diff --git a/code/modules/mob/living/carbon/human/species/drask.dm b/code/modules/mob/living/carbon/human/species/drask.dm index 33f45fb9613..62a59580da7 100644 --- a/code/modules/mob/living/carbon/human/species/drask.dm +++ b/code/modules/mob/living/carbon/human/species/drask.dm @@ -77,26 +77,21 @@ if(-INFINITY to 60) H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3) - H.fire_alert = max(H.fire_alert, 1) + //H.fire_alert = max(H.fire_alert, 1) I'd like to have an indicator for when its cold enough for regen, but this is outmoded if(61 to 200) H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2) - H.fire_alert = max(H.fire_alert, 1) if(201 to 260) H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks - H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3) - H.fire_alert = max(H.fire_alert, 1) + H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1) if(heat_level_1 to heat_level_2) H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat") - H.fire_alert = max(H.fire_alert, 2) if(heat_level_2 to heat_level_3_breathe) H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat") - H.fire_alert = max(H.fire_alert, 2) if(heat_level_3_breathe to INFINITY) H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat") - H.fire_alert = max(H.fire_alert, 2)