From 99a6e06754e0184e842f804a3f4ad156bf1f8dde Mon Sep 17 00:00:00 2001 From: Ren Erthilo Date: Mon, 16 Apr 2012 23:20:24 +0100 Subject: [PATCH] TG: Exciting new d20 sprites by TedJustice. Dice will now face the side they rolled! Revision: r2986 Author: petethegoat --- code/defines/obj/weapon.dm | 1 + code/game/objects/items.dm | 1 + 2 files changed, 2 insertions(+) diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index a82c31517e1..0f3e5536624 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -1601,6 +1601,7 @@ sides = 12 icon_state = "d20" item_state = "dice" + /obj/item/weapon/pai_cable desc = "A flexible coated cable with a universal jack on one end." desc = "Some spacey cable." diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9b77697bb57..f75bfc718e8 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -405,6 +405,7 @@ else if(temp_sides == 20 && result == 1) comment = "Ouch, bad luck." user << text("\red You throw a [src]. It lands on a [result]. [comment]") + icon_state = "[name][result]" for(var/mob/O in viewers(user, null)) if(O == (user)) continue