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Explorer Overhaul and Gateway Retirement (#20855)
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
This commit is contained in:
@@ -1149,7 +1149,18 @@
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_EXPLORER)
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clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "orange_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "workboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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has_gloves = TRUE
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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else if(job_medsci_high)
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switch(job_medsci_high)
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if(JOB_RD)
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