Fix for the char setup overlays.

As the mouth overlay is only used for lipstick now, we can ignore it completely for the preview.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4744 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-09-23 22:27:48 +00:00
parent c0fb0c2776
commit 9a376f2ea0
@@ -192,9 +192,6 @@ datum/preferences
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
eyes_s.Blend(hair_s, ICON_OVERLAY)
var/icon/mouth_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "mouth_[g]_s")
eyes_s.Blend(mouth_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
@@ -495,7 +492,6 @@ datum/preferences
preview_icon_side = new(preview_icon, dir = WEST)
del(preview_icon)
del(mouth_s)
del(eyes_s)
del(clothes_s)