Fixes the say_quote runtime.

This commit is contained in:
cib
2012-10-12 15:56:41 -07:00
parent c0e0e7d116
commit 9ae4bbfdf8
2 changed files with 6 additions and 1 deletions
+5 -1
View File
@@ -363,9 +363,13 @@
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/mob/living/silicon/ai/announcer = new (null)
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
announcer.name = "Arrivals Announcement Computer"
announcer.real_name = "Arrivals Announcement Computer"
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", announcer)
del(a)
del(announcer)
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever