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Changed the dormitory area from /area/crew_quarters to /area/crew_quarters/sleep so that wizards and the like who try to teleport there wont end up in completely unrelated places like /area/crew_quarters/hor (RD's office)
Moved 'Check AI Laws' to the admin tab instead of being hidden away in the secrets window. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4188 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -141,6 +141,7 @@
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verbs += /client/proc/general_report
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verbs += /client/proc/air_report
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verbs += /client/proc/deadmin_self
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verbs += /client/proc/check_ai_laws
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//verbs += /client/proc/cmd_admin_prison --Merged with player panel
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//verbs += /obj/admins/proc/unprison --Merged with player panel
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else return
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@@ -428,6 +429,7 @@
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verbs -= /client/proc/togglebuildmodeself
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verbs -= /client/proc/kill_airgroup
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verbs -= /client/proc/debug_master_controller
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verbs -= /client/proc/check_ai_laws
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return
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@@ -822,3 +824,14 @@
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else
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config.log_hrefs = 1
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src << "<b>Started logging hrefs</b>"
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/client/proc/check_ai_laws()
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set name = "Check AI Laws"
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set category = "Admin"
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if(!holder) return
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for(var/mob/living/silicon/ai/ai in mob_list)
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usr << "[key_name(ai, usr)]'s Laws:"
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if (ai.laws == null)
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usr << "[key_name(ai, usr)]'s Laws are null??"
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else
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ai.laws.show_laws(usr)
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