diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 44048f5113c..80ba89ddbcf 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -388,6 +388,7 @@ L.forceMove(get_turf(src)) // Let's just be safe here return //Door's open... wait, why are you in it's contents then? if(!welded) + open() //for cardboard boxes return //closed but not welded... // else Meh, lets just keep it at 2 minutes for now // breakout_time++ //Harder to get out of welded lockers than locked lockers