Makes floor cluwnes slippery tiles not stay there till the end of times

This commit is contained in:
joep van der velden
2020-03-22 22:40:37 +01:00
parent 63ea21b20e
commit 9af501b062
5 changed files with 18 additions and 11 deletions
@@ -285,7 +285,7 @@
if(prob(6))
for(var/turf/simulated/floor/O in range(src, 6))
O.MakeSlippery(TURF_WET_WATER, 10)
O.MakeSlippery(TURF_WET_WATER, 10 SECONDS)
playsound(src, 'sound/effects/clownstep1.ogg', 30, 1)
if(prob(5))
@@ -323,7 +323,7 @@
if(!eating)
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Grab, H), 70)
for(var/turf/simulated/floor/O in range(src, 6))
O.MakeSlippery(TURF_WET_LUBE, 20)
O.MakeSlippery(TURF_WET_LUBE, 20 SECONDS)
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
eating = TRUE