Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.

Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-03-02 16:07:32 +00:00
parent 96aa64be5d
commit 9859a0b52f
39 changed files with 1162 additions and 1071 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/structure/closet/extinguisher
name = "Extinguisher closet"
name = "extinguisher closet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon_state = "extinguisher10"
icon_opened = "extinguisher11"
-1
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@@ -10,7 +10,6 @@
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
attack_self(mob/user)
if (!in_range(src, user))
return
+18 -18
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@@ -1,5 +1,5 @@
/obj/item/device/radio/headset
name = "Radio Headset"
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
icon_state = "headset"
item_state = "headset"
@@ -36,112 +36,112 @@
recalculateChannels()
/obj/item/device/radio/headset/headset_sec
name = "Security Radio Headset"
name = "security radio headset"
desc = "This is used by your elite security force. To access the security channel, use :s."
icon_state = "sec_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_eng
name = "Engineering Radio Headset"
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
icon_state = "eng_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
name = "Robotics Radio Headset"
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
icon_state = "rob_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
name = "Medical Radio Headset"
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
icon_state = "med_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
name = "Science Radio Headset"
name = "science radio headset"
desc = "A sciency headset. Like usual. To access the science channel, use :n."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
name = "Medical Research Radio Headset"
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
icon_state = "med_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
name = "Command Radio Headset"
name = "command radio headset"
desc = "A headset with a commanding channel. To access the command channel, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_com
/obj/item/device/radio/headset/heads/captain
name = "Captain's Headset"
name = "captain's headset"
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/rd
name = "Research Director's Headset"
name = "Research Director's headset"
desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "Head of Security's Headset"
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/ce
name = "Chief Engineer's Headset"
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "Chief Medical Officer's Headset"
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "Head of Personnel's Headset"
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
/obj/item/device/radio/headset/headset_mine
name = "Mining Radio Headset"
name = "mining radio headset"
desc = "Headset used by miners. How useless. To access the mining channel, use :d."
icon_state = "mine_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_mine
/obj/item/device/radio/headset/heads/qm
name = "Quartermaster's Headset"
name = "quartermaster's headset"
desc = "The headset of the man who control your toiletpaper supply. To access the cargo channel, use :q. For mining, use :d."
icon_state = "cargo_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/qm
/obj/item/device/radio/headset/headset_cargo
name = "Cargo Radio Headset"
name = "cargo radio headset"
desc = "Headset used by the QM's slaves. To access the cargo channel, use :q."
icon_state = "cargo_headset"
item_state = "headset"
@@ -240,7 +240,7 @@
if(!radio_controller)
sleep(30) // Waiting for the radio_controller to be created.
if(!radio_controller)
src.name = "Broken Radio Headset"
src.name = "broken radio headset"
return
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/device/radio/intercom
name = "Station Intercom (Radio)"
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
+1 -1
View File
@@ -20,7 +20,7 @@
/obj/item/stack/examine()
set src in view(1)
..()
usr << text("There are [] []\s left on the stack.", src.amount, src.singular_name)
usr << "There are [src.amount] [src.singular_name]\s in the stack."
return
/obj/item/stack/proc/use(var/amount)
+1 -1
View File
@@ -49,7 +49,7 @@
/obj/item/weapon/storage/belt/utility
name = "utility belt"
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
+2 -2
View File
@@ -1,5 +1,5 @@
/obj/item/weapon/storage/lockbox
name = "Lockbox"
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
@@ -78,7 +78,7 @@
/obj/item/weapon/storage/lockbox/clusterbang
name = "Lockbox (Clusterbang)"
name = "lockbox (clusterbang)"
desc = "You have a bad feeling about opening this."
req_access = list(access_security)