diff --git a/code/datums/pizza_bomb.dm b/code/datums/pizza_bomb.dm new file mode 100644 index 00000000000..1ec911ccb72 --- /dev/null +++ b/code/datums/pizza_bomb.dm @@ -0,0 +1,101 @@ +/obj/item/device/pizza_bomb + name = "pizza box" + desc = "A box suited for pizzas." + icon = 'icons/obj/food.dmi' + icon_state = "pizzabox1" + var/timer = 10 //Adjustable timer + var/timer_set = 0 + var/primed = 0 + var/disarmed = 0 + var/wires = list("orange", "green", "blue", "yellow", "aqua", "purple") + var/correct_wire + var/armer //Used for admin purposes + +/obj/item/device/pizza_bomb/attack_self(mob/user) + if(disarmed) + user << "\The [src] is disarmed." + return + if(!timer_set) + name = "pizza bomb" + desc = "It seems inactive." + icon_state = "pizzabox_bomb" + timer_set = 1 + timer = (input(user, "Set a timer, from one second to ten seconds.", "Timer", "[timer]") as num) * 10 + if(!in_range(src, usr) || issilicon(usr) || !usr.canmove || usr.restrained()) + timer_set = 0 + name = "pizza box" + desc = "A box suited for pizzas." + icon_state = "pizzabox1" + return + timer = Clamp(timer, 10, 100) + icon_state = "pizzabox1" + user << "You set the timer to [timer / 10] before activating the payload and closing \the [src]." + message_admins("[key_name(usr)]? has set a timer on a pizza bomb to [timer/10] seconds at (JMP).") + log_game("[key_name(usr)] has set the timer on a pizza bomb to [timer/10] seconds ([loc.x],[loc.y],[loc.z]).") + armer = usr + name = "pizza box" + desc = "A box suited for pizzas." + return + if(!primed) + name = "pizza bomb" + desc = "OH GOD THAT'S NOT A PIZZA" + icon_state = "pizzabox_bomb" + audible_message("\icon[src] *beep* *beep*") + user << "That's no pizza! That's a bomb!" + message_admins("[key_name(usr)]? has triggered a pizza bomb armed by [armer] at (JMP).") + log_game("[key_name(usr)] has triggered a pizza bomb armed by [armer] ([loc.x],[loc.y],[loc.z]).") + primed = 1 + sleep(timer) + return go_boom() + +/obj/item/device/pizza_bomb/proc/go_boom() + if(disarmed) + visible_message("\icon[src] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!") + return + src.audible_message("\icon[src] [src] beeps, \"Enjoy the pizza!\"") + src.visible_message("\The [src] violently explodes!") + explosion(src.loc,1,2,4) //Identical to a minibomb + qdel(src) + +/obj/item/device/pizza_bomb/attackby(var/obj/item/I, var/mob/user, params) + if(istype(I, /obj/item/weapon/wirecutters) && primed) + user << "Oh God, what wire do you cut?!" + var/chosen_wire = input(user, "OH GOD OH GOD", "WHAT WIRE?!") in wires + if(!in_range(src, usr) || issilicon(usr) || !usr.canmove || usr.restrained()) + return + playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1) + user.visible_message("[user] cuts the [chosen_wire] wire!", "You cut the [chosen_wire] wire!") + sleep(5) + if(chosen_wire == correct_wire) + src.audible_message("\icon[src] \The [src] suddenly stops beeping and seems lifeless.") + user << "You did it!" + icon_state = "pizzabox_bomb_[correct_wire]" + name = "pizza bomb" + desc = "A devious contraption, made of a small explosive payload hooked up to pressure-sensitive wires. It's disarmed." + disarmed = 1 + primed = 0 + return + else + user << "WRONG WIRE!" + go_boom() + return + if(istype(I, /obj/item/weapon/wirecutters) && disarmed) + if(!in_range(user, src)) + user << "You can't see the box well enough to cut the wires out." + return + user.visible_message("[user] starts removing the payload and wires from \the [src].") + if(do_after(user, 40)) + playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1) + user.unEquip(src) + user.visible_message("[user] removes the insides of \the [src]!") + var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(src.loc) + C.amount = 3 + new /obj/item/weapon/bombcore/miniature(src.loc) + new /obj/item/pizzabox(src.loc) + qdel(src) + return + ..() + +/obj/item/device/pizza_bomb/New() + ..() + correct_wire = pick(wires) \ No newline at end of file diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 8a840ada8e3..1db0e95da0d 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -48,6 +48,7 @@ var/list/uplink_items = list() var/list/gamemodes = list() // Empty list means it is in all the gamemodes. Otherwise place the gamemode name here. var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something. var/list/job = null + var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it) /datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U) if(item) @@ -108,13 +109,6 @@ var/list/uplink_items = list() cost = 8 job = list("Clown") -/datum/uplink_item/jobspecific/conversionkit - name = "Conversion Kit Bundle" - desc = "A bundle that comes with a professional revolver conversion kit and 1 box of .357 ammo. The kit allows you to convert your revolver to fire lethal rounds or vice versa, modification is nearly perfect and will not result in catastrophic failure." - item = /obj/item/weapon/storage/box/syndie_kit/conversion - cost = 12 - job = list("Detective") - //Chef /datum/uplink_item/jobspecific/specialsauce name = "Chef Excellence's Special Sauce" @@ -174,13 +168,6 @@ var/list/uplink_items = list() cost = 6 job = list("Civilian") -/* -/datum/uplink_item/jobspecific/greytide - name = "Greytide Implant" - desc = "A box containing an implanter filled with a greytide implant when injected into another person makes them loyal to the greytide and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system." - item = /obj/item/weapon/storage/box/syndie_kit/greytide - cost = 7 - job = list("Civilian") */ //Bartender /datum/uplink_item/jobspecific/drunkbullets @@ -244,6 +231,7 @@ var/list/uplink_items = list() desc = "A brutally simple syndicate revolver that fires .357 Magnum cartridges and has 7 chambers." item = /obj/item/weapon/gun/projectile/revolver cost = 13 + surplus = 50 /datum/uplink_item/dangerous/smg name = "Syndicate SMG" @@ -251,6 +239,15 @@ var/list/uplink_items = list() item = /obj/item/weapon/gun/projectile/automatic/c20r cost = 14 gamemodes = list("nuclear emergency") + surplus = 40 + +/datum/uplink_item/dangerous/car + name = "C-90gl Compact Assault Rifle" + desc = "A fully-loaded Zashchita Industriya toploading bullpup assault rifle that uses 30-round 5.45x39mm magazines with a togglable underslung 40mm grenade launcher." + item = /obj/item/weapon/gun/projectile/automatic/c90gl + cost = 18 + gamemodes = list("nuclear emergency") + surplus = 50 /datum/uplink_item/dangerous/machinegun name = "Syndicate LMG" @@ -258,6 +255,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/gun/projectile/automatic/l6_saw cost = 40 gamemodes = list("nuclear emergency") + surplus = 0 /datum/uplink_item/dangerous/crossbow name = "Energy Crossbow" @@ -265,6 +263,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow cost = 12 excludefrom = list("nuclear emergency") + surplus = 50 /datum/uplink_item/dangerous/sword name = "Energy Sword" @@ -284,6 +283,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/grenade/spawnergrenade/manhacks cost = 8 gamemodes = list("nuclear emergency") + surplus = 35 /datum/uplink_item/dangerous/saringrenades name = "Sarin Gas Grenades" @@ -291,6 +291,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/storage/box/syndie_kit/sarin cost = 15 gamemodes = list("nuclear emergency") + surplus = 0 /datum/uplink_item/dangerous/emp name = "EMP Kit" @@ -311,6 +312,7 @@ var/list/uplink_items = list() item = /obj/mecha/combat/gygax/dark/loaded cost = 90 gamemodes = list("nuclear emergency") + surplus = 0 /datum/uplink_item/dangerous/mauler name = "Mauler Exosuit" @@ -318,6 +320,7 @@ var/list/uplink_items = list() item = /obj/mecha/combat/marauder/mauler/loaded cost = 140 gamemodes = list("nuclear emergency") + surplus = 0 /datum/uplink_item/dangerous/syndieborg name = "Syndicate Cyborg" @@ -325,6 +328,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/antag_spawner/borg_tele cost = 50 gamemodes = list("nuclear emergency") + surplus = 0 //for refunding the syndieborg teleporter /datum/uplink_item/dangerous/syndieborg/spawn_item() @@ -336,6 +340,7 @@ var/list/uplink_items = list() /datum/uplink_item/ammo category = "Ammunition" + surplus = 40 /datum/uplink_item/ammo/pistol name = "Ammo-10mm" @@ -356,13 +361,6 @@ var/list/uplink_items = list() cost = 2 gamemodes = list("nuclear emergency") -/datum/uplink_item/dangerous/car - name = "C-90gl Compact Assault Rifle" - desc = "A fully-loaded Zashchita Industriya toploading bullpup assault rifle that uses 30-round 5.45x39mm magazines with a togglable underslung 40mm grenade launcher." - item = /obj/item/weapon/gun/projectile/automatic/c90gl - cost = 18 - gamemodes = list("nuclear emergency") - /datum/uplink_item/ammo/bullbuck name = "Drum Magazine - 12g buckshot" desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy." @@ -404,7 +402,7 @@ var/list/uplink_items = list() item = /obj/item/ammo_box/magazine/m762 cost = 12 gamemodes = list("nuclear emergency") - + surplus = 0 // STEALTHY WEAPONS @@ -423,6 +421,7 @@ var/list/uplink_items = list() desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people." item = /obj/item/weapon/soap/syndie cost = 1 + surplus = 50 /datum/uplink_item/stealthy_weapons/detomatix name = "Detomatix PDA Cartridge" @@ -437,6 +436,20 @@ var/list/uplink_items = list() desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability." item = /obj/item/weapon/suppressor cost = 3 + surplus = 10 + +/datum/uplink_item/stealthy_weapons/pizza_bomb + name = "Pizza Bomb" + desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation." + item = /obj/item/device/pizza_bomb + cost = 4 + surplus = 8 + +/datum/uplink_item/stealthy_weapons/dehy_carp + name = "Dehydrated Space Carp" + desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie." + item = /obj/item/toy/carpplushie/dehy_carp + cost = 3 // STEALTHY TOOLS @@ -455,6 +468,7 @@ var/list/uplink_items = list() it can also be used in a washing machine to forge clothing." item = /obj/item/weapon/stamp/chameleon cost = 1 + surplus = 35 /datum/uplink_item/stealthy_tools/syndigolashes name = "No-Slip Syndicate Shoes" @@ -485,6 +499,7 @@ var/list/uplink_items = list() desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions." item = /obj/item/device/camera_bug cost = 2 + surplus = 90 /datum/uplink_item/stealthy_tools/dnascrambler name = "DNA Scrambler" @@ -497,6 +512,7 @@ var/list/uplink_items = list() desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside." item = /obj/item/weapon/storage/backpack/satchel_flat cost = 2 + surplus = 30 // DEVICE AND TOOLS @@ -537,6 +553,14 @@ var/list/uplink_items = list() item = /obj/item/weapon/storage/box/syndie_kit/space cost = 5 +/datum/uplink_item/device_tools/hardsuit + name = "Blood-red Hardsuit" + desc = "The feared suit of a syndicate nuclear agent. Features slightly better armoring. When the helmet is deployed your identity will be protected. Toggling the suit into combat mode \ + will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \ + Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic." + item = /obj/item/weapon/storage/box/syndie_kit/hardsuit + cost = 8 + /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." @@ -548,12 +572,14 @@ var/list/uplink_items = list() desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary." item = /obj/item/device/encryptionkey/binary cost = 5 + surplus = 75 /datum/uplink_item/device_tools/cipherkey name = "Syndicate Encryption Key" desc = "A key, that when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel." item = /obj/item/device/encryptionkey/syndicate cost = 5 + surplus = 75 /datum/uplink_item/device_tools/hacked_module name = "Hacked AI Upload Module" @@ -612,6 +638,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/circuitboard/teleporter cost = 40 gamemodes = list("nuclear emergency") + surplus = 0 /datum/uplink_item/device_tools/shield name = "Energy Shield" @@ -619,6 +646,7 @@ var/list/uplink_items = list() item = /obj/item/weapon/shield/energy cost = 16 gamemodes = list("nuclear emergency") + surplus = 20 // IMPLANTS @@ -636,6 +664,7 @@ var/list/uplink_items = list() desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 5 telecrystals. The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement." item = /obj/item/weapon/implanter/uplink cost = 20 + surplus = 0 /datum/uplink_item/implants/explosive name = "Explosive Implant" @@ -665,6 +694,7 @@ var/list/uplink_items = list() /datum/uplink_item/badass category = "(Pointless) Badassery" + surplus = 0 /datum/uplink_item/badass/bundle name = "Syndicate Bundle" @@ -680,6 +710,14 @@ var/list/uplink_items = list() item = /obj/item/toy/cards/deck/syndicate cost = 1 excludefrom = list("nuclear emergency") + surplus = 40 + +/datum/uplink_item/badass/syndiecash + name = "Syndicate Briefcase Full of Cash" + desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. \ + The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing." + item = /obj/item/weapon/storage/secure/briefcase/syndie + cost = 1 /datum/uplink_item/badass/balloon name = "For showing that you are The Boss" @@ -711,3 +749,38 @@ var/list/uplink_items = list() U.uses -= max(0, I.cost) feedback_add_details("traitor_uplink_items_bought","RN") return new I.item(loc) + +/datum/uplink_item/badass/surplus_crate + name = "Syndicate Surplus Crate" + desc = "A crate containing 50 telecrystals worth of random syndicate leftovers." + cost = 20 + item = /obj/item/weapon/storage/box/syndicate + excludefrom = list(/datum/game_mode/nuclear) + +/datum/uplink_item/badass/surplus_crate/spawn_item(turf/loc, obj/item/device/uplink/U) + var/obj/structure/closet/crate/C = new(loc) + var/list/temp_uplink_list = get_uplink_items() + var/list/buyable_items = list() + for(var/category in temp_uplink_list) + buyable_items += temp_uplink_list[category] + var/list/bought_items = list() + U.uses -= cost + U.used_TC = 20 + var/remaining_TC = 50 + + var/datum/uplink_item/I + while(remaining_TC) + I = pick(buyable_items) + if(!I.surplus) + continue + if(I.cost > remaining_TC) + continue + if((I.item in bought_items) && prob(33)) //To prevent people from being flooded with the same thing over and over again. + continue + bought_items += I.item + remaining_TC -= I.cost + + U.purchase_log += "\icon[C]" + for(var/item in bought_items) + new item(C) + U.purchase_log += "\icon[item]" \ No newline at end of file diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index f2a342cfdf3..fb6b23d17d1 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -273,6 +273,14 @@ /obj/item/weapon/bombcore/badmin/explosion/detonate() explosion(get_turf(src),HeavyExplosion,MediumExplosion,LightExplosion) +/obj/item/weapon/bombcore/miniature + name = "small bomb core" + w_class = 2 + +/obj/item/weapon/bombcore/miniature/detonate() + explosion(src.loc,1,2,4) //Identical to a minibomb + qdel(src) + ///Syndicate Detonator (aka the big red button)/// /obj/item/device/syndicatedetonator diff --git a/code/game/objects/items/dehy_carp.dm b/code/game/objects/items/dehy_carp.dm new file mode 100644 index 00000000000..f69e9025637 --- /dev/null +++ b/code/game/objects/items/dehy_carp.dm @@ -0,0 +1,43 @@ +/* + * Dehydrated Carp + * Instant carp, just add water + */ + +// Child of carpplushie because this should do everything the toy does and more +/obj/item/toy/carpplushie/dehy_carp + var/mob/owner = null // Carp doesn't attack owner, set when using in hand + var/owned = 1 // Boolean, no owner to begin with + +// Attack self +/obj/item/toy/carpplushie/dehy_carp/attack_self(mob/user as mob) + src.add_fingerprint(user) // Anyone can add their fingerprints to it with this + if(owned) + user << "[src] stares up at you with friendly eyes." + owner = user + owned = 0 + return ..() + + +/obj/item/toy/carpplushie/dehy_carp/afterattack(obj/O, mob/user,proximity) + if(!proximity) return + if(istype(O,/obj/structure/sink)) + user << "You place [src] under a stream of water..." + user.drop_item() + loc = get_turf(O) + return Swell() + ..() + +/obj/item/toy/carpplushie/dehy_carp/proc/Swell() + desc = "It's growing!" + visible_message("[src] swells up!") + + // Animation + icon = 'icons/mob/animal.dmi' + flick("carp_swell", src) + // Wait for animation to end + sleep(6) + // Make space carp + var/mob/living/simple_animal/hostile/carp/C = new /mob/living/simple_animal/hostile/carp(get_turf(src)) + // Make carp non-hostile to user, yes this means + C.faction |= "\ref[owner]" + qdel(src) \ No newline at end of file diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 765b388c1d9..6386a2f1292 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -1189,14 +1189,15 @@ obj/item/toy/cards/deck/syndicate/black desc = "An adorable stuffed toy that resembles a space carp." icon = 'icons/obj/toy.dmi' icon_state = "carpplushie" - attack_verb = list("bit", "ate", "fin slapped") + attack_verb = list("bitten", "eaten", "fin slapped") var/bitesound = 'sound/weapons/bite.ogg' - w_class = 2.0 -/obj/item/toy/carpplushie/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) +// Attack mob +/obj/item/toy/carpplushie/attack(mob/M as mob, mob/user as mob) playsound(loc, bitesound, 20, 1) // Play bite sound in local area return ..() +// Attack self /obj/item/toy/carpplushie/attack_self(mob/user as mob) playsound(src.loc, bitesound, 20, 1) return ..() diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index a898fa55066..aa35239fc9a 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -177,6 +177,15 @@ src.add_fingerprint(user) return +//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust. +/obj/item/weapon/storage/secure/briefcase/syndie + force = 15.0 + +/obj/item/weapon/storage/secure/briefcase/syndie/New() + for(var/i = 0, i < storage_slots - 2, i++) + new /obj/item/weapon/spacecash/c1000(src) + return ..() + // ----------------------------- // Secure Safe // ----------------------------- diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 5999b5576e0..d46088a6647 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -138,6 +138,17 @@ new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) return +/obj/item/weapon/storage/box/syndie_kit/hardsuit + name = "Boxed Blood Red Suit and Helmet" + can_hold = list(/obj/item/clothing/suit/space/rig/syndi, /obj/item/clothing/head/helmet/space/rig/syndi) + max_w_class = 3 + +/obj/item/weapon/storage/box/syndie_kit/hardsuit/New() + ..() + new /obj/item/clothing/suit/space/rig/syndi(src) + new /obj/item/clothing/head/helmet/space/rig/syndi(src) + return + /obj/item/weapon/storage/box/syndie_kit/conversion name = "box (CK)" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 68e7d680862..48e131b7076 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -42,6 +42,9 @@ prev_gender = gender // Debug for plural genders make_blood() + var/mob/M = src + faction |= "\ref[M]" + // Set up DNA. if(!delay_ready_dna) dna.ready_dna(src) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index deaaab9b1f3..42da2515036 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -268,6 +268,10 @@ datum var/obj/item/weapon/reagent_containers/food/snacks/monkeycube/cube = O if(!cube.wrapped) cube.Expand() + // Dehydrated carp + if(istype(O,/obj/item/toy/carpplushie/dehy_carp)) + var/obj/item/toy/carpplushie/dehy_carp/dehy = O + dehy.Swell() // Makes a carp return hellwater diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index 0e83c2a3e63..ec772952a9c 100644 Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ diff --git a/icons/obj/food.dmi b/icons/obj/food.dmi index 61139e607e9..d60299f846d 100644 Binary files a/icons/obj/food.dmi and b/icons/obj/food.dmi differ diff --git a/paradise.dme b/paradise.dme index 47cb9cbd971..7175c2874e9 100644 --- a/paradise.dme +++ b/paradise.dme @@ -141,6 +141,7 @@ #include "code\datums\modules.dm" #include "code\datums\organs.dm" #include "code\datums\periodic_news.dm" +#include "code\datums\pizza_bomb.dm" #include "code\datums\recipe.dm" #include "code\datums\spell.dm" #include "code\datums\sun.dm" @@ -567,6 +568,7 @@ #include "code\game\objects\items\changestone.dm" #include "code\game\objects\items\contraband.dm" #include "code\game\objects\items\crayons.dm" +#include "code\game\objects\items\dehy_carp.dm" #include "code\game\objects\items\documents.dm" #include "code\game\objects\items\flag.dm" #include "code\game\objects\items\latexballoon.dm"