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The clown's new name may no longer be things like floor or wall and it now checks nonhuman mobs for duplicate names.
Cleaned up Move() a bit still needs some work. To help balance them a bit Cyborgs may no longer pick the standard iconstate unless they are the standard module. Might have fixed space wind. Donuts added to the secbelt item list. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2304 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -210,9 +210,8 @@ var/global/list/uneatable = list(
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for(var/turf/X in orange(consume_range,src))
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consume(X)
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for(var/atom/movable/X in orange(grav_pull,src))
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if(is_type_in_list(X, uneatable))
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continue
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if((!X:anchored && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
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if(is_type_in_list(X, uneatable)) continue
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if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
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step_towards(X,src)
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else if(istype(X,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = X
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