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@@ -142,18 +142,10 @@ Works together with spawning an observer, noted above.
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var/client/C = U.client
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for(var/mob/living/carbon/human/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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C.images += target.hud_list[NATIONS_HUD]
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C.images += target.hud_list[NATIONS_HUD] // ??? THE SNOWFLAKE IS KILLING ME
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for(var/mob/living/silicon/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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/*
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else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
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var/mob/living/silicon/silicon_target = target
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if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
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if(isrobot(silicon_target))//Different icons for robutts and AI.
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U.client.images += image(tempHud,silicon_target,"hudmalborg")
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else
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U.client.images += image(tempHud,silicon_target,"hudmalai")
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*/
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return 1
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/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
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@@ -59,7 +59,7 @@
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halloss += effect // Useful for objects that cause "subdual" damage. PAIN!
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if(IRRADIATE)
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var/rad_damage = effect
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if(negate_armor) // Setting negate_armor overrides radiation armor checks, which are automatic otherwise
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if(!negate_armor) // Setting negate_armor overrides radiation armor checks, which are automatic otherwise
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rad_damage = max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)
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radiation += rad_damage
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if(SLUR)
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