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synced 2026-08-21 19:17:50 +01:00
adds turf damage/scorch landmarks
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@@ -268,3 +268,20 @@
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ruin_landmarks -= src
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ruin_template = null
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. = ..()
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// Damage tiles
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/obj/effect/landmark/damageturf
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icon_state = "damaged"
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/obj/effect/landmark/damageturf/New()
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..()
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var/turf/simulated/T = get_turf(src)
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T.break_tile()
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/obj/effect/landmark/burnturf
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icon_state = "burned"
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/obj/effect/landmark/burnturf/New()
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..()
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var/turf/simulated/T = get_turf(src)
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T.burn_tile()
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@@ -16,6 +16,8 @@
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levelupdate()
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visibilityChanged()
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/turf/simulated/proc/break_tile()
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/turf/simulated/proc/burn_tile()
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/turf/simulated/proc/MakeSlippery(wet_setting = TURF_WET_WATER) // 1 = Water, 2 = Lube, 3 = Ice
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@@ -29,7 +29,7 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
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var/floor_tile = null //tile that this floor drops
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var/obj/item/stack/tile/builtin_tile = null //needed for performance reasons when the singularity rips off floor tiles
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var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
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var/list/burnt_states = list()
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var/list/burnt_states = list("floorscorched1", "floorscorched2")
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/turf/simulated/floor/New()
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@@ -102,21 +102,18 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
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var/turf/simulated/floor/plating/T = make_plating()
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T.break_tile()
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/turf/simulated/floor/proc/break_tile()
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/turf/simulated/floor/break_tile()
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if(broken)
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return
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current_overlay = pick(broken_states)
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broken = 1
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broken = TRUE
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update_icon()
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/turf/simulated/floor/burn_tile()
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if(broken || burnt)
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if(burnt)
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return
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if(burnt_states.len)
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current_overlay = pick(burnt_states)
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else
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current_overlay = pick(broken_states)
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burnt = 1
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current_overlay = pick(burnt_states)
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burnt = TRUE
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update_icon()
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/turf/simulated/floor/proc/make_plating()
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@@ -3,7 +3,7 @@
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icon_state = "plating"
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intact = 0
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floor_tile = null
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broken_states = list("damaged1", "damaged2", "damaged4", "damaged5")
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broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
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burnt_states = list("floorscorched1", "floorscorched2")
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footstep_sounds = list(
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