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deletes ancient vampire, due to an icon bug, may re-add in another pr later
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@@ -1046,45 +1046,6 @@
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apply_to_card(I, H, get_all_accesses(), "Dark Lord", "syndie")
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/datum/outfit/admin/ancient_vampire
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name = "Ancient Vampire"
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// Vampire with tons of blood, and ability to convert others into vampires.
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uniform = /obj/item/clothing/under/color/black
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suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
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back = /obj/item/weapon/storage/backpack
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gloves = /obj/item/clothing/gloves/color/black
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shoes = /obj/item/clothing/shoes/black
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l_ear = /obj/item/device/radio/headset/syndicate
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id = /obj/item/weapon/card/id/syndicate
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backpack_contents = list(
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/obj/item/weapon/storage/box/survival = 1,
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/obj/item/device/flashlight = 1,
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)
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/datum/outfit/admin/ancient_vampire/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/clothing/suit/hooded/chaplain_hoodie/C = H.wear_suit
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if(istype(C))
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C.name = "ancient robes"
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C.hood.name = "ancient hood"
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var/obj/item/weapon/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_all_accesses(), "Ancient", "syndie")
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H.make_vampire()
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if(H.mind && H.mind.vampire)
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H.mind.vampire.bloodtotal = 2500
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H.mind.vampire.bloodusable = 2500
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H.mind.vampire.add_ability(/obj/effect/proc_holder/spell/vampire/targetted/sire)
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H.mind.vampire.check_vampire_upgrade()
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/datum/outfit/admin/wizard
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uniform = /obj/item/clothing/under/color/lightpurple
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suit = /obj/item/clothing/suit/wizrobe
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