mirror of
https://github.com/ParadiseSS13/Paradise.git
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Upstream Sync
Syncs with ParadiseSS13/Paradise and fixes merge conflicts.
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@@ -64,6 +64,7 @@
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen( src )
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/engineer/
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@@ -73,6 +74,7 @@
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen/engi( src )
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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@@ -95,7 +95,8 @@
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item_state = "syringe_kit"
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w_class = 3
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max_w_class = 2
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storage_slots = 6
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max_combined_w_class = 20
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storage_slots = 12
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req_access = list(access_captain)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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@@ -145,7 +145,7 @@
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w_class = 2.0
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force = 4.0
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distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
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volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
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volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
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New()
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@@ -197,4 +197,23 @@
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..()
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if(air_contents.nitrogen < 10)
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usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
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//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
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//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
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/obj/item/weapon/tank/emergency_oxygen/vox
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name = "vox specialized nitrogen tank"
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desc = "A high-tech nitrogen tank designed specifically for Vox."
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icon_state = "emergency_vox"
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item_state = "emergency_vox"
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icon_override = 'icons/mob/in-hand/tools.dmi'
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volume = 25
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New()
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..()
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src.air_contents.oxygen -= (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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src.air_contents.nitrogen = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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//
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src.air_contents.update_values()
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return
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@@ -57,3 +57,18 @@
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machine_name = "AutoDrobe"
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icon_state = "refill_costume"
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charges = 19// of 58
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/obj/item/weapon/vending_refill/hatdispenser
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machine_name = "hat"
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icon_state = "refill_costume"
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charges = 18// of 56
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/obj/item/weapon/vending_refill/suitdispenser
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machine_name = "suit"
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icon_state = "refill_costume"
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charges = 68// of 206
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/obj/item/weapon/vending_refill/shoedispenser
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machine_name = "shoe"
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icon_state = "refill_costume"
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charges = 30// of 91
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