Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor

This commit is contained in:
Aurorablade
2016-02-24 06:27:16 -05:00
122 changed files with 1406 additions and 680 deletions

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@@ -98,6 +98,15 @@ obj/item/weapon/gun/energy/laser/retro
projectile_type = "/obj/item/projectile/beam/xray"
charge_cost = 500
/obj/item/weapon/gun/energy/immolator
name = "Immolator laser gun"
desc = "A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot"
icon_state = "immolator"
item_state = "laser"
fire_sound = 'sound/weapons/laser3.ogg'
projectile_type = "/obj/item/projectile/beam/immolator"
origin_tech = "combat=4;materials=4;magnets=3;plasmatech=2"
charge_cost = 1250
////////Laser Tag////////////////////

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@@ -38,6 +38,17 @@
weaken = 5
stutter = 5
/obj/item/projectile/beam/immolator
name = "immolation beam"
/obj/item/projectile/beam/immolator/on_hit(var/atom/target, var/blocked = 0)
. = ..()
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(1)
M.IgniteMob()
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"

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@@ -94,8 +94,7 @@
M.bodytemperature = temperature
if(temperature > 500)//emagged
M.adjust_fire_stacks(0.5)
M.on_fire = 1
M.update_icon = 1
M.IgniteMob()
playsound(M.loc, 'sound/effects/bamf.ogg', 50, 0)
return 1