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Makes All Instances of Implanting Use Proper Procs (#7224)
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@@ -485,8 +485,7 @@ client/proc/one_click_antag()
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//Now apply cortical stack.
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var/obj/item/weapon/implant/cortical/I = new(new_vox)
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I.imp_in = new_vox
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I.implanted = 1
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I.implant(new_vox)
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cortical_stacks += I
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new_vox.equip_vox_raider()
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@@ -158,9 +158,7 @@ var/global/sent_strike_team = 0
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var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(src)
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L.imp_in = src
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L.implanted = 1
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sec_hud_set_implants()
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L.implant(src)
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var/obj/item/weapon/card/id/W = new(src)
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W.name = "[real_name]'s ID Card"
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@@ -97,7 +97,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/head/griffin/(H), slot_head)
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var/obj/item/weapon/implant/freedom/L = new/obj/item/weapon/implant/freedom(H)
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L.implant(H, H)
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L.implant(H)
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/datum/superheroes/lightnian
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@@ -291,7 +291,6 @@
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user.visible_message("[user] places [I] into [case]!", "<span class='notice'>You place [I] into [case].</span>")
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else
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qdel(I)
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//target.sec_hud_set_implants()
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return 1
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else
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user.visible_message("<span class='notice'> [user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.</span>", \
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