Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

This commit is contained in:
Cael_Aislinn
2013-01-07 22:17:07 +10:00
26 changed files with 606 additions and 68 deletions
+3 -1
View File
@@ -62,6 +62,8 @@ Devices and Tools;
Whitespace:Seperator;
Implants;
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
/obj/item/weapon/implant/explosive:6:Explosive Implant (DANGER!);
/obj/item/weapon/implant/compressed:4:Compressed Matter Implant;
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
Whitespace:Seperator;
(Pointless) Badassery;
@@ -419,4 +421,4 @@ proc/display_roundstart_logout_report()
for(var/mob/M in mob_list)
if(M.client && M.client.holder)
M << msg
M << msg
+1 -1
View File
@@ -296,7 +296,7 @@
AN = "[e.broken_description]:"
if(e.open)
open = "Open:"
if(e.implant)
if(e.implants.len)
imp = "Implanted:"
if(!AN && !open && !infected & !imp)
AN = "None:"
+83 -3
View File
@@ -20,6 +20,9 @@ Buildable meters
#define PIPE_PASSIVE_GATE 15
#define PIPE_VOLUME_PUMP 16
#define PIPE_HEAT_EXCHANGE 17
#define PIPE_MTVALVE 18
#define PIPE_MANIFOLD4W 19
#define PIPE_CAP 20
/obj/item/pipe
name = "pipe"
@@ -75,6 +78,12 @@ Buildable meters
src.pipe_type = PIPE_VOLUME_PUMP
else if(istype(make_from, /obj/machinery/atmospherics/unary/heat_exchanger))
src.pipe_type = PIPE_HEAT_EXCHANGE
else if(istype(make_from, /obj/machinery/atmospherics/tvalve))
src.pipe_type = PIPE_MTVALVE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w))
src.pipe_type = PIPE_MANIFOLD4W
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap))
src.pipe_type = PIPE_CAP
else
src.pipe_type = pipe_type
src.dir = dir
@@ -105,6 +114,9 @@ Buildable meters
"passive gate", \
"volume pump", \
"heat exchanger", \
"t-valve", \
"4-way manifold", \
"pipe cap", \
)
name = nlist[pipe_type+1] + " fitting"
var/list/islist = list( \
@@ -126,6 +138,9 @@ Buildable meters
"passivegate", \
"volumepump", \
"heunary", \
"mtvalve", \
"manifold4w", \
"cap", \
)
icon_state = islist[pipe_type + 1]
@@ -149,6 +164,8 @@ Buildable meters
dir = 1
else if(dir==8)
dir = 4
else if (pipe_type == PIPE_MANIFOLD4W)
dir = 2
//src.pipe_dir = get_pipe_dir()
return
@@ -188,10 +205,14 @@ Buildable meters
return dir //dir|acw
if(PIPE_CONNECTOR,PIPE_UVENT,PIPE_SCRUBBER,PIPE_HEAT_EXCHANGE)
return dir
if(PIPE_MANIFOLD4W)
return dir|flip|cw|acw
if(PIPE_MANIFOLD)
return flip|cw|acw
if(PIPE_GAS_FILTER, PIPE_GAS_MIXER)
if(PIPE_GAS_FILTER, PIPE_GAS_MIXER,PIPE_MTVALVE)
return dir|flip|cw
if(PIPE_CAP)
return flip
return 0
/obj/item/pipe/proc/get_pdir() //endpoints for regular pipes
@@ -241,6 +262,8 @@ Buildable meters
dir = 1
else if(dir==8)
dir = 4
else if (pipe_type == PIPE_MANIFOLD4W)
dir = 2
var/pipe_dir = get_pipe_dir()
for(var/obj/machinery/atmospherics/M in src.loc)
@@ -325,6 +348,31 @@ Buildable meters
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if(PIPE_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc )
M.dir = dir
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M.node4)
M.node4.initialize()
M.node4.build_network()
if(PIPE_JUNCTION)
var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/P = new ( src.loc )
@@ -467,6 +515,36 @@ Buildable meters
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_MTVALVE) //manual t-valve
var/obj/machinery/atmospherics/tvalve/V = new(src.loc)
V.dir = dir
V.initialize_directions = pipe_dir
if (pipename)
V.name = pipename
var/turf/T = V.loc
V.level = T.intact ? 2 : 1
V.initialize()
V.build_network()
if (V.node1)
V.node1.initialize()
V.node1.build_network()
if (V.node2)
V.node2.initialize()
V.node2.build_network()
if (V.node3)
V.node3.initialize()
V.node3.build_network()
if(PIPE_CAP)
var/obj/machinery/atmospherics/pipe/cap/C = new(src.loc)
C.dir = dir
C.initialize_directions = pipe_dir
C.initialize()
C.build_network()
if(C.node)
C.node.initialize()
C.node.build_network()
if(PIPE_PASSIVE_GATE) //passive gate
var/obj/machinery/atmospherics/binary/passive_gate/P = new(src.loc)
@@ -551,7 +629,7 @@ Buildable meters
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You have fastened the meter to the pipe"
del(src)
//not sure why these are necessary
#undef PIPE_SIMPLE_STRAIGHT
#undef PIPE_SIMPLE_BENT
#undef PIPE_HE_STRAIGHT
@@ -569,4 +647,6 @@ Buildable meters
#undef PIPE_GAS_MIXER
#undef PIPE_PASSIVE_GATE
#undef PIPE_VOLUME_PUMP
#undef PIPE_OUTLET_INJECT
#undef PIPE_OUTLET_INJECT
#undef PIPE_MTVALVE
//#undef PIPE_MANIFOLD4W
+5 -1
View File
@@ -19,6 +19,9 @@
<A href='?src=\ref[src];make=1;dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=5;dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=8;dir=1'>Manual Valve</A><BR>
<A href='?src=\ref[src];make=20;dir=1'>Pipe Cap</A><BR>
<A href='?src=\ref[src];make=19;dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=18;dir=1'>Manual T-Valve</A><BR>
<b>Devices:</b><BR>
<A href='?src=\ref[src];make=4;dir=1'>Connector</A><BR>
<A href='?src=\ref[src];make=7;dir=1'>Unary Vent</A><BR>
@@ -37,8 +40,9 @@
<b>Insulated pipes:</b><BR>
<A href='?src=\ref[src];make=11;dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=12;dir=5'>Bent Pipe</A><BR>
"}
"}
//What number the make points to is in the define # at the top of construction.dm in same folder
user << browse("<HEAD><TITLE>[src]</TITLE></HEAD><TT>[dat]</TT>", "window=pipedispenser")
onclose(user, "pipedispenser")
+1 -1
View File
@@ -1153,7 +1153,7 @@
src.occupant.client.perspective = MOB_PERSPECTIVE
*/
src.occupant << browse(null, "window=exosuit")
if(istype(mob_container, /obj/item/device/mmi))
if(istype(mob_container, /obj/item/device/mmi) || istype(mob_container, /obj/item/device/posibrain))
var/obj/item/device/mmi/mmi = mob_container
if(mmi.brainmob)
occupant.loc = mmi
+11 -16
View File
@@ -186,26 +186,21 @@
if (!istype(M)) // not sure if this is the right thing...
return
if (can_operate(M)) //Checks if mob is lying down on table for surgery
if(istype(M,/mob/living/carbon))
if (user.a_intent != "harm")
if (user.a_intent != "harm") //check for Hippocratic Oath
if(surgery_steps.len == 0) build_surgery_steps_list()
for(var/datum/surgery_step/S in surgery_steps)
//check if tool is right or close enough
var/right = istype(src, S.required_tool)
if (!right && S.allowed_tools)
for (var/T in S.allowed_tools)
if (istype(src, T))
right = 1
if(right && S.can_use(user, M, user.zone_sel.selecting, src)) //is this step possible?
S.begin_step(user, M, user.zone_sel.selecting, src)
if(do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, user.zone_sel.selecting, src)
else
S.fail_step(user, M, user.zone_sel.selecting, src)
return //don't want to do weapony things after surgery
if (is_surgery_tool(src))
return
if( S.isright(src) || S.isacceptable(src) ) //check if tool is right or close enough
if(S.can_use(user, M, user.zone_sel.selecting, src)) //and if this step is possible
S.begin_step(user, M, user.zone_sel.selecting, src) //start on it
if(do_mob(user, M, rand(S.min_duration, S.max_duration))) //if user did nto move or changed hands
S.end_step(user, M, user.zone_sel.selecting, src) //finish successfully
else //or
S.fail_step(user, M, user.zone_sel.selecting, src) //malpractice~
return //don't want to do weapony things after surgery
var/messagesource = M
+1 -1
View File
@@ -198,6 +198,7 @@
user.drop_item()
O.mmi = W
O.invisibility = 0
O.custom_name = created_name
O.updatename("Default")
@@ -212,7 +213,6 @@
O.cell = chest.cell
O.cell.loc = O
W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
O.mmi = W
feedback_inc("cyborg_birth",1)
@@ -1,7 +1,10 @@
/obj/item/weapon/implant
name = "implant"
icon = 'device.dmi'
icon_state = "implant"
var/implanted = null
var/mob/imp_in = null
var/datum/organ/external/part = null
color = "b"
var/allow_reagents = 0
@@ -23,8 +26,8 @@
proc/hear(message, source as mob)
return
proc/islegal()
return 0
/obj/item/weapon/implant/tracking
name = "tracking"
@@ -82,6 +85,8 @@ Implant Specifics:<BR>"}
if(src.imp_in)
src.imp_in.gib()
islegal()
return 0
//BS12 Explosive
/obj/item/weapon/implant/explosive
name = "explosive implant"
@@ -110,15 +115,18 @@ Implant Specifics:<BR>"}
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
msg = sanitize_simple(msg, replacechars)
if(findtext(msg,phrase))
if(istype(imp_in, /mob/))
var/mob/T = imp_in
T.gib()
explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
var/turf/t = get_turf(imp_in)
if(t)
t.hotspot_expose(3500,125)
activate()
del(src)
activate()
if(istype(imp_in, /mob/))
var/mob/T = imp_in
T.gib()
explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
var/turf/t = get_turf(imp_in)
if(t)
t.hotspot_expose(3500,125)
implanted(mob/source as mob)
phrase = input("Choose activation phrase:") as text
var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
@@ -127,6 +135,8 @@ Implant Specifics:<BR>"}
usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
return 1
islegal()
return 0
/obj/item/weapon/implant/chem
name = "chem"
@@ -266,14 +276,16 @@ the implant may become unstable and either pre-maturely inject the subject or si
process()
if (!implanted) return
var/mob/M = imp_in
var/area/t = get_area(M)
if(isnull(M)) // If the mob got gibbed
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
del(a)
processing_objects.Remove(src)
activate()
else if(M.stat == 2)
activate("death")
activate(var/cause)
var/mob/M = imp_in
var/area/t = get_area(M)
if(cause == "death")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
//give the syndies a bit of stealth
@@ -282,7 +294,11 @@ the implant may become unstable and either pre-maturely inject the subject or si
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
del(a)
processing_objects.Remove(src)
else
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
del(a)
processing_objects.Remove(src)
implanted(mob/source as mob)
mobname = source.real_name
@@ -314,13 +330,20 @@ the implant may become unstable and either pre-maturely inject the subject or si
if (emote == src.activation_emote)
source << "The air glows as \the [src.scanned.name] uncompresses."
var/turf/t = get_turf(source)
src.scanned.loc = t
del src
activate()
activate()
var/turf/t = get_turf(src)
src.scanned.loc = t
if (part) part.implants -= src
del src
implanted(mob/source as mob)
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
if (source.mind)
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
return 1
islegal()
return 0
@@ -40,6 +40,11 @@
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
if (ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/external/affected = H.get_organ(user.zone_sel.selecting)
affected.implants += src.imp
imp.part = affected
src.imp = null
update()
@@ -107,6 +112,10 @@
/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob)
if(istype(A,/obj/item) && imp)
var/obj/item/weapon/implant/compressed/c = imp
if (c.scanned)
user << "\red Something is already scanned inside the implant!"
return
imp:scanned = A
A.loc.contents.Remove(A)
update()
+1 -1
View File
@@ -53,7 +53,7 @@
if(holder.rights & R_ADMIN)
C << "<font color=[config.allow_admin_ooccolor ? holder.ooccolor :"#b82e00" ]><b><span class='prefix'>OOC:</span> <EM>[key][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></b></font>"
//todo: other adminranks OOC
if(holder.rights & R_MOD)
else if(holder.rights & R_MOD)
C << "<font color=#184880><b><span class='prefix'>OOC:</span> <EM>[key][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></b></font>"
else