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@@ -169,6 +169,21 @@
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return
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*/
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//If limb took enough damage, try to cut or tear it off
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if(config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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if((sharp || edge) && used_weapon)
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if(istype(used_weapon,/obj/item))
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var/obj/item/W = used_weapon
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if(W.w_class >= 3)
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droplimb(1)
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return
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if(brute >= 23 && prob(brute)) // Wooden baseball bat in both hands == 23
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droplimb(1,0,0,2)
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return
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if(burn >= 20) // Most laser rifle shots.
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droplimb(1,0,0,1)
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return
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owner.updatehealth()
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var/result = update_icon()
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@@ -295,12 +310,6 @@ This function completely restores a damaged organ to perfect condition.
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return 1
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return 0
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/datum/organ/external/proc/dismember_limb()
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if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
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if(config.limbs_can_break)
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droplimb(1)
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return
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/datum/organ/external/process()
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//Dismemberment
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if(status & ORGAN_DESTROYED)
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@@ -572,15 +581,13 @@ Note that amputating the affected organ does in fact remove the infection from t
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O.setAmputatedTree()
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//Handles dismemberment
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/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0, var/spawn_limb=0)
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/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0, var/disintegrate)
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if(destspawn) return
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if(override)
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status |= ORGAN_DESTROYED
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if(status & ORGAN_DESTROYED)
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if(body_part == UPPER_TORSO)
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return
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if(body_part == LOWER_TORSO)
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return
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src.status &= ~ORGAN_BROKEN
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src.status &= ~ORGAN_BLEEDING
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src.status &= ~ORGAN_SPLINTED
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@@ -610,22 +617,23 @@ Note that amputating the affected organ does in fact remove the infection from t
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switch(body_part)
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if(HEAD)
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if(owner.species.flags & IS_SYNTHETIC)
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if(owner.mind)
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organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner)
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if(!disintegrate)
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if(owner.species.flags & IS_SYNTHETIC)
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if(owner.mind)
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organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner)
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owner.death()
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else if(SKELETON in owner.mutations)
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organ= new /obj/item/weapon/skeleton/head(owner.loc)
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else
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organ= new /obj/item/weapon/organ/head(owner.loc, owner)
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owner.death()
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else if(SKELETON in owner.mutations)
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organ= new /obj/item/weapon/skeleton/head(owner.loc)
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else
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organ= new /obj/item/weapon/organ/head(owner.loc, owner)
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owner.death()
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owner.unEquip(owner.glasses)
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owner.unEquip(owner.head)
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owner.unEquip(owner.l_ear)
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owner.unEquip(owner.r_ear)
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owner.unEquip(owner.wear_mask)
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owner.unEquip(owner.glasses)
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owner.unEquip(owner.head)
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owner.unEquip(owner.l_ear)
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owner.unEquip(owner.r_ear)
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owner.unEquip(owner.wear_mask)
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if(ARM_RIGHT)
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if(!spawn_limb)
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if(!disintegrate)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_arm(owner.loc)
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else if(SKELETON in owner.mutations)
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@@ -633,7 +641,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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else
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organ= new /obj/item/weapon/organ/r_arm(owner.loc, owner)
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if(ARM_LEFT)
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if(!spawn_limb)
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if(!disintegrate)
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if(status & ORGAN_ROBOT)
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organ= new /obj/item/robot_parts/l_arm(owner.loc)
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else if(SKELETON in owner.mutations)
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@@ -641,7 +649,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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else
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organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner)
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if(LEG_RIGHT)
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if(!spawn_limb)
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if(!disintegrate)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_leg(owner.loc)
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else if(SKELETON in owner.mutations)
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@@ -649,7 +657,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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else
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organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner)
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if(LEG_LEFT)
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if(!spawn_limb)
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if(!disintegrate)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/l_leg(owner.loc)
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else if(SKELETON in owner.mutations)
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@@ -657,7 +665,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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else
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organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner)
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if(HAND_RIGHT)
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if(!spawn_limb)
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if(!disintegrate)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_hand(owner.loc)
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@@ -665,7 +673,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner)
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owner.unEquip(owner.gloves)
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if(HAND_LEFT)
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if(!spawn_limb)
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if(!disintegrate)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_hand(owner.loc)
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@@ -673,7 +681,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner)
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owner.unEquip(owner.gloves)
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if(FOOT_RIGHT)
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if(!spawn_limb)
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if(!disintegrate)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/r_foot(owner.loc)
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@@ -681,7 +689,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
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owner.unEquip(owner.shoes)
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if(FOOT_LEFT)
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if(!spawn_limb)
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if(!disintegrate)
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if(!(status & ORGAN_ROBOT))
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if(SKELETON in owner.mutations)
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organ = new /obj/item/weapon/skeleton/l_foot(owner.loc)
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@@ -703,20 +711,58 @@ Note that amputating the affected organ does in fact remove the infection from t
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spawn(10)
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del(spark_system)
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if(organ)
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owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\
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"<span class='moderate'><b>Your [display_name] goes flying off!</b></span>",\
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"You hear a terrible sound of ripping tendons and flesh.")
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switch(disintegrate)
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if(1)
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owner.visible_message(
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"<span class='danger'>\The [owner]'s [display_name] flashes away into ashes!</span>",\
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"<span class='moderate'><b>Your [display_name] flashes away into ashes!</b></span>",\
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"<span class='danger'>You hear the crackling sound of burning flesh.</span>")
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new /obj/effect/decal/cleanable/ash(get_turf(owner))
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if(2)
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owner.visible_message(
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"<span class='danger'>\The [owner]'s [display_name] explodes in a shower of gore!</span>",\
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"<span class='moderate'><b>Your [display_name] explodes in a shower of gore!</b></span>",\
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"<span class='danger'>You hear the sickening splatter of gore.</span>")
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var/obj/effect/decal/cleanable/blood/gibs/gore = new(get_turf(owner))
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if(owner.species.flesh_color)
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gore.fleshcolor = owner.species.flesh_color
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if(owner.species.blood_color)
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gore.basecolor = owner.species.blood_color
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gore.update_icon()
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gore.throw_at(get_edge_target_turf(owner,pick(alldirs)),rand(1,3),30)
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if(body_part == HEAD && owner.brain_op_stage != 4.0)
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var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
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if(borer)
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borer.detatch() //Should remove borer if the brain is removed - RR
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if(owner.species && owner.species.flags & IS_SYNTHETIC)
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var/obj/item/device/mmi/posibrain/P = new(owner.loc)
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P.transfer_identity(owner)
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if(istype(P.loc,/turf))
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P.throw_at(get_edge_target_turf(owner,pick(alldirs)),rand(1,3),30)
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else
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var/obj/item/brain/B = new(owner.loc)
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B.transfer_identity(owner)
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if(istype(B.loc,/turf))
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B.throw_at(get_edge_target_turf(owner,pick(alldirs)),rand(1,3),30)
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if(organ)
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if(!amputation)
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owner.visible_message(
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"<span class='danger'>\The [owner]'s [display_name] flies off in an arc!</span>",\
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"<span class='moderate'><b>Your [display_name] goes flying off!</b></span>",\
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"<span class='danger'>You hear a terrible sound of ripping tendons and flesh.</span>")
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//Throw organs around
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var/lol = pick(cardinal)
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step(organ,lol)
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// OK so maybe your limb just flew off, but if it was attached to a pair of cuffs then hooray! Freedom!
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release_restraints()
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owner.regenerate_icons()
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if(vital)
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owner.death()
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if(vital)
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owner.death()
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owner.regenerate_icons()
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return organ
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/****************************************************
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