mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Merge-conflict fix + check for null rather than type.
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@@ -91,12 +91,11 @@
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/obj/structure/closet/secure_closet/emag_act(mob/user)
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if(!broken)
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broken = 1
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locked = 0
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desc = "It appears to be broken."
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broken = TRUE
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locked = FALSE
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icon_state = icon_off
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flick(icon_broken, src)
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to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
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to_chat(user, "<span class='notice'>You break the lock on \the [src].</span>")
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/obj/structure/closet/secure_closet/attack_hand(mob/user)
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add_fingerprint(user)
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@@ -69,8 +69,8 @@
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break
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if(O.density || O.anchored || istype(O,/obj/structure/closet))
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continue
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if(istype(O, /obj/structure/stool/bed)) //This is only necessary because of rollerbeds and swivel chairs.
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var/obj/structure/stool/bed/B = O
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if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs.
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var/obj/structure/bed/B = O
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if(B.buckled_mob)
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continue
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O.forceMove(src)
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@@ -21,33 +21,33 @@
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switch(choice)
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if("Underwear")
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var/list/valid_underwear = list()
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for(var/underwear in underwear_list)
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var/datum/sprite_accessory/S = underwear_list[underwear]
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for(var/underwear in GLOB.underwear_list)
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var/datum/sprite_accessory/S = GLOB.underwear_list[underwear]
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if(!(H.dna.species.name in S.species_allowed))
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continue
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valid_underwear[underwear] = underwear_list[underwear]
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valid_underwear[underwear] = GLOB.underwear_list[underwear]
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var/new_underwear = input(user, "Choose your underwear:", "Changing") as null|anything in valid_underwear
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if(new_underwear)
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H.underwear = new_underwear
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if("Undershirt")
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var/list/valid_undershirts = list()
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for(var/undershirt in undershirt_list)
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var/datum/sprite_accessory/S = undershirt_list[undershirt]
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for(var/undershirt in GLOB.undershirt_list)
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var/datum/sprite_accessory/S = GLOB.undershirt_list[undershirt]
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if(!(H.dna.species.name in S.species_allowed))
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continue
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valid_undershirts[undershirt] = undershirt_list[undershirt]
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valid_undershirts[undershirt] = GLOB.undershirt_list[undershirt]
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var/new_undershirt = input(user, "Choose your undershirt:", "Changing") as null|anything in valid_undershirts
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if(new_undershirt)
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H.undershirt = new_undershirt
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if("Socks")
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var/list/valid_sockstyles = list()
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for(var/sockstyle in socks_list)
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var/datum/sprite_accessory/S = socks_list[sockstyle]
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for(var/sockstyle in GLOB.socks_list)
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var/datum/sprite_accessory/S = GLOB.socks_list[sockstyle]
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if(!(H.dna.species.name in S.species_allowed))
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continue
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valid_sockstyles[sockstyle] = socks_list[sockstyle]
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valid_sockstyles[sockstyle] = GLOB.socks_list[sockstyle]
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var/new_socks = input(user, "Choose your socks:", "Changing") as null|anything in valid_sockstyles
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if(new_socks)
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H.socks = new_socks
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@@ -211,6 +211,7 @@
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layer = 5
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w_class = WEIGHT_CLASS_HUGE
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force = 10
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force_wielded = 10
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throwforce = 13
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throw_speed = 2
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throw_range = 4
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@@ -222,9 +223,10 @@
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icon_state = "plant-36"
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/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user)
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. = ..()
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var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user)
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I.override = 1
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user.add_alt_appearance("sneaking_mission", I, player_list)
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user.add_alt_appearance("sneaking_mission", I, GLOB.player_list)
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/obj/item/twohanded/required/kirbyplants/dropped(mob/living/user)
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..()
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@@ -21,10 +21,10 @@
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/obj/structure/janitorialcart/New()
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..()
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create_reagents(100)
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janitorial_equipment += src
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GLOB.janitorial_equipment += src
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/obj/structure/janitorialcart/Destroy()
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janitorial_equipment -= src
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GLOB.janitorial_equipment -= src
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QDEL_NULL(mybag)
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QDEL_NULL(mymop)
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QDEL_NULL(myspray)
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@@ -10,14 +10,14 @@
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/obj/structure/mopbucket/New()
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..()
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create_reagents(100)
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janitorial_equipment += src
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GLOB.janitorial_equipment += src
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/obj/structure/mopbucket/full/New()
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..()
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reagents.add_reagent("water", 100)
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/obj/structure/mopbucket/Destroy()
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janitorial_equipment -= src
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GLOB.janitorial_equipment -= src
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return ..()
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/obj/structure/mopbucket/examine(mob/user)
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@@ -65,8 +65,8 @@
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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var/obj/structure/stool/bed/B = A
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if(istype(A, /obj/structure/stool/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
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var/obj/structure/bed/B = A
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if(istype(A, /obj/structure/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/structure/closet/cardboard))
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@@ -133,4 +133,4 @@
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return ..()
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/obj/structure/plasticflaps/mining/CanAtmosPass(turf/T)
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return 0
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return 0
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