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Adds the emp bomb, and a beacon to summon it. (#14737)
* Adds the emp bomb * Allows traitors to buy it, corrects mistake in syndicate uplink Also prevents explosions from setting it off * Update code/game/machinery/syndicatebomb.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Update code/game/objects/items/devices/radio/beacon.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * steels suggestion * Dave's request Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
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@@ -997,7 +997,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/explosives/syndicate_bomb
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name = "Syndicate Bomb"
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desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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reference = "SB"
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item = /obj/item/radio/beacon/syndicate/bomb
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@@ -1005,6 +1005,16 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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surplus = 0
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cant_discount = TRUE
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/datum/uplink_item/explosives/emp_bomb
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name = "EMP bomb"
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desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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reference = "SBEMP"
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item = /obj/item/radio/beacon/syndicate/bomb/emp
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cost = 10
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surplus = 0
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cant_discount = TRUE
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/datum/uplink_item/explosives/syndicate_minibomb
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name = "Syndicate Minibomb"
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desc = "The minibomb is a grenade with a five-second fuse."
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