This commit is contained in:
KalevTait
2022-07-10 14:02:05 +01:00
committed by GitHub
parent 209c12f745
commit 9850d3d840
8 changed files with 27 additions and 27 deletions
+1 -1
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@@ -39,7 +39,7 @@ other types of metals and chemistry for reagents).
var/construction_time //Amount of time required for building the object
var/build_path = null //The file path of the object that gets created
var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
var/locked = FALSE //If true it will spawn inside a lockbox with currently sec access
var/access_requirement = list(ACCESS_ARMORY) //What special access requirements will the lockbox have? Defaults to armory.
var/category = null //Primarily used for Mech Fabricators, but can be used for anything
var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
@@ -61,7 +61,7 @@
build_type = PROTOLATHE
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
build_path = /obj/item/gun/energy/wormhole_projector
locked = 1
locked = TRUE
access_requirement = list(ACCESS_RD) //screw you, HoS, this aint yours; this is only for a man of science---and trouble.
category = list("Weapons")
@@ -83,11 +83,11 @@ Note: Must be placed within 3 tiles of the R&D Console
if(!user.drop_item())
to_chat(user, "<span class='warning'>[O] is stuck to your hand, you cannot put it in [src]!</span>")
return
busy = 1
busy = TRUE
loaded_item = O
O.loc = src
to_chat(user, "<span class='notice'>You add [O] to [src]!</span>")
flick("d_analyzer_la", src)
spawn(10)
icon_state = "d_analyzer_l"
busy = 0
busy = FALSE
+2 -2
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@@ -19,8 +19,8 @@
name = "\improper E.X.P.E.R.I-MENTOR"
icon = 'icons/obj/machines/heavy_lathe.dmi'
icon_state = "h_lathe"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
var/recentlyExperimented = 0
var/mob/trackedIan
+1 -1
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@@ -80,7 +80,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/wait_message_timer = 0
var/id = 0 //ID of the computer (for server restrictions).
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
var/sync = TRUE //If sync if FALSE, it doesn't show up on Server Control Console
req_access = list(ACCESS_TOX) //Data and setting manipulation requires scientist access.
+6 -6
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@@ -4,13 +4,13 @@
/obj/machinery/r_n_d
name = "R&D Device"
icon = 'icons/obj/machines/research.dmi'
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
var/busy = 0
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/busy = FALSE
var/hacked = FALSE
var/disabled = FALSE
var/shocked = FALSE
var/list/wires = list()
var/hack_wire
var/disable_wire
+1 -1
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@@ -352,7 +352,7 @@
/obj/machinery/computer/rdservercontrol/emag_act(user as mob)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
emagged = TRUE
to_chat(user, "<span class='notice'>You you disable the security protocols</span>")
src.updateUsrDialog()
@@ -142,7 +142,7 @@
desc = "A potent chemical mix that nullifies a slime's hunger, causing it to become docile and tame."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
var/being_used = 0
var/being_used = FALSE
/obj/item/slimepotion/slime/docility/attack(mob/living/simple_animal/slime/M, mob/user)
if(!isslime(M))
@@ -160,11 +160,11 @@
M.rabid = FALSE
qdel(src)
return
M.docile = 1
M.docile = TRUE
M.set_nutrition(700)
to_chat(M, "<span class='warning'>You absorb the potion and feel your intense desire to feed melt away.</span>")
to_chat(user, "<span class='notice'>You feed the slime the potion, removing its hunger and calming it.</span>")
being_used = 1
being_used = TRUE
var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN))
if(!newname)
@@ -180,7 +180,7 @@
icon_state = "bottle19"
origin_tech = "biotech=6"
var/list/not_interested = list()
var/being_used = 0
var/being_used = FALSE
var/sentience_type = SENTIENCE_ORGANIC
/obj/item/slimepotion/sentience/afterattack(mob/living/M, mob/user, proximity_flag)
@@ -200,7 +200,7 @@
return ..()
to_chat(user, "<span class='notice'>You offer [src] sentience potion to [SM]...</span>")
being_used = 1
being_used = TRUE
var/ghostmsg = "Play as [SM.name], pet of [user.name]?"
var/list/candidates = SSghost_spawns.poll_candidates(ghostmsg, ROLE_SENTIENT, FALSE, 10 SECONDS, source = M)
@@ -215,7 +215,7 @@
SM.faction = user.faction
SM.master_commander = user
SM.sentience_act()
SM.can_collar = 1
SM.can_collar = TRUE
to_chat(SM, "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>")
to_chat(SM, "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist [user.p_them()] in completing [user.p_their()] goals at any cost.</span>")
if(SM.flags_2 & HOLOGRAM_2) //Check to see if it's a holodeck creature
@@ -225,7 +225,7 @@
qdel(src)
else
to_chat(user, "<span class='notice'>[M] looks interested for a moment, but then looks back down. Maybe you should try again later.</span>")
being_used = 0
being_used = FALSE
..()
/obj/item/slimepotion/sentience/proc/after_success(mob/living/user, mob/living/simple_animal/SM)
@@ -269,7 +269,7 @@
SM.universal_speak = TRUE
SM.faction = user.faction
SM.sentience_act() //Same deal here as with sentience
SM.can_collar = 1
SM.can_collar = TRUE
user.death()
to_chat(SM, "<span class='notice'>In a quick flash, you feel your consciousness flow into [SM]!</span>")
to_chat(SM, "<span class='warning'>You are now [SM]. Your allegiances, alliances, and roles are still the same as they were prior to consciousness transfer!</span>")
@@ -431,7 +431,7 @@
afterattack(over_object, usr, TRUE)
/obj/effect/timestop
anchored = 1
anchored = TRUE
name = "chronofield"
desc = "ZA WARUDO"
icon = 'icons/effects/160x160.dmi'
@@ -462,8 +462,8 @@
var/mob/living/M = A
if(M in immune)
continue
M.notransform = 1
M.anchored = 1
M.notransform = TRUE
M.anchored = TRUE
if(istype(M, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
H.AIStatus = AI_OFF
@@ -490,8 +490,8 @@
return
/obj/effect/timestop/proc/unfreeze_mob(mob/living/M)
M.notransform = 0
M.anchored = 0
M.notransform = FALSE
M.anchored = FALSE
if(istype(M, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
H.AIStatus = initial(H.AIStatus)