diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 1430e8f00dc..71fe0e46bc2 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -175,7 +175,6 @@ /obj/machinery/door/window/hitby(AM as mob|obj) ..() - visible_message("\The [src] was hit by \the [AM].") var/tforce = 0 if(ismob(AM)) tforce = 40 diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index eec12fa856b..356d6c25678 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -103,8 +103,6 @@ /obj/machinery/shield/hitby(AM as mob|obj) - //Let everyone know we've been hit! - visible_message("\red [src] was hit by [AM].") //Super realistic, resource-intensive, real-time damage calculations. var/tforce = 0 diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index cac20a32362..ef86f28303a 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -99,7 +99,6 @@ /obj/structure/alien/resin/hitby(atom/movable/AM) ..() - visible_message("[src] was hit by [AM].") var/tforce = 0 if(!isobj(AM)) tforce = 10 diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 64aca8bcbe9..2b4e1b424af 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -102,7 +102,6 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f /obj/structure/window/hitby(AM as mob|obj) ..() - visible_message("[src] was hit by [AM].") var/tforce = 0 if(isobj(AM)) var/obj/item/I = AM