diff --git a/code/datums/uplink_items/uplink_traitor.dm b/code/datums/uplink_items/uplink_traitor.dm index 6b5d1bb779c..b1b0e3c3325 100644 --- a/code/datums/uplink_items/uplink_traitor.dm +++ b/code/datums/uplink_items/uplink_traitor.dm @@ -537,7 +537,7 @@ /datum/uplink_item/explosives/emp_bomb name = "EMP bomb" desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \ - You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb." + You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb. Will pulse 3 times." reference = "SBEMP" item = /obj/item/radio/beacon/syndicate/bomb/emp cost = 8 diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index 893b8b4cc9e..86498aa2958 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -446,7 +446,7 @@ name = "\improper EMP bomb core" var/light_emp = 36 var/heavy_emp = 18 - var/pulse_number = 1 //Since one EMP wont destroy anything other then consoles and IPCS, here is an option to have multiple pulses when dentonating. DO NOT USE THIS WITH REALLY LARGE AREAS + var/pulse_number = 3 //Since one EMP wont destroy anything other then consoles and IPCS, here is an option to have multiple pulses when dentonating. DO NOT USE THIS WITH REALLY LARGE AREAS var/adminlogged = FALSE //If it exploded once, don't do it again. /obj/item/bombcore/emp/ex_act(severity) //It's an EMP bomb, not a chemical explosive