From 980af06a6bac4f9e30fd6feca36723ae0f50b677 Mon Sep 17 00:00:00 2001 From: Adrer Date: Wed, 6 Mar 2024 15:27:31 +0100 Subject: [PATCH] HUD is now updated properly when mob goes invisible. (#24332) Co-authored-by: adrermail@gmail.com --- code/modules/mob/mob_misc_procs.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/mob/mob_misc_procs.dm b/code/modules/mob/mob_misc_procs.dm index c388d4fc4a4..6030bf2004a 100644 --- a/code/modules/mob/mob_misc_procs.dm +++ b/code/modules/mob/mob_misc_procs.dm @@ -817,3 +817,7 @@ actual_hud.invisibility = invis_value else actual_hud.invisibility = initial(actual_hud.invisibility) + // Yes we need to remove the HUD from all HUDs then re-add it to update the HUD being invisible. + // No, I don't like it either. + remove_from_all_data_huds() + add_to_all_human_data_huds()