diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index c4616e87e54..4d0f5a5233e 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -1,5 +1,6 @@ #define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var) + /obj/effect/decal/cleanable/blood name = "blood" desc = "It's red and gooey. Perhaps it's the chef's cooking?" @@ -66,6 +67,8 @@ I.SetIntensity(0.7) icon = I amount = 0 + spawn(DRYING_TIME) + Del() /obj/effect/decal/cleanable/blood/splatter random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")