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Makes floor cluwnes slippery tiles not stay there till the end of times
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@@ -285,7 +285,7 @@
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if(prob(6))
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for(var/turf/simulated/floor/O in range(src, 6))
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O.MakeSlippery(TURF_WET_WATER, 10)
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O.MakeSlippery(TURF_WET_WATER, 10 SECONDS)
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playsound(src, 'sound/effects/clownstep1.ogg', 30, 1)
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if(prob(5))
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@@ -323,7 +323,7 @@
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if(!eating)
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addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Grab, H), 70)
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for(var/turf/simulated/floor/O in range(src, 6))
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O.MakeSlippery(TURF_WET_LUBE, 20)
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O.MakeSlippery(TURF_WET_LUBE, 20 SECONDS)
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playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
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eating = TRUE
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