From 99de04db9478677cb5722c62e9850e7fc07e92b4 Mon Sep 17 00:00:00 2001 From: craftxbox Date: Mon, 12 Nov 2018 12:11:38 -0330 Subject: [PATCH] use human mob's voice instead of name. --- code/game/objects/items/devices/radio/radio.dm | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 6dae08febd3..a55d1e528cc 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -392,10 +392,12 @@ var/global/list/default_medbay_channels = list( // --- Modifications to the mob's identity --- // The mob is disguising their identity: - if(ishuman(M) && M.GetVoice() != real_name) - displayname = M.GetVoice() - jobname = "Unknown" - voicemask = TRUE + if(ishuman(M)) + var/mob/living/carbon/human/H = M + displayname = H.voice + if(H.voice != real_name) + jobname = "Unknown" + voicemask = 1 if(syndiekey && syndiekey.change_voice && connection.frequency == SYND_FREQ) displayname = syndiekey.fake_name