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Standardize mutations
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@@ -20,7 +20,7 @@
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for(var/mob/living/target in targets)
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for(var/x in mutations)
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target.mutations.Add(x)
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if(x == M_HULK && ishuman(target))
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if(x == HULK && ishuman(target))
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target:hulk_time=world.time + duration
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target.disabilities |= disabilities
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target.update_mutations() //update target's mutation overlays
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@@ -48,7 +48,7 @@
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include_user = 1
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centcom_cancast = 0
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mutations = list(M_LASER, M_HULK)
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mutations = list(LASER, HULK)
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duration = 300
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cooldown_min = 300 //25 deciseconds reduction per rank
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