Hydroponics + ect Update:

* Hydroponics area re-arranged to require less running around.
* Both Nettles and Death Nettles now can be used in a blender to extact their reagents.
* Seeds Crates can now be ordered by the QM. Contains a packet of all the basic seeds available from the seed vendor.
* Exotic Seeds Crates can now be ordered by the QM. Contains one packet of the following each: Egg Plant, Nettle, Fly Amanita Mycelium, Liberty Cap Mycelium, Plump Helmet Mycelium
* "Egg Plant" added (not a typo). Eggs may not be used on Seed Extractor to make Egg Seeds (that would just be silly). The only way to get an Egg Plant is through mutating an Eggplant or an Exotic Seeds crate.
* Plant-b-gone spray bottles now kill weeds and pests better then before. Also slightly less toxic.
* Weed spray and Pest Spray both removed since they're redundant.
* Potatos added. Can be used to make Fries (Potato + Processor), Cheesy Fries (Microwave: Fries + 1 cheese), Loaded Baked Potato (Microwave: 1 Potato + 1 Cheese)
* Beaker I intended to add in previous update finally got added (in kitchen).
* AI can no longer pick plants in hydroponics. The Cybernetic Horticulturalist Society has filed a complaint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@499 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
morikou@gmail.com
2010-11-28 02:09:35 +00:00
parent 45bd584067
commit 9815d0ff05
14 changed files with 5866 additions and 5744 deletions
+1 -1
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@@ -1057,7 +1057,7 @@ datum
/////////////////////////Food Reagents////////////////////////////
// Part of the food code. It is used instead of the old "heal_amt" code. Also is where all the food
// Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food
// condiments, additives, and such go.
nutriment
name = "Nutriment"
+28
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@@ -1722,6 +1722,34 @@
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
name = "Loaded Baked Potato"
desc = "Totally baked."
icon_state = "loadedbakedpotato"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/fries
name = "Space Fries"
desc = "AKA: French Fries, Freedom Fries, etc"
icon_state = "fries"
New()
..()
reagents.add_reagent("nutriment", 4)
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries
name = "Cheesy Fries"
desc = "Fries. Covered in cheese. Duh."
icon_state = "cheesyfries"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
///////////////////////////////////////////////Condiments
//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all