mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
fixes merge conflict
This commit is contained in:
@@ -32,6 +32,7 @@
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var/cooldown = 0
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var/species_disguise = null
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var/magical = FALSE
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
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if(!can_use(user))
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@@ -590,6 +591,7 @@ BLIND // can't see anything
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name = "Space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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w_class = WEIGHT_CLASS_NORMAL
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flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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item_state = "s_helmet"
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@@ -8,21 +8,3 @@
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strip_delay = 15
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put_on_delay = 25
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resistance_flags = FLAMMABLE
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/obj/item/clothing/ears/headphones
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name = "headphones"
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desc = "Unce unce unce unce."
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var/on = 0
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icon_state = "headphones0"
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item_state = null
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actions_types = list(/datum/action/item_action/toggle_headphones)
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/obj/item/clothing/ears/headphones/attack_self(mob/user)
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on = !on
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icon_state = "headphones[on]"
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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user.update_inv_ears()
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@@ -2,6 +2,7 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmetmaterials"
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w_class = WEIGHT_CLASS_NORMAL
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flags = HEADBANGPROTECT
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flags_cover = HEADCOVERSEYES
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item_state = "helmetmaterials"
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@@ -6,6 +6,7 @@
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/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
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name = "combat boots"
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desc = "High speed, low drag combat boots."
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w_class = WEIGHT_CLASS_NORMAL
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can_cut_open = 1
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icon_state = "jackboots"
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item_state = "jackboots"
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@@ -11,8 +11,10 @@
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resistance_flags = NONE
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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"Vox" = 'icons/mob/species/vox/suit.dmi',
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"Grey" = 'icons/mob/species/grey/suit.dmi'
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)
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clothing/suit/armor/vest
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name = "armor"
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@@ -162,7 +162,7 @@
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desc = "A slick, authoritative cloak designed for the Chief Engineer."
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icon_state = "cemantle"
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item_state = "cemantle"
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
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//Chief Medical Officer
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/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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@@ -231,7 +231,7 @@
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icon_state = "hazard"
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item_state = "hazard"
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blood_overlay_type = "armor"
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allowed = list (/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/emergency_oxygen)
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allowed = list (/obj/item/flashlight, /obj/item/t_scanner, /obj/item/tank/emergency_oxygen, /obj/item/rcd, /obj/item/rpd)
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resistance_flags = NONE
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sprite_sheets = list(
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@@ -12,6 +12,7 @@
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armour"
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desc = "Blue Pride, Station Wide."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "bluetag"
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item_state = "bluetag"
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blood_overlay_type = "armor"
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@@ -26,6 +27,7 @@
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/obj/item/clothing/suit/redtag
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name = "red laser tag armour"
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desc = "Pew pew pew."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "redtag"
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item_state = "redtag"
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blood_overlay_type = "armor"
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@@ -71,6 +73,7 @@
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/obj/item/clothing/suit/cyborg_suit
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name = "cyborg suit"
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desc = "Suit for a cyborg costume."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "death"
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item_state = "death"
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flags = CONDUCT
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@@ -371,6 +374,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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icon_state = "wintercoat_captain"
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "coatcaptain"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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@@ -382,6 +386,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/security
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name = "security winter coat"
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icon_state = "wintercoat_sec"
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "coatsecurity"
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armor = list("melee" = 15, "bullet" = 10, "laser" = 15, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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@@ -393,6 +398,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/medical
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name = "medical winter coat"
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icon_state = "wintercoat_med"
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "coatmedical"
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allowed = list(/obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator,/obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
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@@ -404,6 +410,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/science
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name = "science winter coat"
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icon_state = "wintercoat_sci"
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "coatscience"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator,/obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
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@@ -415,6 +422,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/engineering
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name = "engineering winter coat"
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icon_state = "wintercoat_engi"
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "coatengineer"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
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allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd)
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@@ -454,6 +462,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/miner
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name = "mining winter coat"
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icon_state = "wintercoat_miner"
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "coatminer"
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allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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@@ -767,6 +776,7 @@
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/obj/item/clothing/suit/jacket/pilot
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name = "security bomber jacket"
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desc = "A stylish and worn-in armoured black bomber jacket emblazoned with the NT Security crest on the left breast. Looks rugged."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "bombersec"
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item_state = "bombersec"
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ignore_suitadjust = 0
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@@ -825,6 +835,7 @@
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/obj/item/clothing/suit/toggle/owlwings
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name = "owl cloak"
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desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "owl_wings"
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item_state = "owl_wings"
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body_parts_covered = ARMS
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@@ -871,6 +882,7 @@
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/obj/item/clothing/suit/advanced_protective_suit
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name = "Advanced Protective Suit"
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desc = "An incredibly advanced and complex suit; it has so many buttons and dials as to be incomprehensible."
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w_class = WEIGHT_CLASS_BULKY
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icon_state = "bomb"
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item_state = "bomb"
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actions_types = list(/datum/action/item_action/toggle)
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@@ -924,6 +936,7 @@
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//Syndicate Chaplain Robe (WOLOLO!)
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/obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe
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description_antag = "This robe is made of reinforced fibers, granting it superior protection. The robes also wirelessly generate power for the neurotransmitter in the linked missionary staff while being worn."
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(melee = 10, bullet = 10, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 15, fire = 30, acid = 30)
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var/obj/item/nullrod/missionary_staff/linked_staff = null
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@@ -1,5 +1,6 @@
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/obj/item/clothing/suit/storage
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var/obj/item/storage/internal/pockets
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w_class = WEIGHT_CLASS_NORMAL //we don't want these to be able to fit in their own pockets.
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/obj/item/clothing/suit/storage/New()
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..()
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@@ -64,6 +64,7 @@
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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w_class = WEIGHT_CLASS_NORMAL
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icon_state = "bombsuit"
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flags = BLOCKHAIR | THICKMATERIAL
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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@@ -838,3 +838,10 @@
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icon_state = "cuban_suit"
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item_state = "cuban_suit"
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item_color = "cuban_suit"
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/obj/item/clothing/under/tourist_suit
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name = "tourist outfit"
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desc = "A light blue shirt with brown shorts. Feels oddly spooky."
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icon_state = "tourist"
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icon_state = "tourist"
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item_color = "tourist"
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