Standardize mutations

This commit is contained in:
Markolie
2015-02-22 19:04:43 +01:00
parent 3b072b5a62
commit 982102a407
113 changed files with 282 additions and 282 deletions
@@ -66,7 +66,7 @@
user.take_organ_damage(0,10)
return
if ((M_CLUMSY in user.mutations) && prob(50))
if ((CLUMSY in user.mutations) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
user.take_organ_damage(10)
user.Paralyse(20)
@@ -19,7 +19,7 @@
/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
//..()
if ((M_CLUMSY in user.mutations) && prob(50))
if ((CLUMSY in user.mutations) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
user.take_organ_damage(10)
user.Paralyse(2)
@@ -179,7 +179,7 @@
//I consider this worthless but it isn't my code so whatever. Remove or uncomment.
/*attack(mob/M as mob, mob/living/user as mob)
if ((M_CLUMSY in user.mutations) && prob(50))
if ((CLUMSY in user.mutations) && prob(50))
user << "\red The [src] slips out of your hand and hits your head."
user.take_organ_damage(10)
user.Paralyse(2)