mob/user)
|
||||
if(iscarbon(M))
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_consume(src, usr)
|
||||
T.on_consume(src, M)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/after_slip(mob/living/carbon/human/H)
|
||||
@@ -168,6 +169,11 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
C.stored_comms["wood"] += 4
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
// For item-containing growns such as eggy or gatfruit
|
||||
/obj/item/reagent_containers/food/snacks/grown/shell/attack_self(mob/user)
|
||||
user.unEquip(src)
|
||||
@@ -185,3 +191,16 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/proc/log_action(mob/user, atom/target, what_done)
|
||||
var/reagent_str = reagents.log_list()
|
||||
var/genes_str = "No genes"
|
||||
if(seed && length(seed.genes))
|
||||
var/list/plant_gene_names = list()
|
||||
for(var/thing in seed.genes)
|
||||
var/datum/plant_gene/G = thing
|
||||
if(G.dangerous)
|
||||
plant_gene_names += G.name
|
||||
genes_str = english_list(plant_gene_names)
|
||||
|
||||
add_attack_logs(user, target, "[what_done] ([reagent_str] | [genes_str])")
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/datum/plant_gene
|
||||
var/name
|
||||
/// Used to determine if the trait should be logged when the holder is used
|
||||
var/dangerous = FALSE
|
||||
|
||||
/datum/plant_gene/proc/get_name() // Used for manipulator display and gene disk name.
|
||||
return name
|
||||
@@ -194,6 +196,7 @@
|
||||
name = "Liquid Contents"
|
||||
examine_line = "<span class='info'>It has a lot of liquid contents inside.</span>"
|
||||
origin_tech = list("biotech" = 5)
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/plant_gene/trait/slip
|
||||
// Makes plant slippery, unless it has a grown-type trash. Then the trash gets slippery.
|
||||
@@ -201,6 +204,7 @@
|
||||
name = "Slippery Skin"
|
||||
rate = 0.1
|
||||
examine_line = "<span class='info'>It has a very slippery skin.</span>"
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/plant_gene/trait/slip/on_new(obj/item/reagent_containers/food/snacks/grown/G, newloc)
|
||||
. = ..()
|
||||
@@ -224,6 +228,7 @@
|
||||
name = "Electrical Activity"
|
||||
rate = 0.2
|
||||
origin_tech = list("powerstorage" = 5)
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/plant_gene/trait/cell_charge/on_slip(obj/item/reagent_containers/food/snacks/grown/G, mob/living/carbon/C)
|
||||
var/power = G.seed.potency*rate
|
||||
@@ -298,6 +303,7 @@
|
||||
name = "Bluespace Activity"
|
||||
rate = 0.1
|
||||
origin_tech = list("bluespace" = 5)
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/plant_gene/trait/teleport/on_squash(obj/item/reagent_containers/food/snacks/grown/G, atom/target)
|
||||
if(isliving(target))
|
||||
@@ -385,6 +391,7 @@
|
||||
|
||||
/datum/plant_gene/trait/stinging
|
||||
name = "Hypodermic Prickles"
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/plant_gene/trait/stinging/on_throw_impact(obj/item/reagent_containers/food/snacks/grown/G, atom/target)
|
||||
if(isliving(target) && G.reagents && G.reagents.total_volume)
|
||||
@@ -398,6 +405,7 @@
|
||||
|
||||
/datum/plant_gene/trait/smoke
|
||||
name = "gaseous decomposition"
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/plant_gene/trait/smoke/on_squash(obj/item/reagent_containers/food/snacks/grown/G, atom/target)
|
||||
var/datum/effect_system/smoke_spread/chem/S = new
|
||||
|
||||
@@ -463,4 +463,5 @@
|
||||
B.author = newbook.author
|
||||
B.dat = newbook.content
|
||||
B.icon_state = "book[rand(1,16)]"
|
||||
B.has_drm = TRUE
|
||||
visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
|
||||
|
||||
@@ -151,6 +151,8 @@
|
||||
var/carved = 0 // Has the book been hollowed out for use as a secret storage item?
|
||||
var/forbidden = 0 // Prevent ordering of this book. (0=no, 1=yes, 2=emag only)
|
||||
var/obj/item/store // What's in the book?
|
||||
/// Book DRM. If this var is TRUE, it cannot be scanned and re-uploaded
|
||||
var/has_drm = FALSE
|
||||
|
||||
/obj/item/book/attack_self(var/mob/user as mob)
|
||||
if(carved)
|
||||
|
||||
@@ -150,6 +150,11 @@ GLOBAL_LIST_INIT(library_section_names, list("Any", "Fiction", "Non-Fiction", "A
|
||||
power_change()
|
||||
return
|
||||
if(istype(I, /obj/item/book))
|
||||
// NT with those pesky DRM schemes
|
||||
var/obj/item/book/B = I
|
||||
if(B.has_drm)
|
||||
atom_say("Copyrighted material detected. Scanner is unable to copy book to memory.")
|
||||
return FALSE
|
||||
user.drop_item()
|
||||
I.forceMove(src)
|
||||
return 1
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
new /obj/item/clothing/head/corgi(src)
|
||||
if(67 to 68)
|
||||
for(var/i in 1 to rand(4, 7))
|
||||
var /newitem = pick(subtypesof(/obj/item/stock_parts))
|
||||
var/newitem = pick(subtypesof(/obj/item/stock_parts))
|
||||
new newitem(src)
|
||||
if(69 to 70)
|
||||
new /obj/item/stack/ore/bluespace_crystal(src, 5)
|
||||
|
||||
@@ -120,18 +120,13 @@
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/random = rand(1,3)
|
||||
var/random = rand(1,2)
|
||||
|
||||
switch(random)
|
||||
if(1)
|
||||
to_chat(user, "<span class='danger'>Your flesh begins to melt! Miraculously, you seem fine otherwise.</span>")
|
||||
H.set_species(/datum/species/skeleton)
|
||||
if(2)
|
||||
to_chat(user, "<span class='danger'>Power courses through you! You can now shift your form at will.")
|
||||
if(user.mind)
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new
|
||||
user.mind.AddSpell(D)
|
||||
if(3)
|
||||
to_chat(user, "<span class='danger'>You feel like you could walk straight through lava now.</span>")
|
||||
H.weather_immunities |= "lava"
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
B.mineEffect(L)
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
if(H == L)
|
||||
if(H.stat == DEAD || H == L)
|
||||
continue
|
||||
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
|
||||
H.put_in_hands(new /obj/item/kitchen/knife/butcher(H))
|
||||
|
||||
@@ -383,7 +383,10 @@
|
||||
var/mob/living/L = target
|
||||
if(!L.anchored)
|
||||
L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
|
||||
var/old_density = L.density
|
||||
L.density = FALSE // Ensures the hook does not hit the target multiple times
|
||||
L.forceMove(get_turf(firer))
|
||||
L.density = old_density
|
||||
|
||||
/obj/item/projectile/hook/Destroy()
|
||||
QDEL_NULL(chain)
|
||||
|
||||
@@ -273,7 +273,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
icon_state = "Gibtonite active"
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/notify_admins = 0
|
||||
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
|
||||
if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel
|
||||
notify_admins = 1
|
||||
|
||||
if(notify_admins)
|
||||
|
||||
@@ -226,13 +226,6 @@
|
||||
brainmob.emp_damage += rand(0,10)
|
||||
..()
|
||||
|
||||
/obj/item/mmi/relaymove(var/mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/rig/rig = src.get_rig()
|
||||
if(rig)
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
/obj/item/mmi/Destroy()
|
||||
if(isrobot(loc))
|
||||
var/mob/living/silicon/robot/borg = loc
|
||||
|
||||
@@ -109,9 +109,6 @@
|
||||
// log_world("k")
|
||||
sql_report_death(src)
|
||||
|
||||
if(wearing_rig)
|
||||
wearing_rig.notify_ai("<span class='danger'>Warning: user death event. Mobility control passed to integrated intelligence system.</span>")
|
||||
|
||||
/mob/living/carbon/human/update_revive()
|
||||
. = ..()
|
||||
if(. && healthdoll)
|
||||
|
||||
@@ -308,14 +308,14 @@
|
||||
m_type = 1
|
||||
|
||||
if("bow", "bows")
|
||||
if(!buckled)
|
||||
if(!restrained())
|
||||
var/M = handle_emote_param(param)
|
||||
|
||||
message = "<B>[src]</B> bows[M ? " to [M]" : ""]."
|
||||
m_type = 1
|
||||
|
||||
if("salute", "salutes")
|
||||
if(!buckled)
|
||||
if(!restrained())
|
||||
var/M = handle_emote_param(param)
|
||||
|
||||
message = "<B>[src]</B> salutes[M ? " to [M]" : ""]."
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
deathgasp_on_death = TRUE
|
||||
var/obj/item/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
|
||||
|
||||
/mob/living/carbon/human/New(loc)
|
||||
icon = null // This is now handled by overlays -- we just keep an icon for the sake of the map editor.
|
||||
@@ -182,13 +181,6 @@
|
||||
stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
stat("Distribution Pressure", internal.distribute_pressure)
|
||||
|
||||
if(istype(back, /obj/item/rig))
|
||||
var/obj/item/rig/suit = back
|
||||
var/cell_status = "ERROR"
|
||||
if(suit.cell)
|
||||
cell_status = "[suit.cell.charge]/[suit.cell.maxcharge]"
|
||||
stat(null, "Suit charge: [cell_status]")
|
||||
|
||||
// I REALLY need to split up status panel things into datums
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
if(B && B.controlling)
|
||||
@@ -963,16 +955,6 @@
|
||||
var/obj/item/clothing/mask/MT = src.wear_mask
|
||||
tinted += MT.tint
|
||||
|
||||
//god help me
|
||||
if(istype(back, /obj/item/rig))
|
||||
var/obj/item/rig/O = back
|
||||
if(O.helmet && O.helmet == head && (O.helmet.body_parts_covered & HEAD))
|
||||
if((O.offline && O.offline_vision_restriction == 1) || (!O.offline && O.vision_restriction == 1))
|
||||
tinted = 2
|
||||
if((O.offline && O.offline_vision_restriction == 2) || (!O.offline && O.vision_restriction == 2))
|
||||
tinted = 3
|
||||
//im so sorry
|
||||
|
||||
return tinted
|
||||
|
||||
|
||||
|
||||
@@ -129,13 +129,6 @@
|
||||
O.heal_damage(0, -amount, internal = 0, robo_repair = O.is_robotic(), updating_health = updating_health)
|
||||
return STATUS_UPDATE_HEALTH
|
||||
|
||||
|
||||
/mob/living/carbon/human/Paralyse(amount)
|
||||
// Notify our AI if they can now control the suit.
|
||||
if(wearing_rig && !stat && paralysis < amount) //We are passing out right this second.
|
||||
wearing_rig.notify_ai("<span class='danger'>Warning: user consciousness failure. Mobility control passed to integrated intelligence system.</span>")
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/adjustCloneLoss(amount)
|
||||
if(dna.species && amount > 0)
|
||||
amount = amount * dna.species.clone_mod
|
||||
@@ -342,7 +335,5 @@ This function restores all organs.
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
|
||||
//Handle BRUTE and BURN damage
|
||||
handle_suit_punctures(damagetype, damage)
|
||||
//Handle species apply_damage procs
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, sharp, used_weapon)
|
||||
|
||||
@@ -531,17 +531,6 @@ emp_act
|
||||
w_uniform.add_mob_blood(source)
|
||||
update_inv_w_uniform()
|
||||
|
||||
/mob/living/carbon/human/proc/handle_suit_punctures(var/damtype, var/damage)
|
||||
|
||||
if(!wear_suit) return
|
||||
if(!istype(wear_suit,/obj/item/clothing/suit/space)) return
|
||||
if(damtype != BURN && damtype != BRUTE) return
|
||||
|
||||
var/obj/item/clothing/suit/space/SS = wear_suit
|
||||
var/penetrated_dam = max(0,(damage - max(0,(SS.breach_threshold - SS.damage))))
|
||||
|
||||
if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
|
||||
@@ -16,12 +16,6 @@
|
||||
else if(istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
|
||||
thrust = C.jetpack
|
||||
else if(istype(back,/obj/item/rig))
|
||||
var/obj/item/rig/rig = back
|
||||
for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
|
||||
thrust = module.jets
|
||||
break
|
||||
|
||||
if(thrust)
|
||||
if((movement_dir || thrust.stabilizers) && thrust.allow_thrust(0.01, src))
|
||||
return 1
|
||||
|
||||
@@ -302,14 +302,6 @@
|
||||
if(!(head && head.flags & AIRTIGHT)) //if NOT (head AND head.flags CONTAIN AIRTIGHT)
|
||||
null_internals = 1 //not wearing a mask or suitable helmet
|
||||
|
||||
if(istype(back, /obj/item/rig)) //wearing a rigsuit
|
||||
var/obj/item/rig/rig = back //needs to be typecasted because this doesn't use get_rig() for some reason
|
||||
if(rig.offline && (rig.air_supply && internal == rig.air_supply)) //if rig IS offline AND (rig HAS air_supply AND internal IS air_supply)
|
||||
null_internals = 1 //offline suits do not breath
|
||||
|
||||
else if(rig.air_supply && internal == rig.air_supply) //if rig HAS air_supply AND internal IS rig air_supply
|
||||
skip_contents_check = 1 //skip contents.Find() check, the oxygen is valid even being outside of the mob
|
||||
|
||||
if(!contents.Find(internal) && (!skip_contents_check)) //if internal NOT IN contents AND skip_contents_check IS false
|
||||
null_internals = 1 //not a rigsuit and your oxygen is gone
|
||||
|
||||
|
||||
@@ -62,11 +62,6 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/proc/HasVoiceChanger()
|
||||
if(istype(back, /obj/item/rig))
|
||||
var/obj/item/rig/rig = back
|
||||
if(rig.speech && rig.speech.voice_holder && rig.speech.voice_holder.active && rig.speech.voice_holder.voice)
|
||||
return rig.speech.voice_holder.voice
|
||||
|
||||
for(var/obj/item/gear in list(wear_mask, wear_suit, head))
|
||||
if(!gear)
|
||||
continue
|
||||
|
||||
@@ -817,20 +817,6 @@ It'll return null if the organ doesn't correspond, so include null checks when u
|
||||
if(!isnull(hat.lighting_alpha))
|
||||
H.lighting_alpha = min(hat.lighting_alpha, H.lighting_alpha)
|
||||
|
||||
if(istype(H.back, /obj/item/rig)) ///aghhh so snowflakey
|
||||
var/obj/item/rig/rig = H.back
|
||||
if(rig.visor)
|
||||
if(!rig.helmet || (H.head && rig.helmet == H.head))
|
||||
if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
|
||||
var/obj/item/clothing/glasses/G = rig.visor.vision.glasses
|
||||
if(istype(G))
|
||||
H.sight |= G.vision_flags
|
||||
H.see_in_dark = max(G.see_in_dark, H.see_in_dark)
|
||||
H.see_invisible = min(G.invis_view, H.see_invisible)
|
||||
|
||||
if(!isnull(G.lighting_alpha))
|
||||
H.lighting_alpha = min(G.lighting_alpha, H.lighting_alpha)
|
||||
|
||||
if(H.vision_type)
|
||||
H.sight |= H.vision_type.sight_flags
|
||||
H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark)
|
||||
|
||||
@@ -273,10 +273,10 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
|
||||
overlays_standing[UNDERWEAR_LAYER] = mutable_appearance(underwear_standing, layer = -UNDERWEAR_LAYER)
|
||||
apply_overlay(UNDERWEAR_LAYER)
|
||||
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/icon/lips = icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "lips_[lip_style]_s")
|
||||
lips.Blend(lip_color, ICON_ADD)
|
||||
standing += mutable_appearance(lips, layer = -BODY_LAYER)
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lips = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]_s")
|
||||
lips.color = lip_color
|
||||
standing += lips
|
||||
|
||||
overlays_standing[BODY_LAYER] = standing
|
||||
apply_overlay(BODY_LAYER)
|
||||
@@ -964,10 +964,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
|
||||
var/mutable_appearance/standing
|
||||
if(back.icon_override)
|
||||
standing = mutable_appearance(back.icon_override, "[back.icon_state]", layer = -BACK_LAYER)
|
||||
else if(istype(back, /obj/item/rig))
|
||||
//If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc.
|
||||
var/obj/item/rig/rig = back
|
||||
standing = rig.mob_icon
|
||||
else if(back.sprite_sheets && back.sprite_sheets[dna.species.name])
|
||||
standing = mutable_appearance(back.sprite_sheets[dna.species.name], "[back.icon_state]", layer = -BACK_LAYER)
|
||||
else
|
||||
|
||||
@@ -175,13 +175,6 @@
|
||||
AM.setDir(current_dir)
|
||||
now_pushing = FALSE
|
||||
|
||||
/mob/living/Stat()
|
||||
. = ..()
|
||||
if(. && get_rig_stats)
|
||||
var/obj/item/rig/rig = get_rig()
|
||||
if(rig)
|
||||
SetupStat(rig)
|
||||
|
||||
/mob/living/proc/can_track(mob/living/user)
|
||||
//basic fast checks go first. When overriding this proc, I recommend calling ..() at the end.
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].", I.armour_penetration)
|
||||
apply_damage(I.throwforce, dtype, zone, armor, is_sharp(I), I)
|
||||
if(I.thrownby)
|
||||
add_attack_logs(I.thrownby, src, "Hit with thrown [I]")
|
||||
add_attack_logs(I.thrownby, src, "Hit with thrown [I]", !I.throwforce ? ATKLOG_ALMOSTALL : null) // Only message if the person gets damages
|
||||
else
|
||||
return 1
|
||||
else
|
||||
|
||||
@@ -63,6 +63,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
|
||||
//MALFUNCTION
|
||||
var/datum/module_picker/malf_picker
|
||||
var/datum/action/innate/ai/choose_modules/modules_action
|
||||
var/list/datum/AI_Module/current_modules = list()
|
||||
var/can_dominate_mechs = 0
|
||||
var/shunted = 0 //1 if the AI is currently shunted. Used to differentiate between shunted and ghosted/braindead
|
||||
@@ -851,13 +852,6 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
to_chat(src, "<span class='notice'>Switched to [network] camera network.</span>")
|
||||
//End of code by Mord_Sith
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/choose_modules()
|
||||
set category = "Malfunction"
|
||||
set name = "Choose Module"
|
||||
|
||||
malf_picker.use(src)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_statuschange()
|
||||
set category = "AI Commands"
|
||||
set name = "AI Status"
|
||||
@@ -1028,15 +1022,6 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/proc/corereturn()
|
||||
set category = "Malfunction"
|
||||
set name = "Return to Main Core"
|
||||
|
||||
var/obj/machinery/power/apc/apc = loc
|
||||
if(!istype(apc))
|
||||
to_chat(src, "<span class='notice'>You are already in your Main Core.</span>")
|
||||
return
|
||||
apc.malfvacate()
|
||||
|
||||
//Toggles the luminosity and applies it by re-entereing the camera.
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light()
|
||||
@@ -1181,16 +1166,6 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
/mob/living/silicon/ai/can_buckle()
|
||||
return FALSE
|
||||
|
||||
// Pass lying down or getting up to our pet human, if we're in a rig.
|
||||
/mob/living/silicon/ai/lay_down()
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
|
||||
resting = 0
|
||||
var/obj/item/rig/rig = get_rig()
|
||||
if(rig)
|
||||
rig.force_rest(src)
|
||||
|
||||
/mob/living/silicon/ai/switch_to_camera(obj/machinery/camera/C)
|
||||
if(!C.can_use() || !is_in_chassis())
|
||||
return FALSE
|
||||
@@ -1244,8 +1219,17 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
|
||||
to_chat(src, "In the top right corner of the screen you will find the Malfunctions tab, where you can purchase various abilities, from upgraded surveillance to station ending doomsday devices.")
|
||||
to_chat(src, "You are also capable of hacking APCs, which grants you more points to spend on your Malfunction powers. The drawback is that a hacked APC will give you away if spotted by the crew. Hacking an APC takes 60 seconds.")
|
||||
view_core() //A BYOND bug requires you to be viewing your core before your verbs update
|
||||
verbs += /mob/living/silicon/ai/proc/choose_modules
|
||||
malf_picker = new /datum/module_picker
|
||||
modules_action = new(malf_picker)
|
||||
modules_action.Grant(src)
|
||||
|
||||
///Removes all malfunction-related /datum/action's from the target AI.
|
||||
/mob/living/silicon/ai/proc/remove_malf_abilities()
|
||||
QDEL_NULL(modules_action)
|
||||
for(var/datum/AI_Module/AM in current_modules)
|
||||
for(var/datum/action/A in actions)
|
||||
if(istype(A, initial(AM.power_type)))
|
||||
qdel(A)
|
||||
|
||||
/mob/living/silicon/ai/proc/open_nearest_door(mob/living/target)
|
||||
if(!istype(target))
|
||||
|
||||
@@ -435,9 +435,6 @@
|
||||
// Pass lying down or getting up to our pet human, if we're in a rig.
|
||||
if(stat == CONSCIOUS && istype(loc,/obj/item/paicard))
|
||||
resting = 0
|
||||
var/obj/item/rig/rig = get_rig()
|
||||
if(istype(rig))
|
||||
rig.force_rest(src)
|
||||
else
|
||||
resting = !resting
|
||||
to_chat(src, "<span class='notice'>You are now [resting ? "resting" : "getting up"]</span>")
|
||||
|
||||
@@ -354,3 +354,20 @@
|
||||
/mob/living/simple_animal/drone/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
if(affect_silicon)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/drone/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
if(!client && istype(user, /mob/living/silicon/robot/drone))
|
||||
to_chat(user, "<span class='warning'>You begin decompiling the other drone.</span>")
|
||||
if(!do_after(user, 5 SECONDS, target = loc))
|
||||
to_chat(user, "<span class='warning'>You need to remain still while decompiling such a large object.</span>")
|
||||
return
|
||||
if(QDELETED(src) || QDELETED(user))
|
||||
return ..()
|
||||
to_chat(user, "<span class='warning'>You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself.</span>")
|
||||
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
C.stored_comms["metal"] += 15
|
||||
C.stored_comms["glass"] += 15
|
||||
C.stored_comms["wood"] += 5
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -151,15 +151,13 @@
|
||||
var/list/stored_comms = list(
|
||||
"metal" = 0,
|
||||
"glass" = 0,
|
||||
"wood" = 0,
|
||||
"plastic" = 0
|
||||
"wood" = 0
|
||||
)
|
||||
|
||||
/obj/item/matter_decompiler/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/matter_decompiler/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity, params)
|
||||
|
||||
/obj/item/matter_decompiler/afterattack(atom/target, mob/living/user, proximity, params)
|
||||
if(!proximity) return //Not adjacent.
|
||||
|
||||
//We only want to deal with using this on turfs. Specific items aren't important.
|
||||
@@ -168,101 +166,11 @@
|
||||
return
|
||||
|
||||
//Used to give the right message.
|
||||
var/grabbed_something = 0
|
||||
var/grabbed_something = FALSE
|
||||
|
||||
for(var/mob/M in T)
|
||||
if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse))
|
||||
src.loc.visible_message("<span class='notice'>[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.</span>","<span class='warning'>It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
qdel(M)
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
return
|
||||
|
||||
else if(istype(M,/mob/living/silicon/robot/drone) && !M.client)
|
||||
|
||||
var/mob/living/silicon/robot/drone/D = src.loc
|
||||
|
||||
if(!istype(D))
|
||||
return
|
||||
|
||||
to_chat(D, "<span class='warning'>You begin decompiling the other drone.</span>")
|
||||
|
||||
if(!do_after(D, 50, target = target))
|
||||
to_chat(D, "<span class='warning'>You need to remain still while decompiling such a large object.</span>")
|
||||
return
|
||||
|
||||
if(!M || !D) return
|
||||
|
||||
to_chat(D, "<span class='warning'>You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself.</span>")
|
||||
|
||||
qdel(M)
|
||||
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
|
||||
stored_comms["metal"] += 15
|
||||
stored_comms["glass"] += 15
|
||||
stored_comms["wood"] += 5
|
||||
stored_comms["plastic"] += 5
|
||||
|
||||
return
|
||||
else
|
||||
continue
|
||||
|
||||
for(var/obj/W in T)
|
||||
//Different classes of items give different commodities.
|
||||
if(istype(W,/obj/item/cigbutt))
|
||||
stored_comms["plastic"]++
|
||||
else if(istype(W,/obj/structure/spider/spiderling))
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
else if(istype(W,/obj/item/light))
|
||||
var/obj/item/light/L = W
|
||||
if(L.status >= 2) //In before someone changes the inexplicably local defines. ~ Z
|
||||
stored_comms["metal"]++
|
||||
stored_comms["glass"]++
|
||||
else
|
||||
continue
|
||||
else if(istype(W,/obj/effect/decal/remains/robot))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["metal"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/trash))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
else if(istype(W,/obj/effect/decal/cleanable/blood/gibs/robot))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["metal"]++
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/ammo_casing))
|
||||
stored_comms["metal"]++
|
||||
else if(istype(W,/obj/item/shard))
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/reagent_containers/food/snacks/grown))
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
else if(istype(W,/obj/item/broken_bottle))
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/light/tube) || istype(W,/obj/item/light/bulb))
|
||||
stored_comms["glass"]++
|
||||
else
|
||||
continue
|
||||
|
||||
qdel(W)
|
||||
grabbed_something = 1
|
||||
for(var/atom/movable/A in T)
|
||||
if(A.decompile_act(src, user)) // Each decompileable mob or obj needs to have this defined
|
||||
grabbed_something = TRUE
|
||||
|
||||
if(grabbed_something)
|
||||
to_chat(user, "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].</span>")
|
||||
@@ -353,11 +261,5 @@
|
||||
stack_wood = new /obj/item/stack/sheet/wood(src.module)
|
||||
stack_wood.amount = 1
|
||||
stack = stack_wood
|
||||
if("plastic")
|
||||
if(!stack_plastic)
|
||||
stack_plastic = new /obj/item/stack/sheet/plastic(src.module)
|
||||
stack_plastic.amount = 1
|
||||
stack = stack_plastic
|
||||
|
||||
stack.amount++
|
||||
decompiler.stored_comms[type]--
|
||||
|
||||
@@ -756,7 +756,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
|
||||
// send a radio signal with multiple data key/values
|
||||
/mob/living/simple_animal/bot/proc/post_signal_multiple(var/freq, var/list/keyval)
|
||||
if(z != 1) //Bot control will only work on station.
|
||||
if(!is_station_level(z)) //Bot control will only work on station.
|
||||
return
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(freq)
|
||||
if(!frequency)
|
||||
|
||||
@@ -474,8 +474,7 @@
|
||||
return
|
||||
build_step++
|
||||
to_chat(user, "<span class='notice'>You complete the Securitron! Beep boop.</span>")
|
||||
var/mob/living/simple_animal/bot/secbot/S = new /mob/living/simple_animal/bot/secbot
|
||||
S.forceMove(get_turf(src))
|
||||
var/mob/living/simple_animal/bot/secbot/S = new /mob/living/simple_animal/bot/secbot(get_turf(src))
|
||||
S.name = created_name
|
||||
S.robot_arm = robot_arm
|
||||
qdel(I)
|
||||
@@ -512,7 +511,7 @@
|
||||
//General Griefsky
|
||||
|
||||
else if((istype(I, /obj/item/wrench)) && (build_step == 3))
|
||||
var/obj/item/griefsky_assembly/A = new /obj/item/griefsky_assembly
|
||||
var/obj/item/griefsky_assembly/A = new /obj/item/griefsky_assembly(get_turf(src))
|
||||
user.put_in_hands(A)
|
||||
to_chat(user, "<span class='notice'>You adjust the arm slots for extra weapons!.</span>")
|
||||
user.unEquip(src, 1)
|
||||
@@ -540,8 +539,7 @@
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You complete General Griefsky!.</span>")
|
||||
var/mob/living/simple_animal/bot/secbot/griefsky/S = new /mob/living/simple_animal/bot/secbot/griefsky
|
||||
S.forceMove(get_turf(src))
|
||||
new /mob/living/simple_animal/bot/secbot/griefsky(get_turf(src))
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
@@ -556,8 +554,7 @@
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You complete Genewul Giftskee!.</span>")
|
||||
var/mob/living/simple_animal/bot/secbot/griefsky/toy/S = new /mob/living/simple_animal/bot/secbot/griefsky/toy
|
||||
S.forceMove(get_turf(src))
|
||||
new /mob/living/simple_animal/bot/secbot/griefsky/toy(get_turf(src))
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -23,3 +23,14 @@
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 1)
|
||||
can_collar = 1
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
/mob/living/simple_animal/lizard/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
if(!istype(user, /mob/living/silicon/robot/drone))
|
||||
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
|
||||
"<span class='warning'>It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
C.stored_comms["wood"] += 2
|
||||
C.stored_comms["glass"] += 2
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -234,3 +234,14 @@
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
can_collar = 0
|
||||
butcher_results = list(/obj/item/stack/sheet/metal = 1)
|
||||
|
||||
/mob/living/simple_animal/mouse/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
if(!(istype(user, /mob/living/silicon/robot/drone)))
|
||||
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
|
||||
"<span class='warning'>It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
C.stored_comms["wood"] += 2
|
||||
C.stored_comms["glass"] += 2
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -95,6 +95,10 @@
|
||||
for(var/mob/A in searched_for)
|
||||
. += A
|
||||
|
||||
// All bee sprites are made up of overlays. They do not have any special sprite overlays for items placed on them, such as collars, so this proc is unneeded.
|
||||
/mob/living/simple_animal/hostile/poison/bees/regenerate_icons()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/proc/generate_bee_visuals()
|
||||
overlays.Cut()
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
ai_target_method = TS_DAMAGE_SIMPLE
|
||||
icon_state = "terror_princess1"
|
||||
icon_living = "terror_princess1"
|
||||
icon_dead = "terror_princess_dead1"
|
||||
icon_dead = "terror_princess1_dead"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
regen_points_per_hp = 1 // always regens very fast
|
||||
@@ -51,7 +51,7 @@
|
||||
if(fed == 0)
|
||||
icon_state = "terror_princess1"
|
||||
icon_living = "terror_princess1"
|
||||
icon_dead = "terror_princess_dead1"
|
||||
icon_dead = "terror_princess1_dead"
|
||||
desc = "An enormous spider. It looks strangely cute and fluffy, with soft pink fur covering most of its body."
|
||||
else if(fed == 1)
|
||||
icon_state = "terror_princess2"
|
||||
|
||||
@@ -615,3 +615,8 @@
|
||||
if(pcollar && collar_type)
|
||||
add_overlay("[collar_type]collar")
|
||||
add_overlay("[collar_type]tag")
|
||||
|
||||
/mob/living/simple_animal/Login()
|
||||
..()
|
||||
walk(src, 0) // if mob is moving under ai control, then stop AI movement
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
if(adminonly)
|
||||
question = "(<font color='#997700'>Admin only poll</font>) " + question
|
||||
|
||||
var output = "<!DOCTYPE html><html><body>"
|
||||
var/output = "<!DOCTYPE html><html><body>"
|
||||
if(polltype == POLLTYPE_MULTI || polltype == POLLTYPE_OPTION)
|
||||
select_query = GLOB.dbcon.NewQuery("SELECT text, percentagecalc, (SELECT COUNT(optionid) FROM [format_table_name("poll_vote")] WHERE optionid = poll_option.id GROUP BY optionid) AS votecount FROM [format_table_name("poll_option")] WHERE pollid = [pollid]")
|
||||
select_query.Execute()
|
||||
|
||||
@@ -82,14 +82,11 @@
|
||||
O.notify_ai(1)
|
||||
|
||||
if(O.mind && O.mind.assigned_role == "Cyborg")
|
||||
if(O.mind.role_alt_title == "Android")
|
||||
if(O.mind.role_alt_title == "Robot")
|
||||
O.mmi = new /obj/item/mmi/robotic_brain(O)
|
||||
else if(O.mind.role_alt_title == "Robot")
|
||||
O.mmi = null //Robots do not have removable brains.
|
||||
else
|
||||
O.mmi = new /obj/item/mmi(O)
|
||||
|
||||
if(O.mmi) O.mmi.transfer_identity(src) //Does not transfer key/client.
|
||||
O.mmi.transfer_identity(src) //Does not transfer key/client.
|
||||
|
||||
O.update_pipe_vision()
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
maptext_x = 10
|
||||
if(100)
|
||||
maptext_x = 8
|
||||
maptext = "[current_number]" //Finally, apply the maptext
|
||||
maptext = "<font face='Small Fonts'>[ticket_number]</font>"
|
||||
|
||||
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/hand_labeler_refill))
|
||||
@@ -151,8 +151,8 @@
|
||||
to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're ticket number #[ticket_number]...</span>")
|
||||
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
|
||||
theirticket.name = "Ticket #[ticket_number]"
|
||||
theirticket.maptext = "<font color='#000000'>[ticket_number]</font>"
|
||||
theirticket.saved_maptext = "<font color='#000000'>[ticket_number]</font>"
|
||||
theirticket.maptext = "<font color='#000000' face='Small Fonts'>[ticket_number]</font>"
|
||||
theirticket.saved_maptext = "<font color='#000000' face='Small Fonts'>[ticket_number]</font>"
|
||||
theirticket.ticket_number = ticket_number
|
||||
theirticket.source = src
|
||||
theirticket.owner = user.UID()
|
||||
@@ -167,9 +167,13 @@
|
||||
user.adjust_fire_stacks(1)
|
||||
user.IgniteMob()
|
||||
|
||||
// Stop AI penetrating the bureaucracy
|
||||
/obj/machinery/ticket_machine/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/ticket_machine_ticket
|
||||
name = "Ticket"
|
||||
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
|
||||
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "ticket"
|
||||
maptext_x = 7
|
||||
|
||||
@@ -1052,7 +1052,8 @@
|
||||
occupier.eyeobj.name = "[occupier.name] (AI Eye)"
|
||||
if(malf.parent)
|
||||
qdel(malf)
|
||||
occupier.verbs += /mob/living/silicon/ai/proc/corereturn
|
||||
var/datum/action/innate/ai/return_to_core/R = new
|
||||
R.Grant(occupier)
|
||||
occupier.cancel_camera()
|
||||
if((seclevel2num(get_security_level()) == SEC_LEVEL_DELTA) && malf.nuking)
|
||||
for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
|
||||
|
||||
@@ -634,6 +634,12 @@
|
||||
shatter()
|
||||
return ..()
|
||||
|
||||
/obj/item/light/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
C.stored_comms["glass"] += 1
|
||||
C.stored_comms["metal"] += 1
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/light/tube
|
||||
name = "light tube"
|
||||
desc = "A replacement light tube."
|
||||
|
||||
@@ -127,6 +127,8 @@
|
||||
/obj/singularity/narsie/proc/acquire(var/mob/food)
|
||||
if(food == target)
|
||||
return
|
||||
if(!target)
|
||||
return
|
||||
to_chat(target, "<span class='cultlarge'>[uppertext(SSticker.cultdat.entity_name)] HAS LOST INTEREST IN YOU</span>")
|
||||
target = food
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -29,10 +29,10 @@
|
||||
//set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST
|
||||
/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
|
||||
if(SC && (get_dist(src, SC) > SOLAR_MAX_DIST))
|
||||
return 0
|
||||
return FALSE
|
||||
control = SC
|
||||
SC.connected_tracker = src
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
//set the control of the tracker to null and removes it from the previous control computer if needed
|
||||
/obj/machinery/power/tracker/proc/unset_control()
|
||||
@@ -44,7 +44,7 @@
|
||||
if(!S)
|
||||
S = new /obj/item/solar_assembly(src)
|
||||
S.glass_type = /obj/item/stack/sheet/glass
|
||||
S.tracker = 1
|
||||
S.tracker = TRUE
|
||||
S.anchored = TRUE
|
||||
S.forceMove(src)
|
||||
update_icon()
|
||||
@@ -63,7 +63,7 @@
|
||||
. = TRUE
|
||||
if(!I.tool_use_check(user, 0))
|
||||
return
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] begins to take the glass off the solar tracker.</span>")
|
||||
if(I.use_tool(src, user, 50, volume = I.tool_volume))
|
||||
user.visible_message("<span class='notice'>[user] takes the glass off the tracker.</span>")
|
||||
@@ -76,7 +76,7 @@
|
||||
stat |= BROKEN
|
||||
unset_control()
|
||||
|
||||
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
|
||||
/obj/machinery/power/tracker/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(disassembled)
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
@@ -85,8 +85,8 @@
|
||||
S.give_glass(stat & BROKEN)
|
||||
else
|
||||
playsound(src, "shatter", 70, TRUE)
|
||||
new /obj/item/shard(src.loc)
|
||||
new /obj/item/shard(src.loc)
|
||||
new /obj/item/shard(loc)
|
||||
new /obj/item/shard(loc)
|
||||
qdel(src)
|
||||
|
||||
// Tracker Electronic
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
ammo_x_offset = 2
|
||||
var/shaded_charge = 0 //if this gun uses a stateful charge bar for more detail
|
||||
var/selfcharge = 0
|
||||
var/use_external_power = 0 //if set, the weapon will look for an external power source to draw from, otherwise it recharges magically
|
||||
var/charge_tick = 0
|
||||
var/charge_delay = 4
|
||||
|
||||
@@ -68,11 +67,6 @@
|
||||
charge_tick = 0
|
||||
if(!cell)
|
||||
return // check if we actually need to recharge
|
||||
var/obj/item/ammo_casing/energy/E = ammo_type[select]
|
||||
if(use_external_power)
|
||||
var/obj/item/stock_parts/cell/external = get_external_cell()
|
||||
if(!external || !external.use(E.e_cost)) //Take power from the borg...
|
||||
return //Note, uses /10 because of shitty mods to the cell system
|
||||
cell.give(100) //... to recharge the shot
|
||||
on_recharge()
|
||||
update_icon()
|
||||
@@ -207,14 +201,3 @@
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
|
||||
if(R.cell.use(shot.e_cost)) //Take power from the borg...
|
||||
cell.give(shot.e_cost) //... to recharge the shot
|
||||
|
||||
/obj/item/gun/energy/proc/get_external_cell()
|
||||
if(istype(loc, /obj/item/rig_module))
|
||||
var/obj/item/rig_module/module = loc
|
||||
if(module.holder && module.holder.wearer)
|
||||
var/mob/living/carbon/human/H = module.holder.wearer
|
||||
if(istype(H) && H.back)
|
||||
var/obj/item/rig/suit = H.back
|
||||
if(istype(suit))
|
||||
return suit.cell
|
||||
return null
|
||||
|
||||
@@ -95,12 +95,6 @@
|
||||
..()
|
||||
damage = min(damage+7, 100)
|
||||
|
||||
/obj/item/gun/energy/lasercannon/mounted
|
||||
name = "mounted laser cannon"
|
||||
selfcharge = 1
|
||||
use_external_power = 1
|
||||
charge_delay = 10
|
||||
|
||||
/obj/item/gun/energy/lasercannon/cyborg
|
||||
|
||||
/obj/item/gun/energy/lasercannon/cyborg/newshot()
|
||||
|
||||
@@ -21,11 +21,6 @@
|
||||
/obj/item/gun/energy/gun/cyborg/emp_act()
|
||||
return
|
||||
|
||||
/obj/item/gun/energy/gun/mounted
|
||||
name = "mounted energy gun"
|
||||
selfcharge = 1
|
||||
use_external_power = 1
|
||||
|
||||
/obj/item/gun/energy/gun/mini
|
||||
name = "miniature energy gun"
|
||||
desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill."
|
||||
|
||||
@@ -112,10 +112,6 @@
|
||||
max_mod_capacity = 0
|
||||
empty_state = null
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow/ninja
|
||||
name = "energy dart thrower"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/dart)
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/crossbow/large
|
||||
name = "energy crossbow"
|
||||
desc = "A reverse engineered weapon using syndicate technology."
|
||||
@@ -424,7 +420,7 @@
|
||||
update_icon()
|
||||
|
||||
if(istype(loc, /mob/living/carbon))
|
||||
var /mob/living/carbon/M = loc
|
||||
var/mob/living/carbon/M = loc
|
||||
if(src == M.machine)
|
||||
update_dat()
|
||||
M << browse("<TITLE>Temperature Gun Configuration</TITLE><HR>[dat]", "window=tempgun;size=510x102")
|
||||
|
||||
@@ -7,11 +7,6 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode)
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/gun/energy/taser/mounted
|
||||
name = "mounted taser gun"
|
||||
selfcharge = 1
|
||||
use_external_power = 1
|
||||
|
||||
/obj/item/gun/energy/shock_revolver
|
||||
name = "tesla revolver"
|
||||
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
/datum/chemical_reaction/nitroglycerin
|
||||
name = "Nitroglycerin"
|
||||
id = "nitroglycerin"
|
||||
result = "nitroglycerin"
|
||||
required_reagents = list("glycerol" = 1, "facid" = 1, "sacid" = 1)
|
||||
result_amount = 2
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
/datum/chemical_reaction/slimemonkey/on_reaction(datum/reagents/holder)
|
||||
feedback_add_details("slime_cores_used","[type]")
|
||||
for(var/i = 1, i <= 3, i++)
|
||||
var /obj/item/reagent_containers/food/snacks/monkeycube/M = new /obj/item/reagent_containers/food/snacks/monkeycube
|
||||
var/obj/item/reagent_containers/food/snacks/monkeycube/M = new /obj/item/reagent_containers/food/snacks/monkeycube
|
||||
M.forceMove(get_turf(holder.my_atom))
|
||||
|
||||
//Green
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "mender"
|
||||
item_state = "mender"
|
||||
volume = 200
|
||||
possible_transfer_amounts = null
|
||||
resistance_flags = ACID_PROOF
|
||||
container_type = REFILLABLE | AMOUNT_VISIBLE
|
||||
temperature_min = 270
|
||||
@@ -93,6 +94,20 @@
|
||||
|
||||
playsound(get_turf(src), pick('sound/goonstation/items/mender.ogg', 'sound/goonstation/items/mender2.ogg'), 50, 1)
|
||||
|
||||
/obj/item/reagent_containers/applicator/verb/empty()
|
||||
set name = "Empty Applicator"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(alert(usr, "Are you sure you want to empty [src]?", "Empty Applicator:", "Yes", "No") != "Yes")
|
||||
return
|
||||
if(!usr.incapacitated() && isturf(usr.loc) && loc == usr)
|
||||
to_chat(usr, "<span class='notice'>You empty [src] onto the floor.</span>")
|
||||
reagents.reaction(usr.loc)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/applicator/brute
|
||||
name = "brute auto-mender"
|
||||
list_reagents = list("styptic_powder" = 200)
|
||||
@@ -104,3 +119,6 @@
|
||||
/obj/item/reagent_containers/applicator/dual
|
||||
name = "dual auto-mender"
|
||||
list_reagents = list("synthflesh" = 200)
|
||||
|
||||
/obj/item/reagent_containers/applicator/dual/syndi // It magically goes through hardsuits. Don't ask how.
|
||||
ignore_flags = TRUE
|
||||
|
||||
@@ -42,6 +42,13 @@
|
||||
var/image/lid = image(icon, src, "lid_bottle")
|
||||
overlays += lid
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/decompile_act(obj/item/matter_decompiler/C, mob/user)
|
||||
if(!reagents.total_volume)
|
||||
C.stored_comms["glass"] += 3
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/toxin
|
||||
name = "toxin bottle"
|
||||
desc = "A small bottle containing toxic compounds."
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
reagents.reaction(M, REAGENT_TOUCH)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(!iscarbon(M)) // Non-carbons can't process reagents
|
||||
to_chat(user, "<span class='warning'>You cannot find a way to feed [M].</span>")
|
||||
return
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
|
||||
@@ -265,7 +265,7 @@
|
||||
update()
|
||||
return
|
||||
|
||||
/obj/machinery/disposal/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
/obj/machinery/disposal/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "DisposalBin", name, 300, 250, master_ui, state)
|
||||
|
||||
@@ -948,8 +948,8 @@
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_grenade_launcher
|
||||
name = "Exosuit Weapon (SGL-6 Grenade Launcher)"
|
||||
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
||||
name = "Exosuit Weapon (SGL-6 Flashbang Launcher)"
|
||||
desc = "Allows for the construction of SGL-6 Flashbang Launcher."
|
||||
id = "mech_grenade_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "engineering" = 4)
|
||||
|
||||
@@ -123,10 +123,6 @@ GLOBAL_DATUM_INIT(security_announcement_down, /datum/announcement/priority/secur
|
||||
FA.overlays.Cut()
|
||||
FA.overlays += image('icons/obj/monitors.dmi', "overlay_delta")
|
||||
|
||||
if(level >= SEC_LEVEL_RED)
|
||||
GLOB.atc.reroute_traffic(yes = TRUE) // Tell them fuck off we're busy.
|
||||
else
|
||||
GLOB.atc.reroute_traffic(yes = FALSE)
|
||||
SSnightshift.check_nightshift(TRUE)
|
||||
|
||||
else
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user