mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
This commit is contained in:
@@ -115,7 +115,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
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X << 'sound/effects/adminhelp.ogg'
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X << msg
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if("Adminhelp")
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msg = "<span class='danger'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob, "holder")]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</span> <span class='danger'>[msg]</span>"
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msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob, "holder")]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</span> <span class='adminhelp'>[msg]</span>"
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for(var/client/X in modholders + adminholders)
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if(X.prefs.sound & SOUND_ADMINHELP)
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X << 'sound/effects/adminhelp.ogg'
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@@ -120,7 +120,7 @@
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if(check_rights(R_MOD|R_MENTOR,0) && !check_rights(R_ADMIN,0))
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recieve_span = "mentorhelp"
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else
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recieve_span = "danger"
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recieve_span = "adminhelp"
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send_pm_type = holder.rank + " "
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recieve_pm_type = holder.rank
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@@ -175,7 +175,7 @@
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X << "<span class='mentorhelp'>[type]: [key_name(src, X, 0, type)]->[key_name(C, X, 0, type)]: [msg]</span>"
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if("Adminhelp")
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if(check_rights(R_ADMIN|R_MOD, 0, X.mob))
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X << "<span class='danger'>[type]: [key_name(src, X, 0, type)]->[key_name(C, X, 0, type)]: [msg]</span>"
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X << "<span class='adminhelp'>[type]: [key_name(src, X, 0, type)]->[key_name(C, X, 0, type)]: [msg]</span>"
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else
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if(check_rights(R_ADMIN|R_MOD, 0, X.mob))
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X << "<span class='boldnotice'>[type]: [key_name(src, X, 0, type)]->[key_name(C, X, 0, type)]: [msg]</span>"
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@@ -285,16 +285,32 @@ BLIND // can't see anything
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//Proc that moves gas/breath masks out of the way
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/obj/item/clothing/mask/proc/adjustmask(var/mob/user)
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var/mob/living/carbon/human/H = usr //Used to check if the mask is on the head, to check if the hands are full, and to turn off internals if they were on when the mask was pushed out of the way.
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if(!ignore_maskadjust)
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if(!user.canmove || user.stat || user.restrained())
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return
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if(src.mask_adjusted == 1)
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src.icon_state = initial(icon_state)
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src.icon_state = copytext(src.icon_state, 1, findtext(src.icon_state, "_up")) //Trims the '_up' off the end of the icon state, thus reverting to the most recent previous state
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gas_transfer_coefficient = initial(gas_transfer_coefficient)
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permeability_coefficient = initial(permeability_coefficient)
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user << "You push \the [src] back into place."
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src.mask_adjusted = 0
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slot_flags = initial(slot_flags)
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if(flags_inv != initial(flags_inv)) //If the mask is one that hides the face and can be adjusted yet lost that trait when it was adjusted, make it hide the face again.
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flags_inv += HIDEFACE
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if(H.head == src)
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if(src.flags_inv == HIDEFACE) //Means that only things like bandanas and balaclavas will be affected since they obscure the identity of the wearer.
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if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground.
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user.unEquip(src)
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else
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src.loc = user
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H.head = null
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if(!(H.l_hand) && H.r_hand) //If only the left hand is free, put the bandana there instead.
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user.put_in_l_hand(src)
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else if(!(H.r_hand) && H.l_hand) //Otherwise if only the right hand is free, put the bandana there instead.
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user.put_in_r_hand(src)
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else if(!(H.l_hand && H.r_hand)) //Otherwise if both hands are free, pick the active one to put the bandana into.
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user.put_in_active_hand(src)
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else
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src.icon_state += "_up"
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user << "You push \the [src] out of the way."
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@@ -304,12 +320,28 @@ BLIND // can't see anything
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if(adjusted_flags)
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slot_flags = adjusted_flags
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.internal)
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if(H.internals)
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H.internals.icon_state = "internal0"
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H.internal = null
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if(user.wear_mask == src)
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if(src.flags_inv == HIDEFACE) //Means that only things like bandanas and balaclavas will be affected since they obscure the identity of the wearer.
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if(H.l_hand && H.r_hand) //If both hands are occupied, drop the object on the ground.
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user.unEquip(src)
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else
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src.loc = user
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user.wear_mask = null
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if(!(H.l_hand) && H.r_hand) //If only the left hand is free, put the bandana there instead.
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user.put_in_l_hand(src)
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else if(!(H.r_hand) && H.l_hand) //Otherwise if only the right hand is free, put the bandana there instead.
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user.put_in_r_hand(src)
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else if(!(H.l_hand && H.r_hand)) //Otherwise if both hands are free, pick the active one to put the bandana into.
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user.put_in_active_hand(src)
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flags_inv -= HIDEFACE /*Done after the above to avoid having to do a check for initial(src.flags_inv == HIDEFACE).
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This reveals the user's face since the bandana will now be going on their head.*/
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usr.update_inv_wear_mask()
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usr.update_inv_head()
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//Shoes
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/obj/item/clothing/shoes
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@@ -197,18 +197,38 @@
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obj/item/clothing/mask/bandana/red
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name = "red bandana"
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icon_state = "bandred"
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item_color = "red"
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desc = "It's a red bandana."
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obj/item/clothing/mask/bandana/blue
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name = "blue bandana"
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icon_state = "bandblue"
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item_color = "blue"
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desc = "It's a blue bandana."
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obj/item/clothing/mask/bandana/gold
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name = "gold bandana"
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icon_state = "bandgold"
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item_color = "yellow"
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desc = "It's a gold bandana."
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obj/item/clothing/mask/bandana/green
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name = "green bandana"
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icon_state = "bandgreen"
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item_color = "green"
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desc = "It's a green bandana."
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obj/item/clothing/mask/bandana/orange
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name = "orange bandana"
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icon_state = "bandorange"
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item_color = "orange"
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desc = "It's an orange bandana."
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obj/item/clothing/mask/bandana/purple
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name = "purple bandana"
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icon_state = "bandpurple"
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item_color = "purple"
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desc = "It's a purple bandana."
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/obj/item/clothing/mask/bandana/botany
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name = "botany bandana"
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@@ -222,5 +242,6 @@ obj/item/clothing/mask/bandana/green
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/obj/item/clothing/mask/bandana/black
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name = "black bandana"
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desc = "It's a black bandana."
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icon_state = "bandblack"
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icon_state = "bandblack"
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item_color = "black"
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desc = "It's a black bandana."
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@@ -1,7 +1,8 @@
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/proc/send2irc(var/channel, var/msg)
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if(config.use_irc_bot && config.irc_bot_host)
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spawn(0)
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ext_python("ircbot_message.py", "[config.comms_password] [config.irc_bot_host] [channel] [msg]")
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if(config.use_irc_bot && config.irc_bot_host.len)
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for(var/IP in config.irc_bot_host)
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spawn(0)
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ext_python("ircbot_message.py", "[config.comms_password] [IP] [channel] [msg]")
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return
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/proc/send2mainirc(var/msg)
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@@ -68,3 +68,7 @@
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/datum/deepfryer_special/fried_tofu
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input = /obj/item/weapon/reagent_containers/food/snacks/tofu
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output = /obj/item/weapon/reagent_containers/food/snacks/fried_tofu
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/datum/deepfryer_special/chimichanga
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input = /obj/item/weapon/reagent_containers/food/snacks/burrito
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output = /obj/item/weapon/reagent_containers/food/snacks/chimichanga
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@@ -280,6 +280,16 @@
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/enchiladas
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/datum/recipe/microwave/burrito
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reagents = list("capsaicin" = 5, "rice" = 5)
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items = list(
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/obj/item/weapon/reagent_containers/food/snacks/cutlet,
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/obj/item/weapon/reagent_containers/food/snacks/beans,
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/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
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/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/burrito
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/datum/recipe/microwave/monkeysdelight
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fruit = list("banana" = 1)
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reagents = list("sodiumchloride" = 1, "blackpepper" = 1, "flour" = 10)
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@@ -785,6 +785,12 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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/mob/living/carbon/proc/slip(var/description, var/stun, var/weaken, var/tilesSlipped, var/walkSafely, var/slipAny)
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if (flying || buckled || (walkSafely && m_intent == "walk"))
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return
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if ((lying) && (!(tilesSlipped)))
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return
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if (istype(loc, /obj/structure/closet)) // for getting in a locker
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return
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for (var/obj/structure/closet/closet in loc.contents) // for getting out of a locker
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return
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if (!(slipAny))
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if (istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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@@ -394,6 +394,15 @@
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var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
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apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
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/mob/living/carbon/human/bullet_act()
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if(martial_art && martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(!prob(martial_art.deflection_chance))
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return ..()
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if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
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src.visible_message("<span class='warning'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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return 0
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..()
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/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0)
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M.custom_emote(1, "[M.friendly] [src]")
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@@ -148,7 +148,7 @@
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else
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LAssailant = M
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var/damage = rand(0, M.species.max_hurt_damage)//BS12 EDIT
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var/damage = rand(M.species.punchdamagelow, M.species.punchdamagehigh)
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damage += attack.damage
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if(!damage)
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playsound(loc, attack.miss_sound, 25, 1, -1)
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@@ -167,7 +167,7 @@
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visible_message("\red <B>[M] [pick(attack.attack_verb)]ed [src]!</B>")
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apply_damage(damage, BRUTE, affecting, armor_block, sharp=attack.sharp, edge=attack.edge) //moving this back here means Armalis are going to knock you down 70% of the time, but they're pure adminbus anyway.
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if((stat != DEAD) && damage >= 9)
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if((stat != DEAD) && damage >= M.species.punchstunthreshold)
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visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
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"<span class='userdanger'>[M] has weakened [src]!</span>")
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apply_effect(4, WEAKEN, armor_block)
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@@ -6,6 +6,8 @@
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language = "Wryn Hivemind"
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tail = "wryntail"
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unarmed_type = /datum/unarmed_attack/punch/weak
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punchdamagelow = 0
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||||
punchdamagehigh = 1
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//primitive = /mob/living/carbon/monkey/wryn
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darksight = 3
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slowdown = 1
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@@ -6,12 +6,33 @@
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deform = 'icons/mob/human_races/r_golem.dmi'
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||||
|
||||
default_language = "Galactic Common"
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||||
flags = NO_BREATHE | NO_PAIN | NO_BLOOD | NO_SCAN
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flags = NO_BREATHE | NO_BLOOD | RADIMMUNE
|
||||
virus_immune = 1
|
||||
dietflags = DIET_OMNI //golems can eat anything because they are magic or something
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
punchdamagelow = 5
|
||||
punchdamagehigh = 14
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||||
punchstunthreshold = 11 //about 40% chance to stun
|
||||
|
||||
warning_low_pressure = -1
|
||||
hazard_low_pressure = -1
|
||||
hazard_high_pressure = 999999999
|
||||
warning_high_pressure = 999999999
|
||||
|
||||
cold_level_1 = -1
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 999999999
|
||||
heat_level_2 = 999999999
|
||||
heat_level_3 = 999999999
|
||||
heat_level_3_breathe = 999999999
|
||||
|
||||
blood_color = "#515573"
|
||||
flesh_color = "#137E8F"
|
||||
slowdown = 3
|
||||
siemens_coeff = 0
|
||||
|
||||
has_organ = list(
|
||||
@@ -45,62 +66,36 @@
|
||||
item_color = "golem"
|
||||
has_sensor = 0
|
||||
flags = ABSTRACT | NODROP
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/golem
|
||||
name = "adamantine shell"
|
||||
desc = "a golem's thick outter shell"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE | ABSTRACT | NODROP
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES
|
||||
flags = ONESIZEFITSALL | ABSTRACT | NODROP | THICKMATERIAL
|
||||
armor = list(melee = 55, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/shoes/golem
|
||||
name = "golem's feet"
|
||||
desc = "sturdy adamantine feet"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
flags = NOSLIP | ABSTRACT | AIRTIGHT | MASKCOVERSMOUTH | NODROP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
|
||||
flags = ABSTRACT | NODROP
|
||||
|
||||
/obj/item/clothing/mask/gas/golem
|
||||
name = "golem's face"
|
||||
desc = "the imposing face of an adamantine golem"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
siemens_coefficient = 0
|
||||
unacidable = 1
|
||||
flags = ABSTRACT | NODROP
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/golem
|
||||
name = "golem's hands"
|
||||
desc = "strong adamantine hands"
|
||||
icon_state = "golem"
|
||||
item_state = null
|
||||
siemens_coefficient = 0
|
||||
flags = ABSTRACT | NODROP
|
||||
|
||||
|
||||
/obj/item/clothing/head/space/golem
|
||||
icon_state = "golem"
|
||||
item_state = "dermal"
|
||||
item_color = "dermal"
|
||||
name = "golem's head"
|
||||
desc = "a golem's head"
|
||||
unacidable = 1
|
||||
flags = STOPSPRESSUREDMAGE | ABSTRACT | NODROP
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ABSTRACT | NODROP
|
||||
@@ -57,7 +57,9 @@
|
||||
var/light_effect_amp //If 0, takes/heals 1 burn and brute per tick. Otherwise, both healing and damage effects are amplified.
|
||||
|
||||
var/total_health = 100
|
||||
var/max_hurt_damage = 9 // Max melee damage dealt + 5 if hulk
|
||||
var/punchdamagelow = 0 //lowest possible punch damage
|
||||
var/punchdamagehigh = 9 //highest possible punch damage
|
||||
var/punchstunthreshold = 9 //damage at which punches from this race will stun //yes it should be to the attacked race but it's not useful that way even if it's logical
|
||||
var/list/default_genes = list()
|
||||
|
||||
var/ventcrawler = 0 //Determines if the mob can go through the vents.
|
||||
@@ -350,7 +352,7 @@
|
||||
|
||||
/datum/unarmed_attack
|
||||
var/attack_verb = list("attack") // Empty hand hurt intent verb.
|
||||
var/damage = 0 // Extra empty hand attack damage.
|
||||
var/damage = 0 // How much flat bonus damage an attack will do. This is a *bonus* guaranteed damage amount on top of the random damage attacks do.
|
||||
var/attack_sound = "punch"
|
||||
var/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
var/sharp = 0
|
||||
@@ -361,7 +363,6 @@
|
||||
|
||||
/datum/unarmed_attack/punch/weak
|
||||
attack_verb = list("flail")
|
||||
damage = 1
|
||||
|
||||
/datum/unarmed_attack/diona
|
||||
attack_verb = list("lash", "bludgeon")
|
||||
@@ -375,7 +376,7 @@
|
||||
|
||||
/datum/unarmed_attack/claws/armalis
|
||||
attack_verb = list("slash", "claw")
|
||||
damage = 6 //they're huge! they should do a little more damage, i'd even go for 15-20 maybe...
|
||||
damage = 6
|
||||
|
||||
/datum/species/proc/handle_can_equip(obj/item/I, slot, disable_warning = 0, mob/living/carbon/human/user)
|
||||
return 0
|
||||
|
||||
@@ -956,6 +956,7 @@ var/global/list/damage_icon_parts = list()
|
||||
client.screen |= contents
|
||||
if(hud_used)
|
||||
hud_used.hidden_inventory_update() //Updates the screenloc of the items on the 'other' inventory bar
|
||||
update_inv_handcuffed(0) // update handcuff overlay
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_handcuffed(var/update_icons=1)
|
||||
@@ -964,22 +965,23 @@ var/global/list/damage_icon_parts = list()
|
||||
drop_l_hand()
|
||||
stop_pulling() //TODO: should be handled elsewhere
|
||||
if(hud_used) //hud handcuff icons
|
||||
var/obj/screen/inventory/R = hud_used.adding[7]
|
||||
var/obj/screen/inventory/L = hud_used.adding[8]
|
||||
var/obj/screen/inventory/R = hud_used.r_hand_hud_object
|
||||
var/obj/screen/inventory/L = hud_used.l_hand_hud_object
|
||||
R.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
|
||||
L.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
|
||||
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/pinkcuffs))
|
||||
overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "pinkcuff1")
|
||||
overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "pinkcuff1")
|
||||
else
|
||||
overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff1")
|
||||
overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff1")
|
||||
else
|
||||
overlays_standing[HANDCUFF_LAYER] = null
|
||||
overlays_standing[HANDCUFF_LAYER] = null
|
||||
if(hud_used)
|
||||
var/obj/screen/inventory/R = hud_used.adding[7]
|
||||
var/obj/screen/inventory/L = hud_used.adding[8]
|
||||
R.overlays = null
|
||||
L.overlays = null
|
||||
if(update_icons) update_icons()
|
||||
var/obj/screen/inventory/R = hud_used.r_hand_hud_object
|
||||
var/obj/screen/inventory/L = hud_used.l_hand_hud_object
|
||||
R.overlays.Cut()
|
||||
L.overlays.Cut()
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_legcuffed(var/update_icons=1)
|
||||
if(legcuffed)
|
||||
|
||||
@@ -1759,6 +1759,29 @@
|
||||
reagents.add_reagent("capsaicin", 6)
|
||||
bitesize = 4
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/burrito
|
||||
name = "Burrito"
|
||||
desc = "Meat, beans, cheese, and rice wrapped up as an easy-to-hold meal."
|
||||
icon_state = "burrito"
|
||||
trash = /obj/item/trash/plate
|
||||
filling_color = "#A36A1F"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/burrito/New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chimichanga
|
||||
name = "Chimichanga"
|
||||
desc = "Time to eat a chimi-f***ing-changa."
|
||||
icon_state = "chimichanga"
|
||||
trash = /obj/item/trash/plate
|
||||
filling_color = "#A36A1F"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chimichanga/New()
|
||||
..()
|
||||
reagents.add_reagent("omnizine", 4) //Deadpool reference. Deal with it.
|
||||
reagents.add_reagent("cheese", 2)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/monkeysdelight
|
||||
name = "monkey's Delight"
|
||||
desc = "Eeee Eee!"
|
||||
|
||||
Reference in New Issue
Block a user