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Axes Ratvar_Act() from the code (#16025)
* Ratvar_Act() is no more * fixes runtime with recipes * readds removed brass objects * Fixes an oopsie * removes unnecesary procs
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@@ -72,13 +72,6 @@
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/obj/structure/window/narsie_act()
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color = NARSIE_WINDOW_COLOUR
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/obj/structure/window/ratvar_act()
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if(!fulltile)
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new/obj/structure/window/reinforced/clockwork(get_turf(src), dir)
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else
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new/obj/structure/window/reinforced/clockwork/fulltile(get_turf(src))
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qdel(src)
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/obj/structure/window/rpd_act()
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return
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@@ -727,10 +720,6 @@
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made_glow = TRUE
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..()
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/obj/structure/window/reinforced/clockwork/ratvar_act()
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obj_integrity = max_integrity
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update_nearby_icons()
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/obj/structure/window/reinforced/clockwork/narsie_act()
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take_damage(rand(25, 75), BRUTE)
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if(src)
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