diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index 1430e8f00dc..71fe0e46bc2 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -175,7 +175,6 @@
/obj/machinery/door/window/hitby(AM as mob|obj)
..()
- visible_message("\The [src] was hit by \the [AM].")
var/tforce = 0
if(ismob(AM))
tforce = 40
diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm
index eec12fa856b..356d6c25678 100644
--- a/code/game/machinery/shieldgen.dm
+++ b/code/game/machinery/shieldgen.dm
@@ -103,8 +103,6 @@
/obj/machinery/shield/hitby(AM as mob|obj)
- //Let everyone know we've been hit!
- visible_message("\red [src] was hit by [AM].")
//Super realistic, resource-intensive, real-time damage calculations.
var/tforce = 0
diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index cac20a32362..ef86f28303a 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -99,7 +99,6 @@
/obj/structure/alien/resin/hitby(atom/movable/AM)
..()
- visible_message("[src] was hit by [AM].")
var/tforce = 0
if(!isobj(AM))
tforce = 10
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 64aca8bcbe9..2b4e1b424af 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -102,7 +102,6 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
/obj/structure/window/hitby(AM as mob|obj)
..()
- visible_message("[src] was hit by [AM].")
var/tforce = 0
if(isobj(AM))
var/obj/item/I = AM