diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm
index e35ca1eae9f..354543e2b85 100644
--- a/code/datums/uplink_item.dm
+++ b/code/datums/uplink_item.dm
@@ -900,6 +900,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 3
surplus = 10
+/datum/uplink_item/stealthy_weapons/false_briefcase
+ name = "False Bottomed Briefcase"
+ desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
+ reference = "FBBC"
+ item = /obj/item/storage/briefcase/false_bottomed
+ cost = 3
+
/datum/uplink_item/stealthy_weapons/soap
name = "Syndicate Soap"
desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people."
diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm
index 2450648cded..0a2a8bcfbbc 100644
--- a/code/game/objects/items/weapons/storage/briefcase.dm
+++ b/code/game/objects/items/weapons/storage/briefcase.dm
@@ -5,7 +5,7 @@
item_state = "briefcase"
flags = CONDUCT
hitsound = "swing_hit"
- force = 8.0
+ force = 8
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
@@ -20,10 +20,69 @@
force = 10
/obj/item/storage/briefcase/sniperbundle/New()
- ..()
+ ..()
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src)
new /obj/item/clothing/accessory/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
- new /obj/item/suppressor/specialoffer(src)
\ No newline at end of file
+ new /obj/item/suppressor/specialoffer(src)
+
+/obj/item/storage/briefcase/false_bottomed
+ max_w_class = WEIGHT_CLASS_SMALL
+ max_combined_w_class = 10
+
+ var/busy_hunting = FALSE
+ var/bottom_open = FALSE //is the false bottom open?
+ var/obj/item/stored_item = null //what's in the false bottom. If it's a gun, we can fire it
+
+/obj/item/storage/briefcase/false_bottomed/Destroy()
+ if(stored_item)//since the stored_item isn't in the briefcase' contents we gotta remind the game to delete it here.
+ QDEL_NULL(stored_item)
+ return ..()
+
+/obj/item/storage/briefcase/false_bottomed/afterattack(atom/A, mob/user, flag, params)
+ ..()
+ if(stored_item && istype(stored_item, /obj/item/gun) && !Adjacent(A))
+ var/obj/item/gun/stored_gun = stored_item
+ stored_gun.afterattack(A, user, flag, params)
+
+/obj/item/storage/briefcase/false_bottomed/attackby(var/obj/item/I, mob/user)
+ if(isscrewdriver(I))
+ if(!bottom_open && !busy_hunting)
+ to_chat(user, "You begin to hunt around the rim of the [src]...")
+ busy_hunting = TRUE
+ if(do_after(user, 20, target = src))
+ if(user)
+ to_chat(user, "You pry open the false bottom!")
+ bottom_open = TRUE
+ busy_hunting = FALSE
+ else if(bottom_open)
+ to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with the [stored_item] snugly inside." : "."]")
+ bottom_open = FALSE
+ else if(bottom_open)
+ if(stored_item)
+ to_chat(user, "There's already something in the false bottom!")
+ return
+ if(I.w_class > WEIGHT_CLASS_NORMAL)
+ to_chat(user, "The [I] is too big to fit in the false bottom!")
+ return
+ if(!user.drop_item(I))
+ user << "The [I] is stuck to your hands!"
+ return
+
+ stored_item = I
+ max_w_class = WEIGHT_CLASS_NORMAL - stored_item.w_class
+ I.forceMove(null) //null space here we go - to stop it showing up in the briefcase
+ to_chat(user, "You place the [I] into the false bottom of the briefcase.")
+ else
+ return ..()
+
+/obj/item/storage/briefcase/false_bottomed/attack_hand(mob/user)
+ if(bottom_open && stored_item)
+ user.put_in_hands(stored_item)
+ to_chat(user, "You pull out the [stored_item] from the [src]'s false bottom.")
+ stored_item = null
+ max_w_class = initial(max_w_class)
+ else
+ return ..()
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index eea2c2253e8..0dc634bd958 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -184,7 +184,7 @@
return 0
return 1
-obj/item/gun/proc/newshot()
+/obj/item/gun/proc/newshot()
return
/obj/item/gun/proc/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)