Changed the dormitory area from /area/crew_quarters to /area/crew_quarters/sleep so that wizards and the like who try to teleport there wont end up in completely unrelated places like /area/crew_quarters/hor (RD's office)

Moved 'Check AI Laws' to the admin tab instead of being hidden away in the secrets window.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4188 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-07-27 02:10:35 +00:00
parent 20112b58f7
commit 9822174a60
3 changed files with 151 additions and 134 deletions
+13
View File
@@ -141,6 +141,7 @@
verbs += /client/proc/general_report
verbs += /client/proc/air_report
verbs += /client/proc/deadmin_self
verbs += /client/proc/check_ai_laws
//verbs += /client/proc/cmd_admin_prison --Merged with player panel
//verbs += /obj/admins/proc/unprison --Merged with player panel
else return
@@ -428,6 +429,7 @@
verbs -= /client/proc/togglebuildmodeself
verbs -= /client/proc/kill_airgroup
verbs -= /client/proc/debug_master_controller
verbs -= /client/proc/check_ai_laws
return
@@ -822,3 +824,14 @@
else
config.log_hrefs = 1
src << "<b>Started logging hrefs</b>"
/client/proc/check_ai_laws()
set name = "Check AI Laws"
set category = "Admin"
if(!holder) return
for(var/mob/living/silicon/ai/ai in mob_list)
usr << "[key_name(ai, usr)]'s Laws:"
if (ai.laws == null)
usr << "[key_name(ai, usr)]'s Laws are null??"
else
ai.laws.show_laws(usr)