The clown's new name may no longer be things like floor or wall and it now checks nonhuman mobs for duplicate names.

Cleaned up Move() a bit still needs some work.
To help balance them a bit Cyborgs may no longer pick the standard iconstate unless they are the standard module.
Might have fixed space wind.
Donuts added to the secbelt item list. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2304 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-01 12:16:57 +00:00
parent a65a26bdb3
commit 995fb5f788
12 changed files with 425 additions and 649 deletions
@@ -210,9 +210,8 @@ var/global/list/uneatable = list(
for(var/turf/X in orange(consume_range,src))
consume(X)
for(var/atom/movable/X in orange(grav_pull,src))
if(is_type_in_list(X, uneatable))
continue
if((!X:anchored && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
if(is_type_in_list(X, uneatable)) continue
if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
step_towards(X,src)
else if(istype(X,/mob/living/carbon/human))
var/mob/living/carbon/human/H = X