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Buffing plasmafires [READY FOR REVIEW] (#21000)
* Floors now almost won't melt
* grug wallmelting attempt
* Revert "grug wallmelting attempt"
This reverts commit e626504990.
I have a better idea
* letsgooo it worked (kinda(airlocks only))
* fuck yeah it worksss
* We stay winning
* woe, runtimes be upon ye
* Experimental values and some cleaning up
* nvm I hate atmos code
* more tweaks
* da window change
* Sean suggestion and temp increases
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@@ -23,6 +23,7 @@
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var/noglass = FALSE //airlocks with no glass version, also cannot be modified with sheets
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var/material_type = /obj/item/stack/sheet/metal
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var/material_amt = 4
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var/heat_resistance = 1000
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/obj/structure/door_assembly/Initialize(mapload)
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. = ..()
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@@ -306,3 +307,8 @@
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else
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new /obj/item/shard(T)
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qdel(src)
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/obj/structure/door_assembly/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > (T0C + heat_resistance))
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take_damage(round(exposed_volume / 100), BURN, 0, 0)
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@@ -535,7 +535,7 @@
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desc = "It looks rather strong. Might take a few good hits to shatter it."
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icon_state = "rwindow"
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reinf = TRUE
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heat_resistance = 1600
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heat_resistance = 1300
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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max_integrity = 50
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