diff --git a/code/game/turfs/simulated/floor/asteroid_floors.dm b/code/game/turfs/simulated/floor/asteroid_floors.dm index 0503d80f9fa..f9e06096a48 100644 --- a/code/game/turfs/simulated/floor/asteroid_floors.dm +++ b/code/game/turfs/simulated/floor/asteroid_floors.dm @@ -299,7 +299,7 @@ GLOBAL_LIST_INIT(megafauna_spawn_list, list(/mob/living/simple_animal/hostile/me if(DEADLY_DEEPROCK) var/tempradius = rand(10, 15) var/probmodifer = 43 * tempradius //Yes this is a magic number, it is a magic number that works well. - for(var/turf/NT in circleviewturfs(T, tempradius)) + for(var/turf/NT in circlerangeturfs(T, tempradius)) var/distance = (max(get_dist(T, NT), 1)) //Get dist throws -1 if same turf if(prob(min(probmodifer / distance, 100))) if((ismineralturf(NT) || istype(NT, /turf/simulated/floor/plating/asteroid)) && !istype(NT.loc, /area/ruin)) //No spawning on lava / other ruins @@ -309,7 +309,7 @@ GLOBAL_LIST_INIT(megafauna_spawn_list, list(/mob/living/simple_animal/hostile/me var/turf/oasis_lake = pickweight(list(/turf/simulated/floor/plating/lava/smooth/lava_land_surface = 4, /turf/simulated/floor/plating/lava/smooth/lava_land_surface/plasma = 4, /turf/simulated/floor/chasm/straight_down/lava_land_surface = 4, /turf/simulated/floor/plating/lava/smooth/mapping_lava = 6, /turf/simulated/floor/beach/away/water/lavaland_air = 1, /turf/simulated/floor/plating/asteroid = 1)) if(oasis_lake == /turf/simulated/floor/plating/asteroid) new /obj/effect/spawner/oasisrock(T, tempradius) - for(var/turf/oasis in circleviewturfs(T, tempradius)) + for(var/turf/oasis in circlerangeturfs(T, tempradius)) if(istype(oasis.loc, /area/ruin)) continue oasis.ChangeTurf(oasis_lake, ignore_air = TRUE)