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var/fakekey; var/ooccolor; var/sound_adminhelp moved from /client to /datum/admins. These settings will now persist through a round even through logouts.
var/stealth merged into var/fakekey as it was superfluous. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4753 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -97,7 +97,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
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admin_number++
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if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
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admin_number_afk++
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if(X.sound_adminhelp)
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if(X.holder.sound_adminhelp)
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X << 'sound/effects/adminhelp.ogg'
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var/check_laws_text = ""
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if(ai_found)
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@@ -114,7 +114,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
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admin_number++
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if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
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admin_number_afk++
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if(X.sound_adminhelp)
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if(X.holder.sound_adminhelp)
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X << 'sound/effects/adminhelp.ogg'
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var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_client]'>VV</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
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msg_to_send = dd_replacetext(msg_to_send, "HOLDERREF", "\ref[X.holder]")
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@@ -73,7 +73,7 @@
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src << "<font color='blue'>PM to-<b>Admins</b>: [msg]</font>"
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//play the recieving admin the adminhelp sound (if they have them enabled)
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if(C.sound_adminhelp)
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if(C.holder.sound_adminhelp)
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C << 'sound/effects/adminhelp.ogg'
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else
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@@ -20,7 +20,7 @@
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if (!msg)
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return
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.holder.fakekey ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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@@ -182,7 +182,7 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
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log_admin("[key_name(usr)] has [(muteunmute ? "muted" : "voiced")] [key_name(M)] from [mute_string]")
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message_admins("[key_name_admin(usr)] has [(muteunmute ? "muted" : "voiced")] [key_name_admin(M)] from [mute_string].", 1)
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M << "You have been [(muteunmute ? "muted" : "voiced")] from [mute_string] by [(usr.client.stealth)?"an admin":"[usr.client]"]."
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M << "You have been [(muteunmute ? "muted" : "voiced")] from [mute_string]."
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feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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else
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log_admin("SPAM AUTOMUTE: [(muteunmute ? "muted" : "voiced")] [key_name(M)] from [mute_string]")
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