diff --git a/_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm b/_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm index 48611f97b24..99d38e84e06 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm @@ -55,7 +55,7 @@ dir = 4 }, /obj/effect/decal/remains/human, -/mob/living/simple_animal/hostile/retaliate/ghost, +/mob/living/simple_animal/shade, /turf/simulated/floor/plasteel, /area/ruin/space/powered) "n" = ( @@ -77,7 +77,7 @@ dir = 8 }, /obj/effect/decal/remains/human, -/mob/living/simple_animal/hostile/retaliate/ghost, +/mob/living/simple_animal/shade, /turf/simulated/floor/plasteel, /area/ruin/space/powered) "p" = ( diff --git a/_maps/map_files/stations/cerestation.dmm b/_maps/map_files/stations/cerestation.dmm index 444827c9022..bbadd4fd2eb 100644 --- a/_maps/map_files/stations/cerestation.dmm +++ b/_maps/map_files/stations/cerestation.dmm @@ -8082,7 +8082,7 @@ /obj/structure/disposalpipe/segment/corner{ dir = 4 }, -/mob/living/simple_animal/hostile/retaliate/skeleton{ +/mob/living/basic/skeleton{ desc = "Doot" }, /turf/simulated/floor/plating, diff --git a/code/modules/events/undead_event.dm b/code/modules/events/undead_event.dm deleted file mode 100644 index 3b79018b9c0..00000000000 --- a/code/modules/events/undead_event.dm +++ /dev/null @@ -1,40 +0,0 @@ -/datum/event/undead - var/spawn_prob = 10 - startWhen = 2 - announceWhen = 3 - -/datum/event/undead/start() - var/datum/event/electrical_storm/RS = new - RS.lightsoutAmount = pick(2,2,3) - RS.start() - RS.kill() - for(var/area/A in GLOB.all_areas) - if(!is_station_level(A.z)) continue //Spook on main station only. - if(A.luminosity) continue -// if(A.lighting_space) continue - if(A.type == /area) continue - var/list/turflist = list() - for(var/turf/T in A) - if(isspaceturf(T) || T.density) continue - if(locate(/mob/living) in T) continue - var/okay = 1 - for(var/obj/O in T) - if(O.density) - okay = 0 - break - if(okay) - turflist += T - - if(!length(turflist)) continue - var/turfs = round(length(turflist) * spawn_prob/100,1) - while(turfs > 0 && length(turflist)) // safety - turfs-- - var/turf/T = pick_n_take(turflist) - var/undeadtype = pick(/mob/living/simple_animal/hostile/retaliate/skeleton, - 80;/mob/living/simple_animal/hostile/retaliate/zombie, - 60;/mob/living/simple_animal/hostile/retaliate/ghost) - new undeadtype(T) - -/datum/event/undead/announce() - for(var/mob/living/M in GLOB.player_list) - to_chat(M, "You feel [pick("a chill","a deathly chill","the undead","dirty", "creeped out","afraid","fear")]!") diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm deleted file mode 100644 index 1c3ad3281e3..00000000000 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm +++ /dev/null @@ -1,91 +0,0 @@ -/mob/living/simple_animal/hostile/retaliate/ghost - icon = 'icons/mob/mob.dmi' - name = "ghost" - icon_state = "ghost2" - icon_living = "ghost2" - icon_dead = "ghost" - mob_biotypes = MOB_SPIRIT - density = FALSE // ghost - invisibility = 60 // no seriously ghost - - - response_help = "passes through" // by the way ghost - turns_per_move = 10 - speed = 0 - - emote_taunt = list("wails") - taunt_chance = 20 - - harm_intent_damage = 10 - melee_damage_lower = 2 - melee_damage_upper = 3 - attacktext = "grips" - attack_sound = 'sound/hallucinations/growl1.ogg' - - atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) - minbodytemp = 0 - pressure_resistance = 300 - faction = list("undead") // did I mention ghost - loot = list(/obj/item/food/ectoplasm) - del_on_death = TRUE - - initial_traits = list(TRAIT_FLYING) - -/mob/living/simple_animal/hostile/retaliate/ghost/Process_Spacemove(movement_dir = 0, continuous_move = FALSE) - return 1 - -/mob/living/simple_animal/hostile/retaliate/ghost/Life(seconds, times_fired) - if(target) - invisibility = pick(0,0,60,invisibility) - else - invisibility = pick(0,60,60,invisibility) - ..() - -/mob/living/simple_animal/hostile/retaliate/skeleton - name = "skeleton" - icon = 'icons/mob/human.dmi' - icon_state = "skeleton_s" - icon_living = "skeleton_s" - icon_dead = "skeleton_l" - mob_biotypes = MOB_UNDEAD | MOB_HUMANOID - turns_per_move = 10 - response_help = "shakes hands with" - speed = 0 - - harm_intent_damage = 10 - melee_damage_lower = 5 - melee_damage_upper = 10 - attacktext = "claws" - attack_sound = 'sound/hallucinations/growl1.ogg' - - atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) - minbodytemp = 0 - - faction = list("undead") - loot = list(/obj/effect/decal/remains/human) - del_on_death = TRUE - footstep_type = FOOTSTEP_MOB_SHOE - -/mob/living/simple_animal/hostile/retaliate/zombie - name = "zombie" - icon = 'icons/mob/human.dmi' - icon_state = "zombie_s" - icon_living = "zombie_s" - icon_dead = "zombie_l" - mob_biotypes = MOB_UNDEAD | MOB_HUMANOID - turns_per_move = 10 - response_help = "gently prods" - speed = -1 - - harm_intent_damage = 10 - melee_damage_lower = 5 - melee_damage_upper = 10 - attacktext = "claws" - attack_sound = 'sound/hallucinations/growl1.ogg' - - atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) - minbodytemp = 0 - - faction = list("undead") - loot = list(/obj/effect/decal/cleanable/blood/gibs) - del_on_death = TRUE diff --git a/paradise.dme b/paradise.dme index 181cce498aa..91cec492681 100644 --- a/paradise.dme +++ b/paradise.dme @@ -2095,7 +2095,6 @@ #include "code\modules\events\tear.dm" #include "code\modules\events\tear_honk.dm" #include "code\modules\events\traders.dm" -#include "code\modules\events\undead_event.dm" #include "code\modules\events\vent_clog.dm" #include "code\modules\events\wallrot.dm" #include "code\modules\events\wormholes.dm" @@ -2685,7 +2684,6 @@ #include "code\modules\mob\living\simple_animal\hostile\retaliate\combat_drone.dm" #include "code\modules\mob\living\simple_animal\hostile\retaliate\fish.dm" #include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm" -#include "code\modules\mob\living\simple_animal\hostile\retaliate\undead.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\actions.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\black.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\brown.dm"